{"id":121843,"date":"2026-06-07T06:58:03","date_gmt":"2026-06-07T03:58:03","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/pixel-combat\/"},"modified":"2026-06-07T06:58:03","modified_gmt":"2026-06-07T03:58:03","slug":"pixel-combat","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/pixel-combat\/","title":{"rendered":"Pixel Combat"},"content":{"rendered":"<p># \u2694 PixelCombat<\/p>\n<p>> **The combat plugin your competitive server deserves.**<br \/>\n> Lightweight. Zero dependencies. Built for Paper 1.21.1.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd25 Why PixelCombat?<\/p>\n<p>Most combat plugins ship bloated with libraries you don&#8217;t need, configs you&#8217;ll never touch, and performance you&#8217;ll always feel.<br \/>\nPixelCombat does the opposite \u2014 every feature is hand-optimized, every config key does something real, and the whole plugin runs on what Paper already provides.<\/p>\n<p>No Caffeine. No Gson. No SnakeYAML. No LiteCommands. Just clean, fast combat logic.<\/p>\n<p>&#8212;<\/p>\n<p>## \u2728 Features<\/p>\n<p>### \u2694 Combat Tagging<br \/>\n&#8211; Tags both players the moment a hit lands \u2014 no delay, no missed hits<br \/>\n&#8211; Combat timer resets on every hit, just like Donut SMP<br \/>\n&#8211; Customizable duration per server (default 15s)<br \/>\n&#8211; Glow effect so both fighters are visible through terrain<\/p>\n<p>### \ud83d\udcca Real-Time Action Bar<br \/>\n&#8211; Live countdown shown directly on the player&#8217;s screen<br \/>\n&#8211; Shows **Ender Pearl cooldown** inline: `Combat: 14s, Ender Pearl: 8s`<br \/>\n&#8211; Fully customizable format with color codes and hex colors (`&#038;#RRGGBB`)<br \/>\n&#8211; Optional progress bar, opponent name, and health display<\/p>\n<p>### \ud83d\udee1 New-Player PvP Protection<br \/>\n&#8211; Brand-new players get automatic PvP immunity on their first join<br \/>\n&#8211; A **boss bar** counts down their remaining protection time<br \/>\n&#8211; Boss bar color, style, and title are fully configurable<br \/>\n&#8211; Protected players cannot be attacked \u2014 attackers see a clear warning<br \/>\n&#8211; Attacking while protected removes protection immediately (configurable)<br \/>\n&#8211; Admin commands to remove protection from one player or everyone<\/p>\n<p>### \ud83c\udff0 Spawn Safe Zone<br \/>\n&#8211; Define a rectangular safe zone with a wand or commands<br \/>\n&#8211; Combat players **cannot enter** \u2014 they get pushed back automatically<br \/>\n&#8211; Knockback is corrected so players are never phased through the wall<br \/>\n&#8211; **Red glass boundary visualization** \u2014 players see the wall before they hit it<br \/>\n&#8211; No WorldGuard required<\/p>\n<p>### \ud83d\udc80 Combat Logger System<br \/>\n&#8211; Players who disconnect during combat are punished instantly<br \/>\n&#8211; **Kill on rejoin** \u2014 they die the moment they reconnect<br \/>\n&#8211; Inventory drop at logout location (armor + offhand configurable)<br \/>\n&#8211; Server-wide broadcast so everyone knows who ran<\/p>\n<p>### \ud83d\udeab Command Blocking<br \/>\n&#8211; Block any command during combat (spawn, home, tp, warp, etc.)<br \/>\n&#8211; Full list is configurable \u2014 add or remove any command<br \/>\n&#8211; Bypass permission for trusted players or staff<\/p>\n<p>### \ud83c\udfc6 Killstreak System<br \/>\n&#8211; Tracks consecutive kills per player<br \/>\n&#8211; Broadcasts at configurable milestones (3, 5, 10, 15, 20&#8230;)<br \/>\n&#8211; Resets on death<\/p>\n<p>### \ud83c\udfae Combat Mechanics<br \/>\n| Feature | Description |<br \/>\n|&#8212;|&#8212;|<br \/>\n| Ender Pearl Cooldown | Extra cooldown while in combat (configurable ticks) |<br \/>\n| Elytra Disable | Prevents gliding during combat |<br \/>\n| Flight Disable | Removes `\/fly` during combat (Creative\/Spectator exempt) |<br \/>\n| Glow Effect | Both fighters glow white \u2014 visible through walls |<\/p>\n<p>### \ud83d\udd0a Sound System<br \/>\n&#8211; Custom sounds for: tag, untag, combat log<br \/>\n&#8211; Every sound individually configurable (name, volume, pitch)<br \/>\n&#8211; Uses standard Bukkit Sound enum \u2014 no resource packs needed<\/p>\n<p>### \ud83d\udcc8 bStats Analytics<br \/>\n&#8211; Tracks tagged players, spawn protection status, and combat duration<br \/>\n&#8211; Anonymous \u2014 no personal data collected<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udccb Commands<\/p>\n<p>| Command | Description | Permission |<br \/>\n|&#8212;|&#8212;|&#8212;|<br \/>\n| `\/pc status [player]` | Check combat status | `pixelcombat.status` |<br \/>\n| `\/pc toggle` | Toggle chat notifications | `pixelcombat.toggle` |<br \/>\n| `\/pc info` | Plugin info &#038; stats | Everyone |<br \/>\n| `\/pc tag <p1> [p2]` | Force-tag player(s) | `pixelcombat.tag` |<br \/>\n| `\/pc untag <player>` | Remove from combat | `pixelcombat.untag` |<br \/>\n| `\/pc protection remove <player>` | Remove PvP protection | `pixelcombat.protection` |<br \/>\n| `\/pc protection removeall` | Clear all protections | `pixelcombat.protection` |<br \/>\n| `\/pc protection status [player]` | Check protection status | `pixelcombat.protection` |<br \/>\n| `\/pc region wand` | Get region selection wand | `pixelcombat.region` |<br \/>\n| `\/pc region pos1\/pos2` | Set safe zone corners | `pixelcombat.region` |<br \/>\n| `\/pc region clear` | Delete the safe zone | `pixelcombat.region` |<br \/>\n| `\/pc reload` | Reload config &#038; messages | `pixelcombat.reload` |<\/p>\n<p>**Aliases:** `\/pc`, `\/combat`, `\/ctag`<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699 Configuration<\/p>\n<p>Every single feature can be toggled independently.<br \/>\nMessages support `&#038;` color codes and `&#038;#RRGGBB` hex colors throughout.<\/p>\n<p>&#8220;`yaml<br \/>\n# Combat timer, logger punishment, leave warning mode (once \/ interval)<br \/>\n# Action bar format with {time}, {pearl}, {bar}, {opponent}, {health}<br \/>\n# Boss bar color, style, title for new-player protection<br \/>\n# Spawn safe zone with boundary visualization<br \/>\n# Ender pearl cooldown, elytra, flight, glow effect<br \/>\n# Killstreak milestones, custom sounds, blocked commands<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pixel Combat is a professional, zero-dependency PvP combat plugin built for competitive Paper 1.21 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