{"id":115986,"date":"2026-06-06T22:53:28","date_gmt":"2026-06-06T19:53:28","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/oneblock_bukkit\/"},"modified":"2026-06-06T22:53:28","modified_gmt":"2026-06-06T19:53:28","slug":"oneblock_bukkit","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/oneblock_bukkit\/","title":{"rendered":"OneBlock"},"content":{"rendered":"<p># OneBlock minigame plugin.<br \/>\n## \ud83c\udf0d How to Start OneBlock?<br \/>\n### 1. Create the World<br \/>\nGenerate a dedicated OneBlock world.<br \/>\nFor example, using Multiverse-Core:<br \/>\n&#8220;`<br \/>\n\/mv create OneBlock normal -g Oneblock<br \/>\n&#8220;`<br \/>\n### 2. Set the Spawn Point<br \/>\nInitialize the OneBlock area:<br \/>\n&#8220;`<br \/>\n\/ob set<br \/>\n&#8220;`<br \/>\n&#8220;`<br \/>\n\/ob set 500<br \/>\n&#8220;`<br \/>\n&#8211; Sets the reference point using the current position of the player (admin) who used it, indicating a custom offset or with a default offset (100).<\/p>\n<p>&#8220;`<br \/>\n\/ob set <offset> <x> <y> <z> [world]<br \/>\n&#8220;`<br \/>\n&#8211; Alternative method. Sets the position and offset manually.<\/p>\n<p>### 3. Join the Game<br \/>\nPlayers can teleport to their island by entering:<br \/>\n&#8220;`<br \/>\n\/ob join<br \/>\n&#8220;`<br \/>\nor simply **\/ob**<br \/>\n## \ud83d\udd27 Command Reference<br \/>\n### Core Commands:<br \/>\n&#8211; **\/ob join** &#8211; Join to your island<br \/>\n&#8211; **\/ob invite [player]** &#8211; Invite player to your island<br \/>\n&#8211; **\/ob kick [player]** &#8211; Remove player from your island<br \/>\n&#8211; **\/ob accept** &#8211; Accept island invitation<br \/>\n&#8211; **\/ob IDreset** &#8211; Resets your attachment to the island so that you can create a new island. (reset progress)<\/p>\n<p>### Settings Commands:<br \/>\n&#8211; **\/ob set** &#8211; Set the first block (admin only)<br \/>\n&#8211; **\/ob set [distance]** &#8211; Set island spacing (e.g., 500 blocks)<br \/>\n&#8211; **\/ob circlemode [true\/false]** &#8211; Enable circular island generation<br \/>\n&#8211; **\/ob autojoin [true\/false]** &#8211; Auto-join players on world entry<br \/>\n&#8211; **\/ob protection [true\/false]** &#8211; Prevent leaving islands<br \/>\n&#8211; **\/ob border [true\/false]** &#8211; Enable player borders<br \/>\n&#8211; **\/ob droptossup [true\/false]** &#8211;\tToss items upward when dropped<br \/>\n&#8211; **\/ob physics [true\/false]** &#8211; Toggle block physics (e.g., falling gravel)<br \/>\n&#8211; **\/ob lvl_mult [value]** &#8211; Set level multiplier formula<br \/>\n&#8211; **\/ob UseEmptyIslands [true\/false]** &#8211; Reuse abandoned islands<br \/>\n&#8211; **\/ob islands [true\/false]** &#8211; Enable custom islands<br \/>\n&#8211; **\/ob islands set_my_by_def** &#8211; Set your island as default template<br \/>\n&#8211; **\/ob islands default** &#8211; Reset to default island<br \/>\n&#8211; **\/ob island_rebirth [true\/false]** &#8211; Enable island rebirth<br \/>\n&#8211; **\/ob progress_bar color [color]** &#8211; Set color<br \/>\n&#8211; **\/ob progress_bar [true\/false]** &#8211; Toggle progress bar<br \/>\n&#8211; **\/ob progress_bar level** &#8211; Progress_bar level mode<br \/>\n&#8211; **\/ob progress_bar settext <text>** &#8211; Progress_bar text change<\/p>\n<p>### Config Commands:<br \/>\n&#8211; **\/ob reload** &#8211; Reload configuration files<br \/>\n&#8211; **\/ob listlvl** &#8211; List all levels<br \/>\n&#8211; **\/ob listlvl [level]** &#8211; Show blocks for specific level<\/p>\n<p>### Other Commands:<br \/>\n&#8211; **\/ob idreset [player]** &#8211; Resets attachment to the island for the player.<br \/>\n&#8211; **\/ob setlevel [player] 14** &#8211; Set ob level<br \/>\n&#8211; **\/ob clear [player]** &#8211; Reset the player ob level and remove his island<br \/>\n&#8211; **\/ob setleave**<br \/>\n&#8211; **\/ob leave**<\/p>\n<p># \ud83c\udfa8 Progress Bar Customization<br \/>\n### You can display the level in the progress bar:<br \/>\n![You can display the level in the progress bar](https:\/\/cdn.modrinth.com\/data\/cached_images\/e1c96b4db6e9668d4c126ec73824efe2c81e3166.jpeg)<br \/>\n### You can change the color of the progress bar:<br \/>\n![You can change the color of the progress bar](https:\/\/cdn.modrinth.com\/data\/cached_images\/89c009c7886a62944537e9f9544b472b6b1d402a.jpeg)<\/p>\n<p>**use: \/ob Progress_bar level**<\/p>\n<p>You can specify the color of the progress bar for each level separately! In the blocks.yml file, the second line (after the line with the name of the level)<\/p>\n<p># \ud83d\udcca PlaceholderAPI Support<br \/>\n&#8211; %OB_ver%<br \/>\n&#8211; %OB_lvl% &#8211; The player&#8217;s level number.<br \/>\n&#8211; %OB_next_lvl% &#8211; The number of the next level.<br \/>\n&#8211; %OB_break_on_this_lvl% &#8211; The number of broken blocks at this level.<br \/>\n&#8211; %OB_need_to_lvl_up% &#8211; The number of blocks that still need to be broken to level up.<br \/>\n&#8211; %OB_player_count% &#8211; The number of players in the OneBlock world.<br \/>\n&#8211; %OB_lvl_name% &#8211; The name of the player&#8217;s current level.<br \/>\n&#8211; %OB_lvl_lenght% &#8211; The length of the level.<br \/>\n&#8211; %OB_next_lvl_name% &#8211; The name of the next level.\u200b<br \/>\n&#8211; %OB_owner_name% &#8211; The name of the owner of your island.<br \/>\n&#8211; %OB_owner_online% &#8211; Returns &#8220;online&#8221; if the island owner is currently online, otherwise &#8220;offline&#8221;.<br \/>\n&#8211; %OB_percent% &#8211; Percentage of level completion.<br \/>\n&#8211; %OB_scale% &#8211; Proportional scale of level completion.<br \/>\n&#8211; %OB_top_1_name% &#8211; The name of the player with the highest island level.<br \/>\n&#8211; %OB_top_2_name%<br \/>\n&#8211; &#8230;<br \/>\n&#8211; %OB_top_10_name%<br \/>\n&#8211; %OB_top_1_lvl% &#8211; The level of the player with the highest island level.<br \/>\n&#8211; %OB_top_2_lvl%<br \/>\n&#8211; &#8230;<br \/>\n&#8211; %OB_top_10_lvl%<br \/>\n&#8211; %OB_number_of_invited% &#8211; The number of people invited to your island.<\/p>\n<p>### \ud83c\udfaf Special Placeholder Modifier: _by_position<br \/>\nYou can append _by_position to any placeholder to get information about the island at your current location instead of your own island.<\/p>\n<p>Examples:<br \/>\n&#8211; %OB_lvl_by_position% &#8211; Shows the level of the island at your current location.<br \/>\n&#8211; %OB_owner_name_by_position% &#8211; Shows the owner name of the island at your current location.<br \/>\n&#8211; %OB_visits_by_position% &#8211; Shows the visit count of the island at your current location.<br \/>\n&#8211; %OB_break_on_this_lvl_by_position% &#8211; Shows blocks broken on the island at your current location.<\/p>\n<p>This is especially useful when visiting other players&#8217; islands or when you want to display information about a specific island based on location rather than the player viewing the placeholder.<\/p>\n<p>### \ud83d\udd6c You can use placeholders in the progress bar text!<br \/>\n\/ob progress_bar settext %OB_lvl% lvl now. Need block to next lvl %OB_need_to_lvl_up%.<br \/>\n![You can use placeholders in the progress bar text](https:\/\/cdn.modrinth.com\/data\/cached_images\/0f4203d44f3cd42c4b552fad3a2320640a2289c7.jpeg)<\/p>\n<p># \ud83e\uddf1 Custom Blocks Support<br \/>\n## ItemsAdder Blocks<br \/>\n**Native id support in blocks.yml**<\/p>\n<p>## Oraxen Blocks<br \/>\n**Native id support in blocks.yml**<\/p>\n<p>## Nexo Blocks<br \/>\n**Native id support in blocks.yml**<\/p>\n<p>## CraftEngine Blocks<br \/>\n**Native id support in blocks.yml**<\/p>\n<p>## Other<br \/>\nIn addition, you can spawn custom blocks (from mods or plugins) using the commands specified in blocks.yml<\/p>\n<p>for example:<br \/>\n&#8211; command: \/execute in minecraft:overworld run setblock %d %d %d IC2:blockOreCopper<br \/>\n&#8211; command: \/execute in minecraft:overworld run setblock %d %d %d IC2:blockOreTin<br \/>\n&#8211; command: \/execute in minecraft:overworld run setblock %d %d %d IC2:blockOreUran<br \/>\n&#8211; command: \/execute in minecraft:overworld run setblock %d %d %d ic2:resource 4<\/p>\n<p>or<\/p>\n<p>&#8211; command: execute in {world} run setblock %d %d %d IC2:blockOreCopper<br \/>\n&#8211; command: execute in {world} run setblock %d %d %d IC2:blockOreTin<br \/>\n&#8211; command: execute in {world} run setblock %d %d %d IC2:blockOreUran<br \/>\n&#8211; command: execute in {world} run setblock %d %d %d ic2:resource 4<\/p>\n<p>![Custom Blocks support](https:\/\/cdn.modrinth.com\/data\/cached_images\/aba138ef9fea75e7a75b5bb57f14c71ca34d37b0.png)<\/p>\n<p># \ud83c\udfdd\ufe0f Island Templates<br \/>\nCreate custom default islands (7x12x7 area):<br \/>\n&#8220;`<br \/>\n\/ob islands set_my_by_def<br \/>\n&#8220;`<br \/>\n &#8211; will save a copy of your island and install it for the players.<\/p>\n<p>![Saves a copy of your island.](https:\/\/cdn.modrinth.com\/data\/cached_images\/9130fc987296b722efa24636730613a9dee324ec.jpeg)<\/p>\n<p># \ud83d\udcc8 Stats<br \/>\n![https:\/\/bstats.org\/signatures\/bukkit\/Oneblock.svg](https:\/\/bstats.org\/signatures\/bukkit\/Oneblock.svg)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>OneBlock Minecraft Bukkit 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