{"id":122717,"date":"2026-06-07T08:12:07","date_gmt":"2026-06-07T05:12:07","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/playerhunt\/"},"modified":"2026-06-07T08:12:07","modified_gmt":"2026-06-07T05:12:07","slug":"playerhunt","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/playerhunt\/","title":{"rendered":"PlayerHunt"},"content":{"rendered":"<p># PlayerHunt<\/p>\n<p>PlayerHunt is an engaging Minecraft plugin that allows players to engage in a thrilling hunt game. Hunters must track down and eliminate runners, while runners must avoid hunters and try to defeat the Ender Dragon to win the game.<\/p>\n<p>## Features<br \/>\n&#8211; **Team Management:** Add and manage players in hunter and runner teams.<br \/>\n&#8211; **Compass for Hunters:** Hunters receive a compass that points to the nearest runner.<br \/>\n&#8211; **Countdown Timer:** A configurable countdown timer before the game starts.<br \/>\n&#8211; **Language Support:** Customizable language messages to tailor the game experience.<\/p>\n<p>## Commands<\/p>\n<p>### \/playerhunt<br \/>\nThe main command to manage the PlayerHunt game. Subcommands include:<br \/>\n&#8211; **\/playerhunt start:** Starts the game with a countdown timer.<br \/>\n&#8211; **\/playerhunt stop:** Stops the game immediately.<br \/>\n&#8211; **\/playerhunt reload:** Reloads the plugin configuration and language files.<br \/>\n&#8211; **\/playerhunt team:** Manages team-related actions. <\/p>\n<p>  <img decoding=\"async\" src=\"https:\/\/github.com\/user-attachments\/assets\/2073c988-63c5-400f-a07b-dd02dc394ec5\"\/> <\/p>\n<p>### \/playerhunt team<br \/>\nSubcommands for team management:<br \/>\n&#8211; **\/playerhunt team add hunter `<username>`:** Adds a player to the hunter team.<br \/>\n&#8211; **\/playerhunt team add runner `<username>`:** Adds a player to the runner team.<br \/>\n&#8211; **\/playerhunt team remove `<username>`:** Removes a player from the game.<br \/>\n&#8211; **\/playerhunt team view:** Views the current teams.<br \/>\n&#8211; **\/playerhunt team clear:** Clears all players from the game.<br \/>\n&#8211; **\/playerhunt team last:** Sets the game players to the last game&#8217;s players. <\/p>\n<p>  <img decoding=\"async\" src=\"https:\/\/github.com\/user-attachments\/assets\/c8289b99-6076-4959-82a6-8bf3af9ebef0\"\/><\/p>\n<p>## Configuration<br \/>\nThe plugin uses a `config.yml` file to manage settings. Key configuration options include:<br \/>\n&#8211; **countdown:** The countdown time before the game starts.<br \/>\n&#8211; **compass:** Settings related to the hunter&#8217;s compass, including cooldown and display options.<\/p>\n<details>\n<summary><code>config.yml<\/code><\/summary>\n<p>&#8220;`yml<br \/>\n # Countdown to game start in seconds<br \/>\ncountdown: 20<br \/>\n# Whether the plugin should use a custom tablist when the game is progressing.<br \/>\nenableTablist: true<br \/>\ncompass:<br \/>\n  enabled: true<br \/>\n  # Seconds for which the player can&#8217;t use the compass after using it once<br \/>\n  cooldown: 10<br \/>\n  name: &#8216;<reset><dark_purple><b>Runner Compass<\/b> <gray>(Right-Click)&#8217;<br \/>\n  lore:<br \/>\n    &#8211; &#8216;<aqua>Shows you the direction to the nearest runner.&#8217;<br \/>\n    &#8211; &#8216;<gray><i>Right-click to update direction&#8217;<br \/>\n  droppable: false<br \/>\n  showEnchanted: true<br \/>\ndeathMessages:<br \/>\n  enableRunner: true<br \/>\n  enableHunter: true<br \/>\n&#8220;`<br \/>\n<\/details>\n<p>## Language<br \/>\nCustomizable messages are stored in `language` folder. Key messages include:<br \/>\n&#8211; **deathMessages:** Messages for player deaths, differentiated by whether they are hunters or runners.<br \/>\n&#8211; **commands:** Messages for various plugin commands.<br \/>\n&#8211; **countdown:** Messages shown during the countdown before the game starts.<br \/>\n&#8211; **titles:** Titles displayed to players at key points in the game.<\/p>\n<details>\n<summary><code>en_us.lang.yml<\/code><\/summary>\n<p>&#8220;`yml<br \/>\n# Prefix which will be shown before all the messages.<br \/>\nprefix: &#8220;<gold>PlayerHunt <gray>\u00bb<white>&#8221;<\/p>\n<p>deathMessages:<br \/>\n  # Runner dies, but not to a hunter (e.g., fall damage, killed by other players not included in the game, etc.). PlaceholderAPI parsed for runner<br \/>\n  runnerDied: &#8220;<green>Runner <aqua>%player%<\/aqua> has died! There are <aqua>%runners%<\/aqua> runners left.&#8221;<br \/>\n  # A hunter kills runner. PlaceholderAPI parsed for runner<br \/>\n  runnerKilled: &#8220;<green>Runner <aqua>%runner%<\/aqua> has been killed by the hunter <aqua>%hunter%<\/aqua>. There are <aqua>%runners%<\/aqua> runners left.&#8221;<br \/>\n  # Hunter dies to anything that is not a player<br \/>\n  hunterDied: &#8220;<green>Hunter <aqua>%hunter%<\/aqua> has died!&#8221;<br \/>\n  # Hunter dies to a runner<br \/>\n  hunterKilled: &#8220;<green>Hunter <aqua>%hunter%<\/aqua> has been killed by the runner <aqua>%runner%<\/aqua>&#8221;<br \/>\nhelpHeader: &#8220;<gold>Help: <b>%command%&#8221;<br \/>\ncommands:<br \/>\n  # \/playerhunt reload<br \/>\n  reload: &#8220;<green>Configurations and languages reloaded.&#8221;<br \/>\n  # \/playerhunt start<br \/>\n  start:<br \/>\n    # Player executes the command<br \/>\n    starting: &#8220;<green>Countdown has been initiated and the game will start in <aqua>%time%s<\/aqua>.&#8221;<br \/>\n    # There are not enough players (one hunter and one runner) to start the game<br \/>\n    notEnoughPlayers: &#8220;<red>Not enough players to start a player hunt.&#8221;<br \/>\n    # Player tries to execute this command while a game is already running<br \/>\n    gameAlreadyStarted: &#8220;<red>Game already started. If you want to stop it, you can use <aqua>\/playerhunt stop<\/aqua>.&#8221;<br \/>\n  # \/playerhunt stop<br \/>\n  stop:<br \/>\n    # Player forcefully stops the game by using this command<br \/>\n    # Note: This message will be sent instead of game-end.message in case the stop command was used.<br \/>\n    gameStopped: &#8220;<red>The game was forcefully stopped.&#8221;<br \/>\n    # Player tries to execute this command while a game isn&#8217;t already running<br \/>\n    gameNotStarted: &#8220;<red>Game not started. If you want to start it, you can use <aqua>\/playerhunt start<\/aqua>.&#8221;<br \/>\n  # \/playerhunt add<br \/>\n  add:<br \/>\n    hunter: &#8220;<green>Added <aqua>%player%<\/aqua> as <aqua>hunter<\/aqua>.&#8221;<br \/>\n    runner: &#8220;<green>Added <aqua>%player%<\/aqua> as <aqua>runner<\/aqua>.&#8221;<br \/>\n    # Player tries to add an offline player<br \/>\n    notFound: &#8220;<red>A player with that name is not online!&#8221;<br \/>\n    # Player tries to add a player that already is in a team<br \/>\n    alreadyInTeam: &#8220;<red>The player is already in a team! Remove the player using <aqua>\/playerhunt remove<\/aqua>.&#8221;<br \/>\n    # \/playerhunt add [hunter\/runner]<br \/>\n    help: |-<br \/>\n      <yellow>\/playerhunt team add hunter <gold><username> <gray>&#8211; <white>Add a player to the hunter team<br \/>\n      <yellow>\/playerhunt team add runner <gold><username> <gray>&#8211; <white>Add a player to the runner team<br \/>\n  # \/playerhunt team<br \/>\n  team:<br \/>\n    # \/playerhunt team view<br \/>\n    view: |-<br \/>\n      <green><i>Hunters:<\/i><br \/>\n                  <white>%hunters%<br \/>\n      <red><i>Runners:<\/i><br \/>\n                  <white>%runners%<br \/>\n    # \/playerhunt team remove<br \/>\n    remove:<br \/>\n      success: &#8220;<green>Removed <aqua>%player%<\/aqua> from the game.&#8221;<br \/>\n      # Player tries to remove an offline player<br \/>\n      notFound: &#8220;<red>A player with that name is not online!&#8221;<br \/>\n      # Player tries to remove while the countdown is progressing<br \/>\n      inCountdown: &#8220;<red>You can&#8217;t remove players during countdown!&#8221;<br \/>\n      help: &#8220;<yellow>\/playerhunt team remove <gold><username> <gray>&#8211; <white>Remove a player from the game&#8221;<br \/>\n    # \/playerhunt team clear<br \/>\n    clear: &#8220;<green>Cleared all players from game.&#8221;<br \/>\n    # \/playerhunt team last<br \/>\n    last: &#8220;<green>Set game players to the last game&#8217;s players.&#8221;<br \/>\n    # \/playerhunt team<br \/>\n    help: |-<br \/>\n      <yellow>\/playerhunt team add hunter <gold><username> <gray>&#8211; <white>Add a player to the hunter team<br \/>\n      <yellow>\/playerhunt team add runner <gold><username> <gray>&#8211; <white>Add a player to the runner team<\/p>\n<p>      <yellow>\/playerhunt team remove <gold><username> <gray>&#8211; <white>Remove a player from the game<\/p>\n<p>      <yellow>\/playerhunt team last <gray>&#8211; <white>Set current team to players from previous game<br \/>\n      <yellow>\/playerhunt team clear <gray>&#8211; <white>Remove all players<br \/>\n      <yellow>\/playerhunt team view <gray>&#8211; <white>See the current teams<br \/>\n  help: |-<br \/>\n    <yellow>\/playerhunt team <gray>&#8211; <white>Commands to manage teams (add or remove players)<br \/>\n    <yellow>\/playerhunt start <gray>&#8211; <white>Start the game<br \/>\n    <yellow>\/playerhunt stop <gray>&#8211; <white>Stop the game<\/p>\n<p>    <yellow>\/playerhunt reload <gray>&#8211; <white>Reload configuration and languages<br \/>\ncountdown:<br \/>\n  # Countdown to the start of the game in chat<br \/>\n  message: &#8220;<green>Game starts in <aqua>%time%s<\/aqua>&#8230;&#8221;<br \/>\ntitles:<br \/>\n  # 1; To disable any titles, remove their title and subtitle<br \/>\n  # 2; fade-in, stay, and fade-out are in ticks (20 ticks = 1 second)<\/p>\n<p>  # Title to show as countdown<br \/>\n  countdown:<br \/>\n    title: &#8220;<dark_green>%time%&#8221;<br \/>\n    subtitle: &#8220;<gray>seconds left&#8221;<br \/>\n    fade-in: 3<br \/>\n    stay: 20<br \/>\n    fade-out: 3<br \/>\n  gameStarted:<br \/>\n    title: &#8220;<gold>Player Hunt Started!&#8221;<br \/>\n    subtitle: &#8220;<gray>You are a <b>%team%<\/b>.&#8221;<br \/>\n    fade-in: 10<br \/>\n    stay: 80<br \/>\n    fade-out: 10<br \/>\n  gameEnded:<br \/>\n    title: &#8220;<gold>Player Hunt Ended!&#8221;<br \/>\n    subtitle: &#8220;<gray>The winner team was <b>%team%<\/b>.&#8221;<br \/>\n  gameEndedAbrupt:<br \/>\n    title: &#8220;<gold>Player Hunt Ended!&#8221;<br \/>\n    subtitle: &#8220;<gray>The game was forcefully ended.&#8221;<br \/>\ncompass:<br \/>\n  # 1; type can be ACTION_BAR, CHAT, and anything else.<br \/>\n  #    ACTION_BAR: Message shows up in action bar<br \/>\n  #    CHAT: Message shows up in chat<br \/>\n  #    Something else: Disables the message<\/p>\n<p>  # Player tries to interact with compass, but there are no runners in their world<br \/>\n  noRunners:<br \/>\n    type: ACTION_BAR<br \/>\n    content: &#8220;<red>There are no runners in your current world.&#8221;<br \/>\n  # The compass is in cooldown<br \/>\n  cooldownMessage:<br \/>\n    type: ACTION_BAR<br \/>\n    content: &#8220;<red>Compass in cooldown! Cannot use for <aqua>%time%s<\/aqua>.&#8221;<br \/>\n  # The Compass is successfully used, and the direction updated<br \/>\n  message:<br \/>\n    type: ACTION_BAR<br \/>\n    content: &#8220;<green>X: <aqua>%x%<\/aqua>, <green>Z: <aqua>%z%<\/aqua>&#8221;<br \/>\ngameStarted: |-<\/p>\n<p>  <gold><st>                       <\/st><b>Player Hunt<\/b><st>                       <\/st><\/gold><\/p>\n<p>       <green><i>Hunters:<\/i><br \/>\n           <white>%hunters%<\/white><br \/>\n       <red><i>Runners:<\/i><\/red><br \/>\n           <white>%runners%<\/white><\/p>\n<p>  Hunters have to try to kill the runners as fast as possible,<br \/>\n            while the runners try their best to<br \/>\n      win the game by defeating the Ender Dragon.<br \/>\ngameEnded: |-<br \/>\n  <green>The player hunt game has ended. The <aqua>%team%<\/aqua> have won!<\/p>\n<p>       <green><i>Winners:<\/i><br \/>\n           <white>%winners%<\/white><br \/>\n       <red><i>Losers:<\/i><\/red><br \/>\n           <white>%losers%<\/white><br \/>\n&#8220;`<br \/>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>The best manhunt plugin, with a wide range of customization options.<\/p>\n","protected":false},"featured_media":122718,"template":"","meta":{"_minecraft_slug":"playerhunt","_minecraft_project_id":"kTW628eB","_minecraft_author":"mallusrgreatv2","_minecraft_license":"MIT","_minecraft_downloads":173,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"playerhunt.zip","_minecraft_size_bytes":37640,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-16T13:06:21.663974Z","_minecraft_date_created":"2024-12-16T02:30:26.032649Z","_minecraft_date_modified":"2024-12-13T11:07:38.064090Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/playerhunt","_minecraft_icon_attachment_id":122718,"_minecraft_imported_at":"2026-06-07T05:12:08+00:00","_minecraft_import_hash":"8bda3666c090cca6a5ec6866778ca354","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,89,866,127,128,129,92],"mod_loader":[130,132,133,134],"minecraft_version":[74],"class_list":["post-122717","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-game-mechanics","mod_category-minigame","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-utility","mod_loader-bukkit","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-21-3"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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