{"id":119437,"date":"2026-06-07T03:37:54","date_gmt":"2026-06-07T00:37:54","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/parcoolskill\/"},"modified":"2026-06-07T03:37:54","modified_gmt":"2026-06-07T00:37:54","slug":"parcoolskill","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/parcoolskill\/","title":{"rendered":"ParCoolSkill"},"content":{"rendered":"<p># ParCoolSkill<\/p>\n<p>Extend your motion \u2014 fight with style.<\/p>\n<p>**ParCoolSkill** is an addon for ParCool that expands combat<br \/>\nwith high-impact skills inspired by **Slay the Spire**.<\/p>\n<p>Chain **CatLeap**, **Dodge**, **ChargeJump**, **Flipping**, and **Slide**<br \/>\ninto powerful attacks, rewarding precise movement, timing, and positioning.<\/p>\n<p>This mod also features a fully configurable system,<br \/>\nallowing its skills to be easily adjusted for balance and gameplay preferences.<\/p>\n<p>&#8212;<\/p>\n<p>## Core Mechanics<\/p>\n<p>### Bullet Time<br \/>\n**Bullet Time** slows down all entities and the entire game world **except the player**.<\/p>\n<p>### Minor Bullet Time<br \/>\n**Minor Bullet Time** functions like Bullet Time,<br \/>\nbut additionally slows down the player\u2019s physical movement.<\/p>\n<p>### Status Effects<br \/>\n&#8211; **Vulnerable**: Increases physical damage taken by **50%**.<br \/>\n&#8211; **Neutralized**: Reduces the target\u2019s attack damage by **25%**.<\/p>\n<p>&#8212;<\/p>\n<p>## Implemented Skills<\/p>\n<p>### Wild Strike<br \/>\nAfter performing a **CatLeap**, your next attack triggers **Wild Strike**,<br \/>\ndealing **double damage** and granting **1 second of parry time**.<\/p>\n<p>&#8212;<\/p>\n<p>### Sneaky Strike<br \/>\nAfter successfully dodging an attack using **Dodge**,<br \/>\nyour next attack within **1 second** triggers **Sneaky Strike**,<br \/>\ndealing **double damage** and refunding the Dodge stamina cost.<\/p>\n<p>If the attack hits the target from behind, it instead triggers **Backstab**,<br \/>\ndealing **triple damage**.<\/p>\n<p>&#8212;<\/p>\n<p>### Dropkick<br \/>\nPerform a **Slide** during a **CatLeap** to execute a **Dropkick**.<\/p>\n<p>&#8211; Damage is calculated as:<br \/>\n  **(20% of max health) + base attack damage + lower armor value**<br \/>\n  *(default: 4 + 1 + armor)*<br \/>\n&#8211; Grants temporary **invulnerability**<br \/>\n&#8211; Knocks back the target<\/p>\n<p>If the target is affected by **Vulnerable**:<br \/>\n&#8211; Refunds the **CatLeap** stamina cost<br \/>\n&#8211; Triggers **Bullet Time** for **3 seconds**<\/p>\n<p>&#8212;<\/p>\n<p>### Heel Hook<br \/>\nPerform a **Slide** during a **Dodge** to execute a **Heel Hook**.<\/p>\n<p>&#8211; Damage is calculated as:<br \/>\n  **(20% of max health) + base attack damage + lower armor value**<br \/>\n  *(default: 4 + 1 + armor)*<br \/>\n&#8211; Grants temporary **invulnerability**<br \/>\n&#8211; Applies **Slowdown** to the target<\/p>\n<p>If the target is affected by **Weakness** or **Neutralized**:<br \/>\n&#8211; Refunds the **Dodge** stamina cost<br \/>\n&#8211; Triggers **Bullet Time** for **3 seconds**<\/p>\n<p>&#8212;<\/p>\n<p>### Bash<br \/>\nAfter a **high jump (ChargeJump)**,<br \/>\nyour next downward strike triggers **Bash**,<br \/>\napplying **Vulnerable** to the target.<\/p>\n<p>&#8212;<\/p>\n<p>### Backflip<br \/>\nPerform a backward **Flipping** while sneaking to trigger **Backflip**.<\/p>\n<p>&#8211; Grants temporary **invulnerability**<br \/>\n&#8211; Triggers **Minor Bullet Time**<br \/>\n&#8211; Activates a ranged weapon rapid-fire effect<\/p>\n<p>During this state:<br \/>\n&#8211; Ranged weapon charge speed is **doubled**<br \/>\n&#8211; Fully charged shots are **automatically released**<\/p>\n<p>&#8212;<\/p>\n<p>### Cleave<br \/>\nWhile holding a weapon capable of sweeping attacks,<br \/>\nperform an attack after charging for at least **50%**<br \/>\nto trigger **Cleave**.<\/p>\n<p>For **0.5 seconds**:<br \/>\n&#8211; Entity interaction range is **doubled**<br \/>\n&#8211; Gains additional damage multiplier equal to your **sweeping damage ratio**<br \/>\n&#8211; Enemies swept by the crosshair are automatically struck with full-strength attacks<br \/>\n&#8211; By default, only **one enemy per direction** can be hit<br \/>\n&#8211; Each level of **Sweeping Edge** grants **one additional penetration**<br \/>\n&#8211; Each enemy can be hit **at most once per activation**<\/p>\n<p>&#8212;<\/p>\n<p>### Flick Flack<br \/>\nWhile **targeting an enemy during a Dodge**, perform a **Flipping**<br \/>\nto trigger **Flick Flack**.<\/p>\n<p>&#8211; Leap high into the air and gain temporary **invulnerability**<br \/>\n&#8211; Your **next attack** deals damage to multiple enemies<br \/>\n&#8211; Applies **Neutralized** to affected targets<\/p>\n<p>&#8212;<\/p>\n<p>## Design Philosophy<\/p>\n<p>ParCoolSkill emphasizes **momentum-based combat**:<br \/>\nmovement is not just positioning, but a core damage mechanic.<br \/>\nMastery comes from chaining mobility skills, exploiting status synergies,<br \/>\nand controlling the flow of time itself.<\/p>\n<p>&#8212;<\/p>\n<p>## Multiplayer Support<\/p>\n<p>Full and proper multiplayer support has now been implemented.<br \/>\nIf you encounter any issues in multiplayer environments, please feel free to report them.<\/p>\n<p>&#8212;<\/p>\n<p>## Requirements<\/p>\n<p>Dependency: ParCool<\/p>\n<p>This mod is intended to work alongside AliveCombat and ReHurtTime for an enhanced and more enjoyable combat experience.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A mod that expands ParCool actions into combat 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