{"id":119517,"date":"2026-06-07T03:44:11","date_gmt":"2026-06-07T00:44:11","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/particle-core\/"},"modified":"2026-06-07T03:44:11","modified_gmt":"2026-06-07T00:44:11","slug":"particle-core","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/particle-core\/","title":{"rendered":"Particle Core"},"content":{"rendered":"<p>![Main Banner. The Words Particle Core over an expanse of bubble particles.](https:\/\/cdn.modrinth.com\/data\/cached_images\/7089e2ddd081d86a387ebd7b1b0269aef61c3793.png)<\/p>\n<p>**Particle Core focuses on one thing: Optimizing particles. Vanilla Minecraft is quite inefficient with particles in a variety of ways. Particle Core aims to improve this.**<\/p>\n<p><span style=\"font-size:14px;display:table\"> <span> <img loading=\"lazy\" decoding=\"async\" style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https:\/\/i.imgur.com\/iXATO6K.png\" width=\"265\" height=\"122\"> <\/span> <span> <img loading=\"lazy\" decoding=\"async\" style=\"display:inline;margin-left:auto;margin-right:auto\" src=\"https:\/\/i.imgur.com\/U7qHdp4.png\" width=\"288\" height=\"108\"> <\/span> <\/span> <\/p>\n<p># What Does It Do?<br \/>\n### Culling<br \/>\nThe biggest performance improvement overall, Particle Core doesn&#8217;t render particles you can&#8217;t see. Makes sense! Only about a 12th of the lightbox is visible at standard FOVs, why render the 11\/12 of particles you can&#8217;t even see?<\/p>\n<p>### Rendering Optimizations<br \/>\nParticles that are rendered are optimized. Vertex transformations and lightmap polling are optimized. Vertex optimizations defer to Sodium.<\/p>\n<p>### By-Type Reduction or Disabling<br \/>\nThree methods are provided to either completely disable or reduce spawning of specific particle types. Any particle you can add via the \/particle command is eligible.<br \/>\n1) A particle_type tag. Add particle types to `particle_core:excluded_particles` to completely disable those particle types. **Server Owners: this will disable those particles for every client that joins the server, use with caution!**<br \/>\n2) Config-based by-type reduction map. In the particle core config (see below), a user can add mappings of `particle type identifier` to `chance double`.<br \/>\n3) Turn of Potion Particles entirely. If you find potion particles on your screen annoying, head over to the config and turn them off!<\/p>\n<p>Unlike invis-particle resource packs, this actually prevents the particles from spawning at all, improving performance.<\/p>\n<p>### Tweaking Vanilla settings<br \/>\nTwo config options are provided that can fine-tune the standard vanilla options of `ALL`, `DECREASED`, and `MINIMAL`. One is effectively a dial between ALL and DECREASED, the second a dial between DECREASED and MINIMAL. If you simply want to tweak particle spawning a bit, for example if your computer runs fine with DECREASED but you personally don&#8217;t like how many particles are still on screen, you can dial DECREASED back without going all the way to MINIMAL.<\/p>\n<p>![Bisect Hosting Banner](https:\/\/bisecthosting.com\/fzzyhmstrs)<\/p>\n<p># Config<br \/>\nParticle Core provides a config covering every feature added. locate the config in the standard .mincraft `config` folder. Config name is `particle_core_config_v[x].json`, where [x] is the current version number.<\/p>\n<p>The config has a comprehensive &#8220;comment&#8221; section at the top of the file. Please read it for guidance on config usage.<\/p>\n<p>### turnOffPotionParticles<br \/>\nTo some, potion particles are extremely annoying. Use this setting to turn them off.<\/p>\n<p>### reduceParticlesAllChance<br \/>\nA dial to tweak particle spawning between the `ALL` and `DECREASED` Minecraft setting.<\/p>\n<p>### reduceParticlesDecreasedChance<br \/>\nA dial to tweak particle spawning between the `DECREASED` and `MINIMAL` Minecraft setting.<\/p>\n<p>### disableParticles<br \/>\nCompletely disable all client-side particle spawning.<\/p>\n<p>### reduceParticlesByType<br \/>\nMap to reduce specific particle spawning.<br \/>\n* key: identifier of the particle type, ex. `minecraft:smoke`.<br \/>\n* value: double between 0.0 and 1.0. 0.0 will completely disable the particle, 1.0 is normal spawning. Anything in between will be that fractional chance a particle succeeds at spawning.<\/p>\n<p>### disableOptimizations<br \/>\nIf any feature in Particle Core is causing a conflict or it is simply undesired, every feature can be individually disabled by adding it&#8217;s string key to this list. See comment for instructions.<\/p>\n<p># Before<br \/>\nWithout Particle Core, world rendering is at 41% of CPU time, with renderParticles the lions share of that at 25% of CPU time.<\/p>\n<p>![Screenshot of a Spark Profile showing world rendering at 41% CPU time](https:\/\/cdn.discordapp.com\/attachments\/1147906974000889988\/1215787139527082034\/image.png?ex=65fe0502&#038;is=65eb9002&#038;hm=d8af4e1b31cbe3e7e986cdd7810c8c8a3266cff5dbe6c23996b0fb75f868f96f&#038;)<\/p>\n<p># After<br \/>\nWith Particle Core, rendering is now at only 16% of CPU time, particle rendering basically a non-item.<\/p>\n<p>![Screenshot of a second Spark Profile showing world rendering at 16% CPU time](https:\/\/media.discordapp.net\/attachments\/1147906974000889988\/1215790887800537088\/image.png?ex=65fe087f&#038;is=65eb937f&#038;hm=dee67259c8a5648399e1b1caf7e08f83041d503b172d1c24054dd8a57ba075c7&#038;=&#038;format=webp&#038;quality=lossless)<\/p>\n<p># With Sodium<br \/>\nImproves performance over Sodium by itself. Top section of the screenshot with Particle Core, the bottom section is without it. About 5% CPU time improvement, or 50% relative improvement.<\/p>\n<p>![Screenshot of two spark profiles overlaid. The top shows particle rendering at 11%, the bottom shows it at 17%](https:\/\/cdn.modrinth.com\/data\/cached_images\/5a7dd4fb6b0017caaf167b12fcc1ee6b94722448.png)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Particle optimizations: Culling, rendering optimizations, configurable particle-type-specific spawn reduction, and potion particle disabling. 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