{"id":118252,"date":"2026-06-07T01:54:43","date_gmt":"2026-06-06T22:54:43","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/ouch\/"},"modified":"2026-06-07T01:54:43","modified_gmt":"2026-06-06T22:54:43","slug":"ouch","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/ouch\/","title":{"rendered":"Ouch!"},"content":{"rendered":"<p># Ouch!<br \/>\nTired of guessing how much damage entity you attacked took? Or maybe you just wanted to make fights look bit fancier?<br \/>\nThen this mod is for you!<\/p>\n<p>Ouch! is Fabric (and Quilt) server side modification powered by<br \/>\nPolymer which adds number\/text particle effect activated after<br \/>\nentity getting damaged, dying or getting healed (by default only damage\/healing is visible)! This mod is also<br \/>\nfully configurable allowing to change the text (color and display), size, movement and visibility time, depending<br \/>\non predicates testing for damage type, victim (damaged entity), source (attacker or projectile) and attacker (attacker).<br \/>\nIt can also display multiple particles with different setting for same damage, allowing for extra fun messages and alike.<\/p>\n<p>![](https:\/\/cdn.modrinth.com\/data\/nbxqFJCy\/images\/2d55baa0886deb83010bdc3a2b0a88f9efdc82ca.png)<\/p>\n<p>## == Download on Modrinth ==<\/p>\n<p># Configuration.<br \/>\nThis mod config file is stored as `.\/config\/ouch.json`.<br \/>\n## Preset selection config.<br \/>\nBy default, config is in a format of preset selection, allowing you to choose default style\/look that&#8217;s built into the mod.<br \/>\n&#8220;`json5<br \/>\n{<br \/>\n  &#8220;preset&#8221;: &#8220;default&#8221;<br \/>\n}<br \/>\n&#8220;`<br \/>\nAvailable presets: `default`, `minimal`<br \/>\n## Full config.<br \/>\nThis config allows you to change any text and it&#8217;s behaviour. Can be used for advanced configuration.<br \/>\nDefault values used by presets can be found here: https:\/\/github.com\/Patbox\/ouch\/tree\/master\/preset<br \/>\nAll custom text within it uses the QuickText format.<br \/>\nAll predicates use are supplied by Predicate API, using this format.<br \/>\nLines prefixed with `\/\/` aren&#8217;t part of real config and are here just to explain it.<br \/>\n&#8220;`json5<br \/>\n{<br \/>\n  \/\/ All display values for damage.<br \/>\n  &#8220;damage&#8221;: [<br \/>\n    \/\/ Top layer array defines lists in which text\/settings will be found.<br \/>\n    \/\/ Only single definition from each included array is used. They are matched from top to bottom.<br \/>\n    [<br \/>\n      \/\/ Text\/Display definition.<br \/>\n      {<br \/>\n        \/\/ [Optional] Matches damage by type, being either a single entry (&#8220;minecraft:generic&#8221;)<br \/>\n        \/\/ a tag (&#8220;#minecraft:is_fire&#8221;) or list of entries ([&#8220;minecraft:mob_attack&#8221;, &#8220;minecraft:player_attack&#8221;])<br \/>\n        \/\/ By default (not set), it matches everything.<br \/>\n        &#8220;type&#8221;: &#8220;&#8230;&#8221;,<br \/>\n        \/\/ [Optional] Predicate checking for victim (damaged entity).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;victim&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] Predicate checking for attacker (entity which attacked entity).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;attacker&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] Predicate checking for source (projectile or attacker).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;source&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] A minimal amount of damage required for this to display.<br \/>\n        \/\/ By default, not set.<br \/>\n        &#8220;min_value&#8221;: 0,<br \/>\n        \/\/ [Optional] A maximal amount of damage allowed for this to display.<br \/>\n        \/\/ By default, not set.<br \/>\n        &#8220;max_value&#8221;: 999999,<br \/>\n        \/\/ [Optional] A floating point number from 0 to 1 (inclusive) describing change<br \/>\n        \/\/ this message is selected. 1 means it&#8217;s always selected if other properties match,<br \/>\n        \/\/ 0.5 is 50% and 0 is never.<br \/>\n        \/\/ By default, it&#8217;s set to 1.<br \/>\n        &#8220;chance&#8221;: 1,<br \/>\n        \/\/ [Optional] Sets value velocity of particle is multiplied by every tick.<br \/>\n        \/\/ It needs to be a number between 0 and 1<br \/>\n        \/\/ Default value: 0.7<br \/>\n        &#8220;per_tick_velocity_multiplier&#8221;: 0.7,<br \/>\n        \/\/ [Optional] Sets value of (downwards) gravity particle is effected by.<br \/>\n        \/\/ It needs to be a number between -1 and 1<br \/>\n        \/\/ Default value: 0.05<br \/>\n        &#8220;gravity&#8221;: 0.05,<br \/>\n        \/\/ [Optional] Sets the time (in ticks, 20 ticks is a second), the particle is<br \/>\n        \/\/ visible for. It needs to be a number larger than 0.<br \/>\n        \/\/ Default value: 20<br \/>\n        &#8220;staying_time&#8221;: 20,<br \/>\n        \/\/ [Optional] Sets the scale\/size of the particle.<br \/>\n        \/\/ It needs to be a number between 0 and 5<br \/>\n        \/\/ Default value: 0.8<br \/>\n        &#8220;text_scale&#8221;: 0.8,<br \/>\n        \/\/ [Optional] Overrides calculated velocity with a static one.<br \/>\n        \/\/ Default value: not set \/ uses calculated one.<br \/>\n        &#8220;velocity_override&#8221;: [0, 2, 0],<br \/>\n        \/\/ Text used for damage particle. Has placeholders:<br \/>\n        \/\/ ${value} &#8211; shows rounded damage with 1 number as decimal part.<br \/>\n        \/\/ ${value_rounded} &#8211; shows rounded damage rounded to integer.<br \/>\n        \/\/ ${value_raw} &#8211; shows raw damage value.<br \/>\n        &#8220;text&#8221;: &#8220;<red>-${value}&#8221;<br \/>\n      }<br \/>\n    ]<br \/>\n  ],<br \/>\n  \/\/ All display values for death text.<br \/>\n  &#8220;death&#8221;: [<br \/>\n    \/\/ Top layer array defines lists in which text\/settings will be found.<br \/>\n    \/\/ Only single definition from each included array is used. They are matched from top to bottom.<br \/>\n    [<br \/>\n      \/\/ Text\/Display definition.<br \/>\n      {<br \/>\n        \/\/ [Optional] Matches damage by type, being either a single entry (&#8220;minecraft:generic&#8221;)<br \/>\n        \/\/ a tag (&#8220;#minecraft:is_fire&#8221;) or list of entries ([&#8220;minecraft:mob_attack&#8221;, &#8220;minecraft:player_attack&#8221;])<br \/>\n        \/\/ By default (not set), it matches everything.<br \/>\n        &#8220;type&#8221;: &#8220;&#8230;&#8221;,<br \/>\n        \/\/ [Optional] Predicate checking for victim (damaged entity).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;victim&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] Predicate checking for attacker (entity which attacked entity).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;attacker&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] Predicate checking for source (projectile or attacker).<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;source&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] A minimal amount of healing required for this to display.<br \/>\n        \/\/ By default, not set.<br \/>\n        &#8220;min_value&#8221;: 0,<br \/>\n        \/\/ [Optional] A maximal amount of healing allowed for this to display.<br \/>\n        \/\/ By default, not set.<br \/>\n        &#8220;max_value&#8221;: 999999,<br \/>\n        \/\/ [Optional] A floating point number from 0 to 1 (inclusive) describing change<br \/>\n        \/\/ this message is selected. 1 means it&#8217;s always selected if other properties match,<br \/>\n        \/\/ 0.5 is 50% and 0 is never.<br \/>\n        \/\/ By default, it&#8217;s set to 1.<br \/>\n        &#8220;chance&#8221;: 1,<br \/>\n        \/\/ [Optional] Sets value velocity of particle is multiplied by every tick.<br \/>\n        \/\/ It needs to be a number between 0 and 1<br \/>\n        \/\/ Default value: 0.7<br \/>\n        &#8220;per_tick_velocity_multiplier&#8221;: 0.7,<br \/>\n        \/\/ [Optional] Sets value of (downwards) gravity particle is effected by.<br \/>\n        \/\/ It needs to be a number between -1 and 1<br \/>\n        \/\/ Default value: 0.05<br \/>\n        &#8220;gravity&#8221;: 0.05,<br \/>\n        \/\/ [Optional] Sets the time (in ticks, 20 ticks is a second), the particle is<br \/>\n        \/\/ visible for. It needs to be a number larger than 0.<br \/>\n        \/\/ Default value: 20<br \/>\n        &#8220;staying_time&#8221;: 20,<br \/>\n        \/\/ [Optional] Sets the scale\/size of the particle.<br \/>\n        \/\/ It needs to be a number between 0 and 5<br \/>\n        \/\/ Default value: 0.8<br \/>\n        &#8220;text_scale&#8221;: 0.8,<br \/>\n        \/\/ [Optional] Overrides calculated velocity with a static one.<br \/>\n        \/\/ Default value: not set \/ uses calculated one.<br \/>\n        &#8220;velocity_override&#8221;: [0, 2, 0],<br \/>\n        \/\/ Text used for damage particle. Has placeholders:<br \/>\n        \/\/ ${message} &#8211; death message used.<br \/>\n        \/\/ ${victim} &#8211; name of the victim.<br \/>\n        \/\/ ${attacker} &#8211; name of the attacker.<br \/>\n        &#8220;text&#8221;: &#8220;<red>${message}&#8221;<br \/>\n      }<br \/>\n    ]<br \/>\n  ],<br \/>\n  \/\/ All display values for healing.<br \/>\n  &#8220;healing&#8221;: [<br \/>\n    \/\/ Top layer array defines lists in which text\/settings will be found.<br \/>\n    \/\/ Only single definition from each included array is used. They are matched from top to bottom.<br \/>\n    [<br \/>\n      \/\/ Text\/Display definition.<br \/>\n      {<br \/>\n        \/\/ [Optional] Predicate checking for healed entity.<br \/>\n        \/\/ By default, always succeeds.<br \/>\n        &#8220;entity&#8221;: {<br \/>\n          &#8220;type&#8221;: &#8220;&#8230;&#8221;<br \/>\n        },<br \/>\n        \/\/ [Optional] A floating point number from 0 to 1 (inclusive) describing change<br \/>\n        \/\/ this message is selected. 1 means it&#8217;s always selected if other properties match,<br \/>\n        \/\/ 0.5 is 50% and 0 is never.<br \/>\n        \/\/ By default, it&#8217;s set to 1.<br \/>\n        &#8220;chance&#8221;: 1,<br \/>\n        \/\/ [Optional] Sets value velocity of particle is multiplied by every tick.<br \/>\n        \/\/ It needs to be a number between 0 and 1<br \/>\n        \/\/ Default value: 0.7<br \/>\n        &#8220;per_tick_velocity_multiplier&#8221;: 0.7,<br \/>\n        \/\/ [Optional] Sets value of (downwards) gravity particle is effected by.<br \/>\n        \/\/ It needs to be a number between -1 and 1<br \/>\n        \/\/ Default value: 0.05<br \/>\n        &#8220;gravity&#8221;: 0.05,<br \/>\n        \/\/ [Optional] Sets the time (in ticks, 20 ticks is a second), the particle is<br \/>\n        \/\/ visible for. It needs to be a number larger than 0.<br \/>\n        \/\/ Default value: 20<br \/>\n        &#8220;staying_time&#8221;: 20,<br \/>\n        \/\/ [Optional] Sets the scale\/size of the particle.<br \/>\n        \/\/ It needs to be a number between 0 and 5<br \/>\n        \/\/ Default value: 0.8<br \/>\n        &#8220;text_scale&#8221;: 0.8,<br \/>\n        \/\/ [Optional] Overrides calculated velocity with a static one.<br \/>\n        \/\/ Default value: not set \/ uses calculated one.<br \/>\n        &#8220;velocity_override&#8221;: [0, 2, 0],<br \/>\n        \/\/ Text used for healing particle. Has placeholders:<br \/>\n        \/\/ ${value} &#8211; shows rounded healing amount with 1 number as decimal part.<br \/>\n        \/\/ ${value_rounded} &#8211; shows healing amount rounded to integer.<br \/>\n        \/\/ ${value_raw} &#8211; shows raw healing amount value.<br \/>\n        &#8220;text&#8221;: &#8220;<green>+${value}&#8221;<br \/>\n      }<br \/>\n    ]<br \/>\n  ]<br \/>\n}<\/p>\n<p>&#8220;`<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Customisable, server side damage indicator! For Fabric<\/p>\n","protected":false},"featured_media":118253,"template":"","meta":{"_minecraft_slug":"ouch","_minecraft_project_id":"nbxqFJCy","_minecraft_author":"Patbox","_minecraft_license":"LGPL-3.0-only","_minecraft_downloads":25259,"_minecraft_follows":91,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"ouch.zip","_minecraft_size_bytes":6310691,"_minecraft_version_count":11,"_minecraft_updated_at":"2026-05-16T20:45:14.183709Z","_minecraft_date_created":"2024-06-23T04:43:54.069746Z","_minecraft_date_modified":"2026-03-26T21:51:26.084598Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/ouch","_minecraft_icon_attachment_id":118253,"_minecraft_imported_at":"2026-06-06T22:54:44+00:00","_minecraft_import_hash":"486e2fc030d841c1628aa758cd067a20","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[97,98,92],"mod_loader":[99,100],"minecraft_version":[62,37,40,41,74,38,756,78,79,80,81,82,800,83,167,163],"class_list":["post-118252","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-fabric","mod_category-quilt","mod_category-utility","mod_loader-fabric","mod_loader-quilt","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-4-rc3","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-1-21-9-rc1","minecraft_version-26-1","minecraft_version-26-1-1","minecraft_version-26-1-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ouch! - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/ouch\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ouch! - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Customisable, server side damage indicator! 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