{"id":113914,"date":"2026-06-06T20:05:42","date_gmt":"2026-06-06T17:05:42","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/notenoughanimals\/"},"modified":"2026-06-06T20:05:42","modified_gmt":"2026-06-06T17:05:42","slug":"notenoughanimals","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/notenoughanimals\/","title":{"rendered":"NotEnoughAnimals"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/github.com\/someo3n\/NotEnoughAnimals\/blob\/master\/img\/icon.png?raw=true\" align=\"left\" width=\"100\" style=\"margin-right: 10px;\" alt=\"NotEnoughAnimals logo\"><\/p>\n<p>## NotEnoughAnimals<\/p>\n<div style=\"clear: both;\"><\/div>\n<p>> Animals never stop spawning, spawn anytime you load fresh or existing chunks and now despawn when you unload entities<\/p>\n<p>### Introduction<\/p>\n<p>Before beta 1.8, animals would spawn constantly like hostile mobs<br \/>\nbut would despawn like hostile mobs. But Minecraft, after its beta 1.8 Adventure Update, changed how animals<br \/>\nspawning mechanics dramatically. The changes were that animals did not<br \/>\never despawn, but at the cost of **each chunk having a permanent animal mob cap that tracks all animals ever spawned<br \/>\nin that chunk and so, once that cap was reached no more animals spawned in that specific chunk and the chunk was basically<br \/>\n&#8220;extinct&#8221; of animals.**  This change was made so that farmers did not have their mobs<br \/>\ndespawn after a long trip away from their farm. But this change made the hunting for<br \/>\nfood kind of people not get as many mobs as farmers. **Also, this sucked for multiplayer<br \/>\nservers since everyone quickly reached that mob cap when they first joined the world<br \/>\nand were without gear and killed everything in their vicinity to quickly get some food.**<\/p>\n<p>### The features of this plugin<br \/>\nThis plugin, as an improved recreation of an old plugin called BetterPassives, tries to<br \/>\nfix this issue and find a balance both for hunters and farmers. The vanilla spawning mechanics<br \/>\nstay intact, but we also add our own spawning mechanics on top of vanilla. When you load a<br \/>\nchunk, fresh or already generated, there is a chance -determined by the configuration file-<br \/>\n(defaults to 65%) that that chunk which you loaded is a spawning chunk, where animals spawn.<br \/>\nThen an amount of spawning tries is determined randomly with the minimum and maximum values<br \/>\nfor the RNG being also determined by the configuration file.<\/p>\n<p>But when the server unloads entities, if those entities were spawned by this plugin and don&#8217;t fit<br \/>\nthe criteria for not despawning they will be despawned.<\/p>\n<p>How will you keep your entities? Well you can make them fit the vanilla criteria that determine<br \/>\nif they should despawn or not, like name tagging them for example, but you can also feed them<br \/>\nor breed them to make them domestic mobs and essentially they and their all their generations<br \/>\nwill not despawn.<\/p>\n<p>**This plugin does not affect how hostile entities, aquatic entities, etc. spawn! It is recommended<br \/>\nto use it only for controlling how land animals spawn!**<\/p>\n<p>### In action<\/p>\n<p>![Example](https:\/\/github.com\/someo3n\/NotEnoughAnimals\/blob\/master\/img\/example2.png?raw=true &#8220;Example&#8221;)<br \/>\n_Example (don&#8217;t mind the sheep being attacked by the wolf)_<\/p>\n<p>![Example at spawn with \/neaglow](https:\/\/github.com\/someo3n\/NotEnoughAnimals\/blob\/master\/img\/example.png?raw=true &#8220;Example at spawn with \/neaglow&#8221;)<br \/>\n_Example at a server&#8217;s spawn with all the NotEnoughAnimals spawned entities glowing_<\/p>\n<p>### Quick start<\/p>\n<p>First, make sure you fit these **requirements**:<br \/>\n* PaperMC 1.21+<br \/>\n* Java 21+<\/p>\n<p>Then follow these steps to install the plugin:<\/p>\n<p>1. Download the latest release from the Releases page or from whatever website your reading this on<br \/>\n2. Place `NotEnoughAnimals.jar` into your server&#8217;s `plugins\/` folder<br \/>\n3. Restart the server or just load this plugin if you have a plugin manager<br \/>\n4. Adjust the configuration in `plugins\/NotEnoughAnimals\/config.yml` if needed<\/p>\n<p>### For server admins<\/p>\n<p>#### Performance<\/p>\n<p>Spawning checks only occur when chunks are loaded.<br \/>\nDespawning checks only occur when entities are unloaded.<br \/>\nThe plugin does not run constant ticking logic.<\/p>\n<p>#### Management<\/p>\n<p>You can see which mobs were spawned by this plugin by seeing if they have<br \/>\nthe `_m` scoreboard tag. You can also see which mobs are domestic by seeing if they have the<br \/>\n`_d` scoreboard tag.<\/p>\n<p>#### Commands<br \/>\n* `\/neareload` &#8211; Reload the configuration file of this plugin<br \/>\n* `\/neaglow` &#8211; Debugging feature to make entities spawned by this plugin glow<\/p>\n<p>#### Configuration<\/p>\n<p>Here is the default configuration file, with some comments to help you understand what is<br \/>\ngoing on.<\/p>\n<p>&#8220;`yaml<br \/>\n# NotEnoughAnimals configuration file<\/p>\n<p># The chance for a chunk that you load to be a chunk where entities will spawn<br \/>\n# 1.0 = 100%, 0.0 = 0%<br \/>\nspawning-chunk-chance: 0.65<\/p>\n<p># How much times to try to spawn entities in a spawning chunk<br \/>\nspawn-tries:<br \/>\n  min: 1<br \/>\n  max: 5<\/p>\n<p># Spawning requirements for each entity<br \/>\nspawn-rules:<br \/>\n    # Allowed environments. Each one can be NORMAL, NETHER or THE_END<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    # Allowed biomes<br \/>\n    # Refer to https:\/\/jd.papermc.io\/paper\/1.21.11\/org\/bukkit\/block\/Biome.html<br \/>\n    # for a biome name list<br \/>\n    biomes: [PLAINS, SUNFLOWER_PLAINS]<br \/>\n    # Allowed blocks to stand on, &#8220;#&#8221; means insert the contents of a block tag<br \/>\n    # Refer to https:\/\/jd.papermc.io\/paper\/1.21.11\/org\/bukkit\/Material.html<br \/>\n    # for a material name list<br \/>\n    # And refer to https:\/\/jd.papermc.io\/paper\/1.21.11\/org\/bukkit\/Tag.html<br \/>\n    # for a tags name list<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    # Entity types that can spawn under these conditions<br \/>\n    # Refer to https:\/\/jd.papermc.io\/paper\/1.21.11\/org\/bukkit\/entity\/EntityType.html<br \/>\n    # for an entity type names list<br \/>\n    types: [COW, SHEEP, PIG, CHICKEN, HORSE, DONKEY]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [FOREST, FLOWER_FOREST, BIRCH_FOREST, OLD_GROWTH_BIRCH_FOREST]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [SHEEP, PIG, CHICKEN, COW, WOLF]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [DARK_FOREST]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [SHEEP, PIG, CHICKEN, COW]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [TAIGA, OLD_GROWTH_PINE_TAIGA, OLD_GROWTH_SPRUCE_TAIGA]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [WOLF, FOX, RABBIT, SHEEP, PIG, CHICKEN, COW]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [SNOWY_TAIGA]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [WOLF, FOX, RABBIT, SHEEP, PIG, CHICKEN, COW]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [SNOWY_PLAINS, SNOWY_SLOPES, ICE_SPIKES]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [POLAR_BEAR, RABBIT, FOX]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [GROVE, FROZEN_PEAKS, JAGGED_PEAKS]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [RABBIT, FOX, GOAT]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [STONY_PEAKS, WINDSWEPT_HILLS, WINDSWEPT_GRAVELLY_HILLS]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [GOAT, SHEEP, LLAMA]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [WINDSWEPT_FOREST]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [SHEEP, PIG, CHICKEN, COW, LLAMA]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [MEADOW]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [DONKEY, SHEEP, RABBIT]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [CHERRY_GROVE]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [SHEEP, PIG, CHICKEN, BEE]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [JUNGLE, BAMBOO_JUNGLE, SPARSE_JUNGLE]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [CHICKEN, OCELOT, PARROT, PANDA]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [SAVANNA, SAVANNA_PLATEAU, WINDSWEPT_SAVANNA]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [HORSE, DONKEY, SHEEP, COW, PIG, CHICKEN]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [DESERT]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [RABBIT]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [SWAMP, MANGROVE_SWAMP]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [FROG]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [MUSHROOM_FIELDS]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [MOOSHROOM]<br \/>\n  &#8211; environments: [NORMAL]<br \/>\n    biomes: [BEACH, SNOWY_BEACH, STONY_SHORE]<br \/>\n    on-top-of: [&#8220;#ANIMALS_SPAWNABLE_ON&#8221;]<br \/>\n    types: [TURTLE]<br \/>\n&#8220;`<\/p>\n<p>### License<\/p>\n<p>This project is free software: you can redistribute it and\/or modify<br \/>\nit under the terms of the GNU General Public License as published by<br \/>\nthe Free Software Foundation, either version 3 of the License, or<br \/>\n(at your option) any later version.<\/p>\n<p>See the LICENSE file for the full text.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Increased animal spawning (and despawning) plugin for 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