{"id":116747,"date":"2026-06-06T23:51:38","date_gmt":"2026-06-06T20:51:38","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/optimization-maximized\/"},"modified":"2026-06-06T23:51:38","modified_gmt":"2026-06-06T20:51:38","slug":"optimization-maximized","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/optimization-maximized\/","title":{"rendered":"Optimization Maximized"},"content":{"rendered":"<p>![Banner](https:\/\/cdn.modrinth.com\/data\/cached_images\/510605317760074e8782993a24ee3a59952efb13.png)<br \/>\n# \u26a1\ufe0fOptimization Maximized<br \/>\nThis Modpack is a extra-large optimization modpack and it combines every single mod that optimizes your gameplay together. Optimization Maximized focuses only on optimization and is **NOT** lightweight. ( with some very basic QOL mods)<\/p>\n<p># Warning!<br \/>\nThis Modpack is still in early development. You may not get the same amount of performance as the example shown. Different devices may result with different fps count.<\/p>\n<p>Our Aim:<br \/>\n&#8211; To increase FPS and stability<br \/>\n&#8211; To help with networking issues<br \/>\n&#8211; To ensure Maximum Performance<\/p>\n<details>\n<summary>Recommended JVM Arguments<\/summary>\n<p>JVM Arguments can sometimes boost performance by a lot. Here are some JVM Arguments for this Modpack. Remember to use according to your memory amount.<\/p>\n<p>If your amount of memory is not listed here you have two choices.<br \/>\n1. Make one yourself<br \/>\n2. Use a reliable AI Assistance (e.g. ChatGPT)<\/p>\n<p>These JVM Arguments are generated by ChatGPT as well. If you have any suggestions or errors you want to call out, join my discord server to tell me.<\/p>\n<details>\n<\/details>\n<details>\n<summary>6 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx2G -Xms2G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=75<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=28<br \/>\n-XX:G1MaxNewSizePercent=35<br \/>\n-XX:G1HeapRegionSize=4M<br \/>\n-XX:G1ReservePercent=18<br \/>\n-XX:InitiatingHeapOccupancyPercent=20<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>8 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx3G -Xms3G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=60<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=8M<br \/>\n-XX:G1ReservePercent=20<br \/>\n-XX:InitiatingHeapOccupancyPercent=15<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<details>\n<summary>10 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx5G -Xms5G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=50<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=8M<br \/>\n-XX:G1ReservePercent=20<br \/>\n-XX:InitiatingHeapOccupancyPercent=15<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<details>\n<summary>12 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx7G -Xms7G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=50<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=8M<br \/>\n-XX:G1ReservePercent=20<br \/>\n-XX:InitiatingHeapOccupancyPercent=15<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>14 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx8G -Xms8G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=50<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=8M<br \/>\n-XX:G1ReservePercent=20<br \/>\n-XX:InitiatingHeapOccupancyPercent=15<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<details>\n<summary>16 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx10G -Xms10G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=40<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=16M<br \/>\n-XX:G1ReservePercent=20<br \/>\n-XX:InitiatingHeapOccupancyPercent=15<br \/>\n-XX:G1MixedGCLiveThresholdPercent=90<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<details>\n<summary>32 GB<\/summary>\n<p>&#8220;`<br \/>\n-Xmx12G -Xms12G<br \/>\n-XX:+UseG1GC<br \/>\n-XX:+ParallelRefProcEnabled<br \/>\n-XX:MaxGCPauseMillis=40<br \/>\n-XX:+UnlockExperimentalVMOptions<br \/>\n-XX:+DisableExplicitGC<br \/>\n-XX:+AlwaysPreTouch<br \/>\n-XX:G1NewSizePercent=30<br \/>\n-XX:G1MaxNewSizePercent=40<br \/>\n-XX:G1HeapRegionSize=16M<br \/>\n-XX:G1ReservePercent=15<br \/>\n-XX:InitiatingHeapOccupancyPercent=10<br \/>\n-XX:G1MixedGCLiveThresholdPercent=85<br \/>\n-XX:G1MixedGCCountTarget=4<br \/>\n-XX:SurvivorRatio=32<br \/>\n-XX:MaxTenuringThreshold=1<br \/>\n-XX:+PerfDisableSharedMem<br \/>\n-Dusing.aikars.flags=true<br \/>\n-Daikars.new.flags=true<\/p>\n<p>&#8220;`<\/p>\n<\/details>\n<\/details>\n<p>FPS Test:<\/p>\n<p>Specifications:<\/p>\n<p>Version: 1.21.7<\/p>\n<p>CPU: Intel(R) Core(TM) i7-8565U<\/p>\n<p>GPU: NVIDIA Geforce MX250<\/p>\n<p>![Optimization Maximized FPS Test](https:\/\/cdn.modrinth.com\/data\/cached_images\/d1f7ec8982f23a3f33863aef6725f83074f027d7.jpeg)<\/p>\n<p>![Fabulously Optimized FPS Test](https:\/\/cdn.modrinth.com\/data\/cached_images\/99c19cf07cdac88e437ee5c3bab5f196f6f12635.jpeg)<\/p>\n<p>![Minecraft Vanilla FPS Test](https:\/\/cdn.modrinth.com\/data\/cached_images\/7800ea588e1bb9d7533d9d8ffbaafdf42aef830c.jpeg)<\/p>\n<details>\n<summary>Mods<\/summary>\n<details>\n<summary>1.21.8<\/summary>\n<\/details>\n<details>\n<summary>1.21.7<\/summary>\n<p>## Mods<br \/>\n# \ud83d\udd27 Core Optimisation &#038; Performance<br \/>\n&#8211; **Alternate Current** \u2013 rewrites redstone logic for huge performance gains.<br \/>\n&#8211; **Async** \u2013 makes game tasks run asynchronously for smoother performance.<br \/>\n&#8211; **Async Pack Scan** \u2013 scans resource packs in parallel to speed up loading.<br \/>\n&#8211; **AsyncParticles** \u2013 processes particles asynchronously to reduce lag.<br \/>\n&#8211; **BadOptimisation** \u2013 experimental tweaks to squeeze out extra performance.<br \/>\n&#8211; **Client Side Noteblocks** \u2013 optimizes client-side note block sounds for smoother performance.<br \/>\n&#8211; **Concurrent Chunk Management Engine (C2ME)** \u2013 multithreaded chunk generation and management.<br \/>\n&#8211; **Crash Assistant** \u2013 prevents and mitigates crashes by handling them gracefully.<br \/>\n&#8211; **Debugify** \u2013 improves network and client debugging for better performance diagnostics.<br \/>\n&#8211; **Dynamic FPS** \u2013 reduces resource usage when Minecraft is in the background.<br \/>\n&#8211; **FerriteCore** \u2013 reduces memory usage from block and model data.<br \/>\n&#8211; **FastBoot** \u2013 speeds up Minecraft startup times.<br \/>\n&#8211; **GPU Booster** \u2013 optimizes GPU performance in rendering tasks.<br \/>\n&#8211; **ImmidatelyFast** \u2013 optimizes immediate mode rendering for higher FPS.<br \/>\n&#8211; **Lithium** \u2013 optimizes entity and block ticking performance.<br \/>\n&#8211; **Palladium** \u2013 improves multithreaded performance and system resource handling.<br \/>\n&#8211; **Structure Layout Optimizer** \u2013 optimizes structure layout generation for faster worldgen.<br \/>\n&#8211; **Vertigo** \u2013 modern performance optimizations for entity and block updates.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udf0d World &#038; Chunk Management<br \/>\n&#8211; **Better Biome Reblend** \u2013 improves biome color blending for smoother visuals.<br \/>\n&#8211; **BetterGrassify** \u2013 optimizes grass rendering for smoother visuals.<br \/>\n&#8211; **Chunky** \u2013 world pre-generator to remove lag spikes when exploring.<br \/>\n&#8211; **Clumps** \u2013 merges XP orbs into single entities to reduce entity lag.<br \/>\n&#8211; **Cull Leaves** \u2013 hides unseen leaf blocks for big FPS boosts.<br \/>\n&#8211; **Entity View Distance** \u2013 adjusts entity render distances for performance.<br \/>\n&#8211; **Fast Async World Save** \u2013 speeds up world saving by running tasks asynchronously.<br \/>\n&#8211; **FastQuit** \u2013 lets you return to the title screen instantly while worlds save in the background.<br \/>\n&#8211; **Fast Item Frames** \u2013 optimizes item frames for smoother gameplay.<br \/>\n&#8211; **Idle Tweaks** \u2013 reduces resource usage when the game is idle.<br \/>\n&#8211; **Let Me Despawn** \u2013 allows items and entities to despawn faster to reduce entity lag.<br \/>\n&#8211; **Marlow\u2019s Crystal Optimizer** \u2013 optimizes crystal entity rendering for PVP.<br \/>\n&#8211; **Smoke Suppression** \u2013 disables or reduces campfire smoke particles for performance.<br \/>\n&#8211; **Tnt Limiter** \u2013 prevents TNT explosions from lagging or crashing servers.<br \/>\n&#8211; **Too Many Entities** \u2013 reduces lag from excessive mobs\/entities.<br \/>\n&#8211; **Very Many Players (VMP)** \u2013 optimizes servers to handle extremely large player counts.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udfa8 Rendering &#038; Visuals<br \/>\n&#8211; **Continuity** \u2013 adds connected textures with performance-friendly rendering.<br \/>\n&#8211; **Exordium** \u2013 reduces lag from rendering the GUI by optimizing rendering layers.<br \/>\n&#8211; **Gamma Utils** \u2013 lets you tweak brightness and gamma beyond vanilla limits.<br \/>\n&#8211; **Gpu memory leak fix mod** \u2013 prevents common GPU memory leaks.<br \/>\n&#8211; **Iris** \u2013 modern shader loader with optimization focus.<br \/>\n&#8211; **Ksyxis** \u2013 improves resource loading by optimizing how assets are handled.<br \/>\n&#8211; **Noxesium** \u2013 optimizes rendering of particles and GUI elements.<br \/>\n&#8211; **OptiGUI** \u2013 optimizes GUI rendering and reduces stutter.<br \/>\n&#8211; **Puzzle** \u2013 custom resource pack features without performance loss.<br \/>\n&#8211; **Resourcify** \u2013 improves resource loading performance.<br \/>\n&#8211; **ResourcePackCached** \u2013 caches resource packs locally for faster loading.<br \/>\n&#8211; **ScalableLux** \u2013 dynamic lighting engine optimized for performance.<br \/>\n&#8211; **Sodium** \u2013 massive FPS boost via rendering engine overhaul.<br \/>\n&#8211; **Sodium Extra** \u2013 adds extra settings and options for Sodium.<br \/>\n&#8211; **Sodium\/Embeddium Device Check** \u2013 checks for device compatibility and optimizes Sodium settings.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udf10 Networking &#038; Connection<br \/>\n&#8211; **FIX MY PINGGGGG** \u2013 reduces network latency with optimized handling.<br \/>\n&#8211; **kennytvs-epic-force-close-loading-screen-mod-for-fabric** \u2013 instantly close loading screens without waiting.<br \/>\n&#8211; **Krypton** \u2013 optimizes the Minecraft networking stack for servers and clients.<br \/>\n&#8211; **KryptonFNP Patcher** \u2013 fixes Krypton\u2019s \u201cfrozen network pipeline\u201d bug.<br \/>\n&#8211; **Packet Fixer** \u2013 fixes and optimizes packet handling to reduce lag.<br \/>\n&#8211; **Particle Core** \u2013 optimizes particle rendering and handling.<br \/>\n&#8211; **Remove Loading Screen** \u2013 removes or optimizes loading screens for faster startup.<br \/>\n&#8211; **Save My Shaky Network** \u2013 stabilizes poor network connections for smoother multiplayer.<br \/>\n&#8211; **ServerAddressSpaceFix** \u2013 fixes server memory address handling issues.<br \/>\n&#8211; **Server Ping Fixer** \u2013 fixes incorrect or slow server ping reporting.<br \/>\n&#8211; **Server Resourcepack Checker** \u2013 ensures resource packs load correctly from servers.<br \/>\n&#8211; **XXL Packets** \u2013 improves handling of large packets for stability.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udda5\ufe0f Interface &#038; Utilities<br \/>\n&#8211; **Language Reload** \u2013 speeds up language switching and resource reloads.<br \/>\n&#8211; **Load Support** \u2013 ensures compatibility between performance mods on startup.<br \/>\n&#8211; **Mod Menu** \u2013 adds a clean UI for managing mods.<br \/>\n&#8211; **Reese&#8217;s Sodium Options** \u2013 improved UI for Sodium\u2019s settings.<br \/>\n&#8211; **Zoomify** \u2013 adds a smooth performance-friendly zoom feature.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udcda Libraries \/ Dependencies \/ APIs<br \/>\n&#8211; **Almanac** \u2013 required by *Load Support*.<br \/>\n&#8211; **Collective** \u2013 required by *Tnt Limiter, Too Many Entities*.<br \/>\n&#8211; **Cupboard** \u2013 required by *Resourcify*.<br \/>\n&#8211; **Fabric API** \u2013 required by *almost all mods in the pack*.<br \/>\n&#8211; **Fabric Language Kotlin** \u2013 required by *Ksyxis, Uuid-based mods if present*.<br \/>\n&#8211; **Forge Config API** \u2013 required by *Smoke Suppression, Very Many Players*.<br \/>\n&#8211; **Fzzy Config** \u2013 required by *Gamma Utils, Zoomify*.<br \/>\n&#8211; **MidnightLib** \u2013 required by *Cull Leaves, Dynamic FPS, Ksyxis, Zoomify*.<br \/>\n&#8211; **Puzzle Lib** \u2013 required by *Continuity, Puzzle, Resourcify*.<br \/>\n&#8211; **Resourceful Config** \u2013 required by *Structure Layout Optimizer*.<br \/>\n&#8211; **ToadLib** \u2013 required by *Vertigo*.<br \/>\n&#8211; **YetAnotherConfigLib (YACL)** \u2013 required by *Sodium Extra*.<br \/>\n<\/details>\n<details>\n<summary>1.21.4<\/summary>\n<p>## Mods<br \/>\n# \ud83d\udd27 Core Optimisation &#038; Performance<br \/>\n&#8211; **Alternate Current** \u2013 rewrites redstone logic for huge performance gains.<br \/>\n&#8211; **Architectury API** \u2013 cross-platform compatibility layer for mods.<br \/>\n&#8211; **Async** \u2013 makes game tasks run asynchronously for smoother performance.<br \/>\n&#8211; **Async Pack Scan** \u2013 scans resource packs in parallel to speed up loading.<br \/>\n&#8211; **AsyncParticles** \u2013 processes particles asynchronously to reduce lag.<br \/>\n&#8211; **Audition Consumable Optimizer** \u2013 optimizes handling of consumables (needs review for details).<br \/>\n&#8211; **BadOptimizations** \u2013 experimental tweaks to squeeze out extra performance.<br \/>\n&#8211; **Bedrodium** \u2013 performance and compatibility tweaks inspired by Bedrock Edition.<br \/>\n&#8211; **Client Side Noteblocks** \u2013 optimizes client-side note block sounds for smoother performance.<br \/>\n&#8211; **Concurrent Chunk Management Engine (C2ME)** \u2013 multithreaded chunk generation and management.<br \/>\n&#8211; **Crash Assistant** \u2013 prevents and mitigates crashes by handling them gracefully.<br \/>\n&#8211; **Debugify** \u2013 improves network and client debugging for better performance diagnostics.<br \/>\n&#8211; **Dynamic FPS** \u2013 reduces resource usage when Minecraft is in the background.<br \/>\n&#8211; **FerriteCore** \u2013 reduces memory usage from block and model data.<br \/>\n&#8211; **FastBoot** \u2013 speeds up Minecraft startup times.<br \/>\n&#8211; **Fast Items** \u2013 optimizes item rendering\/handling for smoother gameplay.<br \/>\n&#8211; **GPU Booster** \u2013 optimizes GPU performance in rendering tasks.<br \/>\n&#8211; **Hero&#8217;s Anchor Optimizer** \u2013 optimizes respawn anchor behavior (needs review).<br \/>\n&#8211; **ImmediatelyFast** \u2013 optimizes immediate mode rendering for higher FPS.<br \/>\n&#8211; **Lithium** \u2013 optimizes entity and block ticking performance.<br \/>\n&#8211; **ModernFix** \u2013 large set of performance optimizations and bugfixes.<br \/>\n&#8211; **MultiLoader Particle Blocker** \u2013 blocks unneeded particles across loaders.<br \/>\n&#8211; **Noisium** \u2013 optimizes world noise generation for smoother chunk loading.<br \/>\n&#8211; **Palladium** \u2013 improves multithreaded performance and system resource handling.<br \/>\n&#8211; **Reflex AntiLag** \u2013 reduces common sources of client\/server lag (needs review).<br \/>\n&#8211; **Structure Layout Optimizer** \u2013 optimizes structure layout generation for faster worldgen.<br \/>\n&#8211; **Super Fast Math** \u2013 replaces math calculations with faster alternatives.<br \/>\n&#8211; **ThreadTweak** \u2013 optimizes threading behavior for better performance.<br \/>\n&#8211; **Vertigo** \u2013 modern performance optimizations for entity and block updates.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udf0d World &#038; Chunk Management<br \/>\n&#8211; **Better Biome Reblend** \u2013 improves biome color blending for smoother visuals.<br \/>\n&#8211; **Better Grassify** \u2013 optimizes grass rendering for smoother visuals.<br \/>\n&#8211; **Better Beds** \u2013 optimizes bed rendering for performance.<br \/>\n&#8211; **Block Entity Render Distance** \u2013 reduces block entity rendering range for performance.<br \/>\n&#8211; **Chunky** \u2013 world pre-generator to remove lag spikes when exploring.<br \/>\n&#8211; **Clumps** \u2013 merges XP orbs into single entities to reduce entity lag.<br \/>\n&#8211; **Cull Leaves** \u2013 hides unseen leaf blocks for big FPS boosts.<br \/>\n&#8211; **Entity Culling** \u2013 prevents rendering of entities not visible to the camera.<br \/>\n&#8211; **Entity View Distance** \u2013 adjusts entity render distances for performance.<br \/>\n&#8211; **Fast Item Frames** \u2013 optimizes item frames for smoother gameplay.<br \/>\n&#8211; **FastQuit** \u2013 lets you return to the title screen instantly while worlds save in the background.<br \/>\n&#8211; **Idle Tweaks** \u2013 reduces resource usage when the game is idle.<br \/>\n&#8211; **Let Me Despawn** \u2013 allows items and entities to despawn faster to reduce entity lag.<br \/>\n&#8211; **Marlow\u2019s Crystal Optimizer** \u2013 optimizes crystal entity rendering for PVP.<br \/>\n&#8211; **Model Gap Fix** \u2013 fixes rendering gaps in models for performance and visuals.<br \/>\n&#8211; **More Culling** \u2013 additional entity and block culling for FPS gains.<br \/>\n&#8211; **Screenshot Compression** \u2013 compresses screenshots to save space and improve performance.<br \/>\n&#8211; **Smoke Suppression** \u2013 disables or reduces campfire smoke particles for performance.<br \/>\n&#8211; **Tnt Limiter** \u2013 prevents TNT explosions from lagging or crashing servers.<br \/>\n&#8211; **Too Many Entities** \u2013 reduces lag from excessive mobs\/entities.<br \/>\n&#8211; **Very Many Players (VMP)** \u2013 optimizes servers to handle extremely large player counts.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udfa8 Rendering &#038; Visuals<br \/>\n&#8211; **Continuity** \u2013 adds connected textures with performance-friendly rendering.<br \/>\n&#8211; **Cull Particle** \u2013 disables or culls unnecessary particles.<br \/>\n&#8211; **Enhanced Block Entities** \u2013 replaces vanilla block entities with performance-optimized ones.<br \/>\n&#8211; **Exordium** \u2013 reduces lag from rendering the GUI by optimizing rendering layers.<br \/>\n&#8211; **Gamma Utils** \u2013 lets you tweak brightness and gamma beyond vanilla limits.<br \/>\n&#8211; **Gpu memory leak fix mod** \u2013 prevents common GPU memory leaks.<br \/>\n&#8211; **Iris Shaders** \u2013 modern shader loader with optimization focus.<br \/>\n&#8211; **Ksyxis** \u2013 improves resource loading by optimizing how assets are handled.<br \/>\n&#8211; **Noxesium** \u2013 optimizes rendering of particles and GUI elements.<br \/>\n&#8211; **No Update Reloaded** \u2013 optimizes resource reload behavior (needs review).<br \/>\n&#8211; **OptiGUI** \u2013 optimizes GUI rendering and reduces stutter.<br \/>\n&#8211; **Puzzle** \u2013 custom resource pack features without performance loss.<br \/>\n&#8211; **Resourcify** \u2013 improves resource loading performance.<br \/>\n&#8211; **ResourcePackCached** \u2013 caches resource packs locally for faster loading.<br \/>\n&#8211; **ScalableLux** \u2013 dynamic lighting engine optimized for performance.<br \/>\n&#8211; **Skip Transitions** \u2013 removes\/optimizes GUI transitions for smoother performance.<br \/>\n&#8211; **Sodium** \u2013 massive FPS boost via rendering engine overhaul.<br \/>\n&#8211; **Sodium Extra** \u2013 adds extra settings and options for Sodium.<br \/>\n&#8211; **Sodium Extras** \u2013 alternate\/extended Sodium addon (verify overlap with Sodium Extra).<br \/>\n&#8211; **Sodium Options API** \u2013 library for UI options related to Sodium.<br \/>\n&#8211; **Sodium\/Embeddium Device Check** \u2013 checks for device compatibility and optimizes Sodium settings.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83c\udf10 Networking &#038; Connection<br \/>\n&#8211; **Audio Engine Tweaks** \u2013 optimizes sound engine performance.<br \/>\n&#8211; **FIX MY PINGGGGG** \u2013 reduces network latency with optimized handling.<br \/>\n&#8211; **kennytvs-epic-force-close-loading-screen-mod-for-fabric** \u2013 instantly close loading screens without waiting.<br \/>\n&#8211; **Krypton** \u2013 optimizes the Minecraft networking stack for servers and clients.<br \/>\n&#8211; **KryptonFNP Patcher** \u2013 fixes Krypton\u2019s \u201cfrozen network pipeline\u201d bug.<br \/>\n&#8211; **Packet Fixer** \u2013 fixes and optimizes packet handling to reduce lag.<br \/>\n&#8211; **Particle Core** \u2013 optimizes particle rendering and handling.<br \/>\n&#8211; **Remove Reloading Screen** \u2013 removes or optimizes reloading screens for faster startup.<br \/>\n&#8211; **Save My Shaky Network** \u2013 stabilizes poor network connections for smoother multiplayer.<br \/>\n&#8211; **ServerAddressSpaceFix** \u2013 fixes server memory address handling issues.<br \/>\n&#8211; **Server Pinger Fixer** \u2013 fixes incorrect or slow server ping reporting.<br \/>\n&#8211; **Server Resourcepack Checker** \u2013 ensures resource packs load correctly from servers.<br \/>\n&#8211; **XXL Packets** \u2013 improves handling of large packets for stability.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udda5\ufe0f Interface &#038; Utilities<br \/>\n&#8211; **Improved Crash Reports** \u2013 generates more informative crash reports.<br \/>\n&#8211; **Language Reload** \u2013 speeds up language switching and resource reloads.<br \/>\n&#8211; **LibJF** \u2013 common modding framework library.<br \/>\n&#8211; **Load Support** \u2013 ensures compatibility between performance mods on startup.<br \/>\n&#8211; **Mod Menu** \u2013 adds a clean UI for managing mods.<br \/>\n&#8211; **Puzzle Lib** \u2013 required base for Puzzle\/Resourcify\/Continuity.<br \/>\n&#8211; **Reese&#8217;s Sodium Options** \u2013 improved UI for Sodium\u2019s settings.<br \/>\n&#8211; **TextPlaceholder API** \u2013 placeholder system for configs\/UIs.<br \/>\n&#8211; **Zoomify** \u2013 adds a smooth performance-friendly zoom feature.  <\/p>\n<p>&#8212;<\/p>\n<p># \ud83d\udcda Libraries \/ Dependencies \/ APIs<br \/>\n&#8211; **Almanac** \u2013 required by *Load Support*.<br \/>\n&#8211; **Architectury API** \u2013 required by *cross-loader mods (e.g., Bedrodium)*.<br \/>\n&#8211; **Cloth Config API** \u2013 required by *Enhanced Block Entities, Exordium, etc.*<br \/>\n&#8211; **Collective** \u2013 required by *Tnt Limiter, Too Many Entities*.<br \/>\n&#8211; **Cupboard** \u2013 required by *Resourcify*.<br \/>\n&#8211; **Fabric API** \u2013 required by *almost all mods in the pack*.<br \/>\n&#8211; **Fabric Language Kotlin** \u2013 required by *Ksyxis, Iris Shaders (optional), Uuid mods*.<br \/>\n&#8211; **Forge Config API Port** \u2013 required by *Smoke Suppression, Very Many Players*.<br \/>\n&#8211; **Fzzy Config** \u2013 required by *Gamma Utils, Zoomify*.<br \/>\n&#8211; **LibJF** \u2013 required by *Improved Crash Reports, Hero\u2019s Anchor Optimizer*.<br \/>\n&#8211; **MidnightLib** \u2013 required by *Cull Leaves, Dynamic FPS, Ksyxis, Zoomify*.<br \/>\n&#8211; **Puzzle Lib** \u2013 required by *Continuity, Puzzle, Resourcify*.<br \/>\n&#8211; **Resource Config API** \u2013 required by *Structure Layout Optimizer, Resourceful Config*.<br \/>\n&#8211; **Resourceful Config** \u2013 required by *Structure Layout Optimizer*.<br \/>\n&#8211; **Sodium Options API** \u2013 required by *Reese\u2019s Sodium Options, Sodium Extra*.<br \/>\n&#8211; **ToadLib** \u2013 required by *Vertigo*.<br \/>\n&#8211; **YetAnotherConfigLib (YACL)** \u2013 required by *Sodium Extra, Sodium Extras*. <\/p>\n<\/details>\n<\/details>\n<details>\n<summary>Specification for Each Version<\/summary>\n<details>\n<summary>1.21.7<\/summary>\n<p>Modpack Version **1.21.7-2.0.3**<\/p>\n<p>Highest FPS: **264**<\/p>\n<p>Memory Used: **8G**<\/p>\n<p>CPU: **Intel(R) Core(TM) i7-8565U**<\/p>\n<p>GPU: **NVIDIA Geforce MX250**<\/p>\n<p>Java: **Java 21**<\/p>\n<p>Launcher: **X Minecraft Launcher (XMCL)**<\/p>\n<p>Disk Type: SSD<\/p>\n<p>JVM Arguments Used:<br \/>\n&#8220;`<br \/>\n-Xmx8G -Xms4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=45 -XX:G1HeapRegionSize=32M<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>1.21.5<\/summary>\n<p>Modpack Version **1.21.1-3.0.0**<\/p>\n<p>Highest FPS **221**<\/p>\n<p>Memory Used **8G**<\/p>\n<p>CPU: **Intel(R) Core(TM) i7-8565U**<\/p>\n<p>GPU: **NVIDIA Geforce MX250**<\/p>\n<p>Java **Java 21**<\/p>\n<p>Launcher: **X Minecraft Launcher (XMCL)**<\/p>\n<p>Disk Type: SSD<\/p>\n<p>JVM Arguments Used:<br \/>\n&#8220;`<br \/>\n-Xmx8G -Xms4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=45 -XX:G1HeapRegionSize=32M<br \/>\n&#8220;`<\/p>\n<\/details>\n<details>\n<summary>1.21.4<\/summary>\n<p>Modpack Version **1.21.4-2.0.3**<\/p>\n<p>Highest FPS: **202**<\/p>\n<p>Memory Used **8G**<\/p>\n<p>CPU: **Intel(R) Core(TM) i7-8565U**<\/p>\n<p>GPU: **NVIDIA Geforce MX250**<\/p>\n<p>Java **Java 21**<\/p>\n<p>Launcher: **X Minecraft Launcher (XMCL)**<\/p>\n<p>Disk Type: SSD<\/p>\n<p>JVM Arguments Used:<br \/>\n&#8220;`<br \/>\n-Xmx8G -Xms4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=45 -XX:G1HeapRegionSize=32M<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>1.21.1<\/summary>\n<p>Modpack Version **1.21-3.1.0**<\/p>\n<p>Highest FPS **269**<\/p>\n<p>Memory Used **8G**<\/p>\n<p>CPU: **Intel(R) Core(TM) i7-8565U**<\/p>\n<p>GPU: **NVIDIA Geforce MX250**<\/p>\n<p>Java **Java 21**<\/p>\n<p>Launcher: **Modrinth**<\/p>\n<p>Disk Type: SSD<\/p>\n<p>JVM Arguments Used:<br \/>\n&#8220;`<br \/>\n-Xmx8G -Xms4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=45 -XX:G1HeapRegionSize=32M<br \/>\n&#8220;`<br \/>\n<\/details>\n<details>\n<summary>1.21<\/summary>\n<p>Modpack Version **1.21-2.0.3**<\/p>\n<p>Highest FPS **271**<\/p>\n<p>Memory Used **8G**<\/p>\n<p>CPU: **Intel(R) Core(TM) i7-8565U**<\/p>\n<p>GPU: **NVIDIA Geforce MX250**<\/p>\n<p>Java **Java 21**<\/p>\n<p>Launcher: **X Minecraft Launcher (XMCL)**<\/p>\n<p>Disk Type: SSD<\/p>\n<p>JVM Arguments Used:<br \/>\n&#8220;`<br \/>\n-Xmx8G -Xms4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=45 -XX:G1HeapRegionSize=32M<br \/>\n&#8220;`<br \/>\n<\/details>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>A Modpack with all the Optimization Mods in the World! 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