{"id":118016,"date":"2026-06-07T01:35:52","date_gmt":"2026-06-06T22:35:52","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/orjusdeath\/"},"modified":"2026-06-07T01:35:52","modified_gmt":"2026-06-06T22:35:52","slug":"orjusdeath","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/orjusdeath\/","title":{"rendered":"OrjusDeath"},"content":{"rendered":"<p># OrjusDeath 2.0<\/p>\n<p>OrjusDeath is a highly customizable Minecraft plugin that introduces a &#8220;downed&#8221; state mechanic, similar to modern battle royale games. Instead of dying instantly, players enter a incapacitated state where they can be revived by teammates.<\/p>\n<p>## \ud83c\udf1f Key Features<\/p>\n<p>&#8211; **Downed State**: Players fall to the ground instead of dying immediately.<br \/>\n&#8211; **Crawling Mechanic**: Downed players can slowly crawl to safety.<br \/>\n&#8211; **Revival System**: Teammates can revive downed players with a progress-based system.<br \/>\n&#8211; **Customizable Penalties**: Adjust what happens when a player finally dies (item drop, inventory void, armor damage).<br \/>\n&#8211; **Interactive GUI**: Full in-game configuration menu for administrators.<br \/>\n&#8211; **Visual Effects**: Custom particles and screen effects (Darkness\/Blindness) in the downed state.<br \/>\n&#8211; **Advanced Logic**: Configure instant death causes (lava, void, etc.) and &#8220;overkill&#8221; damage thresholds.<\/p>\n<p>## \ud83d\udee0 Commands<\/p>\n<p>| Command | Description | Aliases |<br \/>\n|&#8212;&#8212;&#8212;|&#8212;&#8212;&#8212;&#8212;-|&#8212;&#8212;&#8212;|<br \/>\n| `\/od gui` | Opens the main settings GUI | `orjusdeath`, `revive` |<br \/>\n| `\/od reload` | Reloads the configuration and language files | |<br \/>\n| `\/od allowcmd <cmd>` | Allows a specific command while downed | |<br \/>\n| `\/od denycmd <cmd>` | Denies a specific command while downed | |<\/p>\n<p>## \u2699\ufe0f Configuration Overview<\/p>\n<details>\n<summary>Spoiler<\/summary>\n<p>&#8220;`<\/p>\n<p># language: ru or en<br \/>\nlanguage: en<\/p>\n<p># General Settings<br \/>\nsettings:<br \/>\n  down-time: 30             # Time before final death (sec)<br \/>\n  suicide-hold-time: 5      # Shift hold time to give up (sec)<br \/>\n  health-after-revive: 1.0  # HP after revival (1.0 = 0.5 hearts)<br \/>\n  health-while-downed: 6.0  # HP while in downed state<br \/>\n  crawl-speed-percent: 30   # Crawl speed (% of normal). 0 = still, 100 = walk.<br \/>\n  survive-suicide-chance: 10.0 # Chance (%) to survive when attempting to give up (player stands up instead of dying)<br \/>\n  survive-timer-chance: 5.0   # Chance (%) to survive when the downed timer expires (player stands up automatically)<br \/>\n  instant-death-overkill: 10.0 # If damage > (hp + this value), player dies instantly<br \/>\n  worlds: [&#8220;world&#8221;, &#8220;world_nether&#8221;, &#8220;world_the_end&#8221;]<br \/>\n  allowed-commands: []      # Commands allowed while in downed state<\/p>\n<p># List of death causes that kill instantly (player does not enter downed state)<br \/>\ninstant-death-causes:<br \/>\n  &#8211; LAVA<br \/>\n  &#8211; VOID<br \/>\n  &#8211; DROWNING<br \/>\n  &#8211; SUFFOCATION<\/p>\n<p># Revival Logic<br \/>\nrevive-logic:<br \/>\n  time-to-revive: 10.0      # Seconds required to revive<br \/>\n  reset-on-stop: false      # Reset progress if the medic moves away?<br \/>\n  regress-speed: 5          # Progress loss speed (% per sec) if not being revived<br \/>\n  interrupt-on-damage: false # Interrupt revival if the medic takes damage?<br \/>\n  max-distance: 3.0         # Maximum revival distance (blocks)<\/p>\n<p># Inventory Penalties (Applied on final death)<br \/>\ninventory-penalty:<br \/>\n  armor-damage-pct: 20      # % of armor durability to lose<br \/>\n  void-chance: 10           # Chance to destroy an item (Void)<br \/>\n  drop-chance: 40           # Chance to drop an item on the ground (Drop)<br \/>\n  # Remaining (100 &#8211; void &#8211; drop) = 50% are kept (Save)<\/p>\n<p>  protected-items:          # Items that are always kept<br \/>\n    &#8211; NETHERITE_SWORD<br \/>\n  always-drop-items:        # Items that always drop<br \/>\n    &#8211; DIAMOND<\/p>\n<p># Effects (Applied while downed)<br \/>\neffects:<br \/>\n  darkness:<br \/>\n    enabled: true<br \/>\n    type: &#8220;DARKNESS&#8221;        # BLINDNESS or DARKNESS<br \/>\n    amplifier: 0            # Effect strength<\/p>\n<p># Particles<br \/>\nparticles:<br \/>\n  on-down:<br \/>\n    type: &#8220;BLOCK_CRACK&#8221;<br \/>\n    data: &#8220;REDSTONE_BLOCK&#8221;<br \/>\n    count: 30<br \/>\n    speed: 0.1<br \/>\n  on-revive:<br \/>\n    type: &#8220;VILLAGER_HAPPY&#8221;<br \/>\n    count: 20<br \/>\n    speed: 0.5<br \/>\n  on-death:<br \/>\n    type: &#8220;SMOKE_LARGE&#8221;<br \/>\n    count: 100<br \/>\n    speed: 0.1<\/p>\n<p>&#8220;`<br \/>\n<\/details>\n<p>### General Settings<br \/>\n&#8211; `down-time`: How many seconds a player stays downed before dying.<br \/>\n&#8211; `suicide-hold-time`: How long to hold the Shift key to &#8220;give up&#8221; and die instantly.<br \/>\n&#8211; `crawl-speed-percent`: Controls how fast players can move while downed.<br \/>\n&#8211; `survive-timer-chance`: Chance to automatically stand up when the timer expires.<\/p>\n<p>### Revival Logic<br \/>\n&#8211; `time-to-revive`: Time required to bring a teammate back to their feet.<br \/>\n&#8211; `max-distance`: How far away the &#8220;medic&#8221; can be from the downed player.<br \/>\n&#8211; `regress-speed`: How fast the revival progress is lost if the process is interrupted.<\/p>\n<p>### Inventory Penalties<br \/>\n&#8211; `armor-damage-pct`: Percentage of durability lost on armor items upon death.<br \/>\n&#8211; `void-chance`: Percentage chance for an item to be completely destroyed.<br \/>\n&#8211; `drop-chance`: Percentage chance for an item to drop on the ground.<br \/>\n&#8211; `protected-items`: List of items that will never be lost or dropped.<\/p>\n<p>## \ud83d\udee1 Permissions<\/p>\n<p>&#8211; `orjusdeath.admin`: Grants access to all plugin commands and the configuration GUI.<\/p>\n<p>## \ud83c\udfa8 Visuals<br \/>\nThe plugin uses:<br \/>\n&#8211; **Darkness\/Blindness**: To simulate the struggle of being downed.<br \/>\n&#8211; **Action Bar**: Displays real-time timers for death and revival progress.<br \/>\n&#8211; **Particles**: Customizable effects for falling, being revived, and final death.<\/p>\n<p>&#8212;<br \/>\nDeveloped by **Orjus**<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The plugin adds a downed state mechanic, allowing teammates to revive players within a set time instead of dying 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