{"id":120750,"date":"2026-06-07T05:30:05","date_gmt":"2026-06-07T02:30:05","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/petting\/"},"modified":"2026-06-07T05:30:05","modified_gmt":"2026-06-07T02:30:05","slug":"petting","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/petting\/","title":{"rendered":"Petting &#8211; Tame any mob!"},"content":{"rendered":"<div align=\"center\">\n<h1><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/raw.githubusercontent.com\/yigit-guven\/Petting\/refs\/heads\/1.20.1-Forge\/src\/main\/resources\/logo.png\" width=\"32\" height=\"32\" alt=\"Petting Logo\" style=\"vertical-align: middle;\"> Petting<\/h1>\n<p><i>Turn any mob into your loyal, protective companion!<\/i><\/p>\n<p>  ![CurseForge Downloads](https:\/\/www.curseforge.com\/minecraft\/mc-mods\/petting) ![Modrinth Downloads](https:\/\/modrinth.com\/mod\/petting) ![Discord](https:\/\/discord.gg\/aPk7Qs5d4H)<\/p>\n<p>\n    <b>GitHub<\/b> \u2022<br \/>\n    <b>Wiki<\/b> \u2022<br \/>\n    <b>Issues<\/b> \u2022<br \/>\n    <b>Discord<\/b>\n  <\/p>\n<\/div>\n<p>&#8212;<\/p>\n<p>**Petting** is a mob-taming mod for Minecraft that allows players to tame various entities. Tamed mobs can guard locations, carry items, and follow the player.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udcd6 Table of Contents<br \/>\n1. [\ud83e\udd1d Core Mechanics: Taming](#core-mechanics-taming)<br \/>\n2. [\ud83d\udd79\ufe0f Smart Controls &#038; Movement](#smart-controls)<br \/>\n3. [\ud83c\udf92 Pet Inventory &#038; Scaling](#pet-inventory)<br \/>\n4. [\ud83e\uddae Interaction Tools](#pet-behaviors)<br \/>\n5. [\ud83e\uddec Entity Conversion](#conversion)<br \/>\n6. [\ud83d\udee1\ufe0f Pet Safety &#038; Pet Beds](#pet-safety)<br \/>\n7. [\ud83d\udc80 Hidden Combat Mechanics](#hidden-mechanics)<br \/>\n8. [\ud83d\udc09 Boss Pets](#boss-pets)<br \/>\n9. [\u2699\ufe0f Advanced: Categories &#038; Attributes](#advanced-systems)<br \/>\n10. [\ud83d\udd79\ufe0f Administrative Core &#038; NBT](#admin-commands)<br \/>\n11. [\u2699\ufe0f Complete Configuration Guide](#configuration)<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\udd1d Core Mechanics: Taming<\/p>\n<p>Taming is the process of acquiring a pet. By default, crouching (Shift) and Right-Clicking a compatible mob with **Golden Wheat** will attempt to tame it.<\/p>\n<p>### \ud83c\udf3e Golden Wheat Attraction<br \/>\nWhile holding Golden Wheat (`petting:golden_wheat`), nearby animals will follow the player at an increased speed (`1.25x`).<\/p>\n<p>### \ud83c\udfb2 Taming Success Factors<br \/>\n*   **Base Chance**: Default `33%` success rate (Configurable).<br \/>\n*   **Weakness Scaling**: Mobs with lower HP are easier to tame! (`healthScalesTamingChance`).<br \/>\n*   **Health Thresholds**: Some mobs might require you to lower their HP below a certain percentage before they can be tamed at all (`tameHealthThreshold`).<br \/>\n*   **Kill Requirements**: You may be required to have killed at least one mob of that type before being allowed to tame them (`requireKillToTame`).<br \/>\n*   **Custom Taming Items**: Configure specific items for specific mobs (e.g. Skeletons eating Bones, Creepers needing Gunpowder) in the `customTamingItems` config using the `entity|item` format.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd79\ufe0f Smart Controls &#038; Movement<br \/>\nPetting uses an interaction system to manage pet states.<\/p>\n<p>### Empty Hand Actions (Owner Only)<br \/>\n&#8211; **Right-Click**: Cycles through high-priority actions:<br \/>\n    1.  **Stand Up**: If your pet is sitting, it will stand.<br \/>\n    2.  **Mount**: If the pet has a **Saddle**, you&#8217;ll hop on!<br \/>\n    3.  **Sit Down**: If standing, the pet will sit and relax.<br \/>\n&#8211; **Shift + Right-Click**: Opens the **Pet Inventory**.<\/p>\n<p>### \ud83c\udfc7 Riding Physics<br \/>\nRiding supports movement control for all mob types:<br \/>\n&#8211; **Space Bar**: Swim or Fly upwards.<br \/>\n&#8211; **S Key**: Backwards movement (Land) or Swim\/Fly downwards.<br \/>\n&#8211; **Sprint (Ctrl)**: Adds a 1.3x speed boost while riding.<br \/>\n&#8211; **Neutral Buoyancy**: Flyers and Swimmers will maintain their current height\/depth when you stop moving.<br \/>\n&#8211; **Rotation Sync**: The pet&#8217;s rotation is synchronized with the player&#8217;s view.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83c\udf92 Pet Inventory &#038; Equipment Scaling<br \/>\nEvery pet has a dedicated inventory accessible via **Shift + Right-Click**.<br \/>\n&#8211; **Armor Slots**: Give your pets full protection.<br \/>\n&#8211; **Hand Slots**: Equip your pet with Swords or Shields (mobs physically hold and use them!).<br \/>\n&#8211; **Detection**: The mod automatically detects supported equipment slots for each mob type.<br \/>\n&#8211; **Stat Scaling**: All tamed pets receive a global bonus to **Base Armor** (`petBaseArmor`) and **Armor Toughness** (`petBaseArmorToughness`) via config.<br \/>\n&#8211; **Storage**: 14 slots for your pet to carry your loot.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\uddae Interaction Tools<br \/>\nSpecific tools are used to manage pet behaviors. All tool items are configurable.<\/p>\n<p>| Tool | Default Item | Action |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| **Status Stick** | `minecraft:stick` | **Right-Click**: Follow\/Wait\/Wander. **Shift+Right-Click**: Detailed Status Report. |<br \/>\n| **Whistle** | `petting:follow_whistle` | Cycles follow distance (5-50 blocks). |<br \/>\n| **Orb** | `petting:teleport_orb` | Cycles teleport triggering distance (10-100 blocks). |<br \/>\n| **Clock** | `minecraft:clock` | Toggles whether the pet responds to global Whistles (Goat Horns). |<br \/>\n| **Sword** | `any sword` | Toggles **Aggressive Mode**: Attack if owner attacks. |<br \/>\n| **Shield** | `minecraft:shield` | Toggles **Defense Mode**: Attack if self-attacked. |<br \/>\n| **Cookie** | `minecraft:cookie` | Toggles **Guard Mode**: Attack if owner is attacked. |<br \/>\n| **Tether** | `petting:pet_tether` | Binds a pet to a **10-block roam radius** around its current position. |<br \/>\n| **Shears** | `minecraft:shears` | **Crouch + Right-Click** to release the pet back to the wild. |<br \/>\n| **Goat Horn** | `any goat horn` | **Crouch + Use** to teleport ALL your owned pets to your side instantly. |<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83e\uddec Entity Conversion<\/p>\n<p>When a pet entity converts to another type (e.g., Zombie to Drowned), all pet data is transferred to the new entity.<br \/>\n&#8211; Data transferred: Owner UUID, Custom Names, AI Modes, Follow\/Teleport distances, **Saddles**, **Equipped Items**, and even **Pet Bed Bindings**.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udee1\ufe0f Pet Safety &#038; Pet Beds<br \/>\nThe mod includes systems for pet protection and respawning.<\/p>\n<p>### \ud83d\udecf\ufe0f The Pet Bed Block<\/p>\n<p>The Pet Bed allows pets to respawn at a fixed location.<br \/>\n&#8211; **Binding Mode**: Right-click a Pet Bed to enter Binding Mode, then right-click your pet. They are now linked!<br \/>\n&#8211; **Infinite Respawn**: If a bound pet dies, the death is canceled. They instead **teleport safely to their bed**, heal fully, and wait for you in a sitting pose.<br \/>\n&#8211; **Cancellation**: Right-click the air while in Binding Mode to cancel the process.<\/p>\n<p>### \ud83d\udee1\ufe0f Environmental Protections &#038; QoL<br \/>\n&#8211; **Passive Immunities**: All tamed pets are **immune to Fall Damage, Fire, and Lava**.<br \/>\n&#8211; **Mutual Pacifism**: Your pets will **never** attack each other (including accidental projectile hits).<br \/>\n&#8211; **Sit Heal**: Tamed pets regenerate health while sitting (Default: 1.0 health every 2 seconds).<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc80 Hidden Combat Mechanics<br \/>\nThe mod includes automated AI modifications for combat safety.<\/p>\n<p>&#8211; **Wither Peace**: Tamed Withers will not fire skulls while in an idle state.<br \/>\n&#8211; **Aura Protection**: Pets will clear the target of nearby hostile entities that are targeting the pet&#8217;s owner.<br \/>\n&#8211; **Warden Management**: Tamed Wardens have their anger levels towards owners and other pets continuously cleared.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udc80 Boss Pets<br \/>\n&#8211; **Wither**: Skull projectiles are neutralized while idle.<br \/>\n&#8211; **Ender Dragon**: Health bar is hidden once tamed and supports riding combat.<br \/>\n&#8211; **Boss Bar Stealth**: Option to hide health bars for tamed bosses (`hideTamedBossBars`).<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f Advanced: Categories &#038; Attributes<br \/>\nSystem for managing multiple pets and limits.<\/p>\n<p>### \ud83c\udff7\ufe0f Categories<br \/>\nGroup mobs into categories to set shared limits (e.g., &#8220;Undead&#8221; or &#8220;Dragons&#8221;).<br \/>\n&#8211; **Format**: `SlotID|DisplayName|MobList|DefaultLimit`<br \/>\n&#8211; **Example**: `1|Undead|minecraft:zombie,minecraft:skeleton|5`<\/p>\n<p>### \u26a1 Custom Attributes<br \/>\nPlayers can have their pet count increased via custom attributes compatible with gear mods:<br \/>\n&#8211; `petting:max_pets`: Increases the global pet limit.<br \/>\n&#8211; `petting:max_pets_category_1` through `20`: Increases limits for specific categories defined in the config.<\/p>\n<p>&#8212;<\/p>\n<p>## \ud83d\udd79\ufe0f Administrative Core &#038; NBT<br \/>\nAdmins and map-makers can use these tools for deep integration.<\/p>\n<p>### Admin Commands<br \/>\n&#8211; `\/pet <target_mob> <target_player>`: Instantly tames any mob for the specified player.<\/p>\n<p>### Instant Taming via \/summon (NBT)<br \/>\nYou can spawn pre-tamed mobs using vanilla commands by adding the standard NBT tags:<br \/>\n&#8220;`bash<br \/>\n\/summon zombie ~ ~ ~ {ForgeData: {pettingtamed: 1b, ownerUUID: &#8220;YOUR-UUID-HERE&#8221;}}<br \/>\n&#8220;`<br \/>\n*Note: Mobs summoned this way will automatically have their hostile AI disabled and be linked to you.*<\/p>\n<p>&#8212;<\/p>\n<p>## \u2699\ufe0f The Complete Configuration Guide<\/p>\n<p>Edit `config\/petting-common.toml` for total control.<\/p>\n<p>### \ud83d\udee1\ufe0f Taming &#038; Persistence<br \/>\n| Option | Default | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `tameChance` | `0.33` | Success rate per attempt. |<br \/>\n| `healthScalesTamingChance`| `false`| Lower HP = better success chance. |<br \/>\n| `tameHealthThreshold` | `0.0` | Required % of missing health. |<br \/>\n| `requireKillToTame` | `false`| Must have 1 kill in stats type. |<br \/>\n| `whitelistOnly` | `false` | Only IDs in `tamingWhitelist` can be tamed. |<br \/>\n| `tamingWhitelist` | `[]` | List of allowed IDs for taming. |<br \/>\n| `blacklistEnabled` | `false` | Enable global mod blacklist. |<br \/>\n| `tamingBlacklist` | `[]` | IDs to COMPLETELY ignore. |<br \/>\n| `allowGoldenWheat` | `true` | Enables universal taming item. |<br \/>\n| `disableRespawnOnTame` | `true` | Mobs keep original gear\/NBT instead of respawning. |<\/p>\n<p>### \ud83e\udde0 AI &#038; Survival<br \/>\n| Option | Default | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `followDistance` | `10.0` | Blocks away before following starts. |<br \/>\n| `teleportDistance` | `20.0` | Blocks away before snapping to owner. |<br \/>\n| `maxPetsPerPlayer` | `-1` | Soft-cap for pet ownership (-1 is infinite). |<br \/>\n| `allowOwnerToHurtPets`| `false`| Enable **Friendly Fire**. |<br \/>\n| `sitHealEnabled` | `true` | Regen health while sitting. |<br \/>\n| `sitHealAmount` | `1.0` | Half-hearts healed per interval. |<br \/>\n| `sitHealInterval` | `40` | Ticks between heals (20 ticks = 1s). |<br \/>\n| `enableGoatHornWhistle` | `true` | Allows Crouch+Horn to summon all pets. |<br \/>\n| `whistleTeleportsTethered` | `false` | Area-bound pets also teleport to whistle. |<br \/>\n| `hideTamedBossBars` | `true` | Hide Wither\/Ender Dragon health bars. |<br \/>\n| `preventPetToOwnerDamage` | `true` | Pets cannot damage their owners. |<\/p>\n<p>### \ud83c\udfc7 Riding &#038; Movement<br \/>\n| Option | Default | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `allowPetRiding` | `true` | Master toggle for mounting pets. |<br \/>\n| `mountRequireSaddle` | `false`| If true, MUST have a saddle to ride. |<br \/>\n| `landRidingSpeedMultiplier`| `1.0` | Land speed bonus. |<br \/>\n| `flyingRidingSpeedMultiplier`| `1.0` | Flying speed bonus. |<br \/>\n| `swimmingRidingSpeedMultiplier`| `1.0`| Swimming speed bonus. |<br \/>\n| `ridingWhitelistOnly` | `false` | Only IDs in `ridingWhitelist` can be ridden. |<br \/>\n| `ridingBlacklistEnabled` | `false` | Enable riding blacklist. |<br \/>\n| `manualFlyingMobs` | `[]` | Force 3D Flight for specific mob IDs. |<br \/>\n| `manualSwimmingMobs` | `[]` | Force 3D Swimming for specific mob IDs. |<br \/>\n| `allowPetAttackWhileRiding` | `true` | Fire projectiles while riding Wither\/Dragon. |<\/p>\n<p>### \ud83c\udf92 Inventory &#038; Base Stats<br \/>\n| Option | Default | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `petBaseArmor` | `0.0` | Global armor bonus for all tamed pets. |<br \/>\n| `petBaseArmorToughness` | `0.0` | Global toughness bonus. |<br \/>\n| `extraEquippableMobs` | `[]` | Force equipment slots on specific IDs. |<br \/>\n| `alwaysShowEquipmentSlots` | `false`| Force Armor\/Hand slots on all mobs. |<br \/>\n| `inventoryWhitelistOnly` | `false` | Only whitelisted mobs get an inventory. |<br \/>\n| `inventoryBlacklistEnabled` | `false` | Disable inventory for blacklisted IDs. |<br \/>\n| `petPortraitRenderScale`| `45.0` | Render scale in the inventory screen. |<\/p>\n<p>### \ud83d\udee0\ufe0f Interaction Toggles<br \/>\n| Option | Default | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `allowPerPetStatus` | `true` | Enable Stick (Status). |<br \/>\n| `allowPerPetAggression` | `true` | Enable Sword (Aggressive). |<br \/>\n| `allowPerPetSelfDefense`| `true` | Enable Shield (Defense). |<br \/>\n| `allowPerPetGuard` | `true` | Enable Cookie (Guard). |<br \/>\n| `allowPerPetFollowDist` | `true` | Enable Whistle (Follow Dist). |<br \/>\n| `allowPerPetTeleportDist`| `true` | Enable Orb (Teleport Dist). |<br \/>\n| `allowPerPetWhistleToggle`| `true` | Enable Clock (Whistle response). |<br \/>\n| `allowPetTethering` | `true` | Enable Tether (Area Bind). |<br \/>\n| `allowPetReleasing` | `true` | Enable Shears (Release). |<\/p>\n<p>&#8212;<\/p>\n<div align=\"center\">\n  \ud83d\ude80 <b>Enjoy the mod!<\/b><br \/>\n  <i>Made with \u2764\ufe0f by Yigit Guven<\/i>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Pet mobs and have them become protective companions that follow you, offering support and assistance during your 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