{"id":113789,"date":"2026-06-06T19:53:41","date_gmt":"2026-06-06T16:53:41","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/not-enough-trials\/"},"modified":"2026-06-06T19:53:41","modified_gmt":"2026-06-06T16:53:41","slug":"not-enough-trials","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/not-enough-trials\/","title":{"rendered":"Not Enough Trials"},"content":{"rendered":"<p>![NET](https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_5177d0f3-f802-4f74-bd07-336e307c3e7b.png)<\/p>\n<p>Not Enough Trials is a mod or datapack that completely revamps the trial chambers. The goal is to add more content, mechanics and variety while refining the difficulty and rewards to be more consistent.<\/p>\n<p>*   Redesigned chambers<br \/>\n*   5 new original chambers<br \/>\n*   Huge mob variety<br \/>\n*   Restructured and rebalanced loot<br \/>\n*   Boss chambers<br \/>\n*   Secret chambers<br \/>\n*   Vertical trial chambers Variant<br \/>\n*   4 new rare enchantments<\/p>\n<p># <span style=\"color: #12ffad;\"><strong>General Changes<\/strong><\/span><\/p>\n<p>*   Rooms are generally more open to get rid of the maze-like traversal of the original<br \/>\n*   Every chamber generates consistently instead of constantly colliding into eachother, ending hallways with just dead ends\u00a0<br \/>\n*   Wind charge usage is more encouraged, from activating out of reach buttons to more efficiently\u00a0opening groups of trapdoors<br \/>\n*   Dispensers are way more powerful so that you can strategically use them against enemies<br \/>\n*   Every block of chiseled copper activates something when scraped, so scrape every one you see!<br \/>\n*   Luck potions will be rewarded after completing non-combat challenges in secret rooms, and its effect increases vault loot<br \/>\n*   The structure no longer forces itself to be covered in blocks, so you can find a trial chambers easier while mining<br \/>\n*   Each chamber will always have exactly 4 spawners (gives more consistency to the amount of keys you get per structure)<br \/>\n*   Trial Chambers are now exposed in caves so you can find them without needing a map<\/p>\n<p>***<\/p>\n<p># <span style=\"color: #12ffad;\"><strong>Chambers<\/strong><\/span><\/p>\n<details>\n<summary>Spoiler<\/summary>\n<div class=\"spoiler\">\n<p><strong><span style=\"color: #e67e23;\">Corridors&nbsp;<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1125714\/description_8fe5b413-aa0c-4cfa-9d86-b01678257049.png\" alt=\"Corridor Bottom Floor\" width=\"845\" height=\"475\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1125714\/description_0a6cddb0-e075-4083-a3de-d2000d0efae7.png\" alt=\"Corridor Middle Floor\" width=\"845\" height=\"475\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1125714\/description_36f496f1-1f08-4e63-b780-93fb8a443531.png\" alt=\"Corridor Top Floor\" width=\"845\" height=\"475\"><\/strong><\/p>\n<ul>\n<li>Pots, vaults and doors to chambers line the walls<\/li>\n<li>Arrow and fire charge dispensers that can be shot at spawners<\/li>\n<li>Only part of the structure where the amount of spawners are random<\/li>\n<li>Dripstone can generate on the bottom to punish falling from the higher levels<\/li>\n<li>Spawners can have zombie variants, skeleton variants, spiders, slimes and pillagers<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Ledge<\/strong> (originally called chamber 1)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_7873e37e-2d0b-4934-b3e0-9f8afaeb18a8.png\" alt=\"Ledge\" width=\"841\" height=\"629\"><\/p>\n<ul>\n<li>Similar ledge layout but platforms are lower<\/li>\n<li><span style=\"color: #2dc26b;\">Normal spawners<\/span>: skeleton variants<\/li>\n<li><span style=\"color: #2dc26b;\">Tough spawner<\/span>: jockeys<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Chasm <\/strong>(originally called chamber 2)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_f4219ead-c9bb-43f9-a88c-b44b3d9217b8.png\" alt=\"Trench\" width=\"841\" height=\"629\"><\/p>\n<ul>\n<li>Original was just ledge but with powder snow, this is a new layout with a powder snow pit on the bottom<\/li>\n<li>Holes and trapdoors to drop down mobs<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: zombie variants, spiders, zoglins<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: big slimes<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Cubic <\/strong>(originally called chamber 4)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_f8a8da83-7b95-43e4-adb2-0272df7f5cf7.png\" alt=\"Cubic\" width=\"841\" height=\"629\"><\/p>\n<ul>\n<li>Basic layout like original but randomly generated<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: zombie variants, zoglins, slimes<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: wither skeletons<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Crawl <\/strong>(originally called chamber 8)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_bfea6620-70cb-4938-abcd-0a6e5904aa05.png\" alt=\"Crawl\" width=\"836\" height=\"629\"><\/p>\n<ul>\n<li>Mostly unchanged from original but added wind charge launchers to get to the next floor for fun<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: skeleton variants<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: ranged wither skeletons<\/li>\n<\/ul>\n<p><strong><span style=\"color: #e67e23;\">Eruption<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_980303e6-d280-4c3a-ab4e-b229f6660f4e.png\" alt=\"Eruption\" width=\"836\" height=\"629\"><br \/><\/strong><\/p>\n<ul>\n<li>Press every button on all 4 sides of the room to make lava pour from the center in a guided path<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: vindicators, slimes, pillagers<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: breezes<\/li>\n<\/ul>\n<p><strong><span style=\"color: #e67e23;\">Pedestal<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_af3dbf7f-0e20-4caf-874c-9934cc9c4353.png\" alt=\"Pedestal\" width=\"841\" height=\"629\"><br \/><\/strong><\/p>\n<ul>\n<li>Try to cross the gap to the spawners with trapdoors and unique extending platforms<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: slimes, pillagers, phantoms<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: witches (remember: honey bottles cure poison)<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Assembly<\/strong><\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_cc8dc637-8914-461e-9a54-37dc90336613.png\" alt=\"assembly\" width=\"841\" height=\"629\"><\/p>\n<ul>\n<li>Fight a breeze on the bottom, climb up the parkour section at the back, then fight ranged mobs on the hanging platforms at the top<\/li>\n<li>Bottom section has traps for breezes to trigger such as potion dispensers, trapdoor pits, and deadly rocket dispensers<\/li>\n<li>Throw wind charge on the hanging platforms to expand their size<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: zombie variants (bottom), skeleton variants, pillagers (top)<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: breezes<\/li>\n<\/ul>\n<p><strong><span style=\"color: #e67e23;\">Slanted<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_00e9b1ce-f866-4c2d-9d4a-8523b4385ff5.png\" alt=\"Slanted\" width=\"836\" height=\"629\"><br \/><\/strong><\/p>\n<ul>\n<li>Chamber is split into mini chambers in each corner designed for fighting a specific mob type<\/li>\n<li>More of a maze-like layout between enemy rooms<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: skeleton variants, spiders, phantoms, vindicators, drowned, creepers<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: vexes<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Ladder <\/strong>(new!)<\/span><strong><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_c7f4ab8a-e9ba-474e-871a-c79b5807e395.png\" alt=\"ladder\" width=\"841\" height=\"629\"><br \/><\/strong><\/p>\n<ul>\n<li>Climb up the ladder of platforms, each with a spawner, along with blazes shooting at you from the top<\/li>\n<li>Create staircases with the chiseled copper mechanic<\/li>\n<li>Knock mobs down the middle to land on dripstone<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: spiders, zoglins, pillagers, slimes<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: blazes<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Channel <\/strong>(new!)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_34b8ae21-7c56-4718-b831-95e761aa3697.png\" alt=\"channel\" width=\"836\" height=\"629\"><\/p>\n<ul>\n<li>Water themed chamber<\/li>\n<li>Soul sand shoots mobs above water incase you try to escape<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: drowned, trident drowned<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: guardians<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Crash <\/strong>(new!)<\/span><br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_c3d1cbeb-c9de-4195-a6ab-157f91b1a5d9.png\" alt=\"crash\" width=\"841\" height=\"629\"><\/p>\n<ul>\n<li>Explosive themed chamber about destroying the terrain you fight on<\/li>\n<li>Chamber is trapped to punish reckless explosions<\/li>\n<li>Ghasts shoot you while kept in place<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: creepers, zombies<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: ghasts<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Cargo <\/strong>(new!)<br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_8af15d57-f5d4-4624-adcf-bcf22c284e37.png\" alt=\"cargo\" width=\"841\" height=\"629\"><br \/><\/span><\/p>\n<ul>\n<li>Mobs and the player can ride along constantly shifting rails<\/li>\n<li>Activate the secret to ride to the top rails and fight the tough spawner<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: skeleton variants, pillagers, spiders, phantoms<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: rocket pillagers<\/li>\n<\/ul>\n<p><span style=\"color: #e67e23;\"><strong>Streak <\/strong>(new!) (1.21.4+)<br \/><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_47e8ae93-ecab-46b0-90e1-90f36c3daaba.png\" alt=\"streak\" width=\"836\" height=\"629\"><br \/><\/span><\/p>\n<ul>\n<li>Use speed potions and soul speed to avoid fast melee skeletons<\/li>\n<li>Avoid tripwires that open the tough spawner&#8217;s cage<\/li>\n<li><span style=\"color: #2dc26b;\">NS<\/span>: melee skeletons, husks<\/li>\n<li><span style=\"color: #2dc26b;\">TS<\/span>: creakings<\/li>\n<\/ul>\n<\/div>\n<\/details>\n<p>***<\/p>\n<p># <span style=\"color: #12ffad;\"><strong>Loot<\/strong><\/span><\/p>\n<details>\n<summary>Spoiler<\/summary>\n<div class=\"spoiler\">\n<p>Base vaults are split into three: armor, valuables, and weapons. This will let you (partially) customize your loot and opt out of stuff you don&#8217;t want. All 3 vault types will always be found grouped together. The structure will generate plenty of these incase a player wants to use all of their keys on only one category. Luck adds a 33% chance to dispense double the loot. Aesthetic based loot (sherds, banner patterns, trims) are moved to hidden chests in intersections so that they don&#8217;t get in the way of the more useful vault loot.<\/p>\n<p><span style=\"color: #e67e23;\"><strong>Armor table<\/strong><\/span><\/p>\n<div class=\"spoiler\">\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">35%<\/span> &#8211; Piece of iron armor (any enchants except for frost walker, swift sneak, soul speed and mending)<br \/><span style=\"color: #e67e23;\">20%<\/span> &#8211; Armor book (protection, feather falling, respiration, thorns, depth strider, aqua affinity)<strong><br \/><\/strong><span style=\"color: #e67e23;\">20%<\/span> &#8211; Shield (unbreaking 1-3, half chance of mending)<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Piece of diamond armor (same as iron)<br \/><span style=\"color: #e67e23;\">6%<\/span> &#8211; Turtle helmet (unbreaking 1-3)<br \/><span style=\"color: #e67e23;\">6%<\/span> &#8211; Turtle master potion<\/p>\n<\/div>\n<p><span style=\"color: #e67e23;\"><strong>Valuables table<\/strong><\/span><\/p>\n<div class=\"spoiler\">\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">33%<\/span> &#8211; 6-8 Emeralds<br \/><span style=\"color: #e67e23;\">33%<\/span> &#8211; 6-8 Iron ingots<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; 2-4 Diamonds<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Random book (any enchants, levels 13-18)<br \/><span style=\"color: #e67e23;\">8%<\/span> &#8211; Golden apple<\/p>\n<\/div>\n<p><span style=\"color: #e67e23;\"><strong>Weapons table<\/strong><\/span><\/p>\n<div class=\"spoiler\">\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">30%<\/span> &#8211; 8-12 Spectral arrows<br \/><span style=\"color: #e67e23;\">30%<\/span> &#8211; 8-12 Tipped arrows (slowness, weakness, long poison)<br \/><span style=\"color: #e67e23;\">10%<\/span> &#8211; Iron axe (sharpness 1-3, unbreaking 1-3)<br \/><span style=\"color: #e67e23;\">9%<\/span> &#8211; Bow (unbreaking, punch, power)<br \/><span style=\"color: #e67e23;\">9%<\/span> &#8211; Crossbow (unbreaking, quick charge, piercing)<br \/><span style=\"color: #e67e23;\">4%<\/span> &#8211; Diamond axe (sharpness 1-2, unbreaking 0-2)<br \/><span style=\"color: #e67e23;\">4%<\/span> &#8211; Trident book (impaling, loyalty, riptide)<br \/><span style=\"color: #e67e23;\">4%<\/span> &#8211; Sword book (sharpness, fire aspect, knockback, sweeping edge)<\/p>\n<\/div>\n<p>Ominous vaults are still a single category. You will get both types of keys from ominous spawners so the ominous vaults will act as an enhancement to the loot the other vaults give you.&nbsp;<\/p>\n<p><strong><span style=\"color: #e67e23;\">Ominous table<\/span><br \/><\/strong><\/p>\n<div class=\"spoiler\">\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">100%<\/span> &#8211; 4-12 Wind charges<\/p>\n<p><span style=\"color: #2dc26b;\">One of:&nbsp;<\/span><br \/><span style=\"color: #e67e23;\">33%<\/span> &#8211; Ominous bottle (level 1-3)<\/p>\n<p><span style=\"color: #2dc26b;\">One of (if player has luck effect):<\/span><br \/><span style=\"color: #e67e23;\">40%<\/span> &#8211; Luck potion<\/p>\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Iron block<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Emerald block<br \/><span style=\"color: #e67e23;\">11%<\/span> &#8211; Diamond axe (sharpness 1-4, unbreaking 1-3)<br \/><span style=\"color: #e67e23;\">11%<\/span> &#8211; Piece of diamond armor (same enchants from armor table, but higher levels)<br \/><span style=\"color: #e67e23;\">10%<\/span> &#8211; Bow (any enchants levels 20-25)<br \/><span style=\"color: #e67e23;\">10%<\/span> &#8211; Crossbow (any enchants levels 20-25)<br \/><span style=\"color: #e67e23;\">10%<\/span> &#8211; 4-12 Tipped arrow (Harming 2)<br \/><span style=\"color: #e67e23;\">6%<\/span> &#8211; Mace book (breach 1-3 with wind burst 1 or density 1-3 with wind burst 1)<br \/><span style=\"color: #e67e23;\">6%<\/span> &#8211; Rare enchant book (too many to list)<br \/><span style=\"color: #e67e23;\">6%<\/span> &#8211; Mending book<br \/><span style=\"color: #e67e23;\">4%<\/span> &#8211; Enchanted golden apple<\/p>\n<p><span style=\"color: #2dc26b;\">One of:<\/span><br \/><span style=\"color: #e67e23;\">22%<\/span> &#8211; 6-8 Iron ingots<br \/><span style=\"color: #e67e23;\">22% <\/span>&#8211; 6-8 Emeralds<br \/><span style=\"color: #e67e23;\">14%<\/span> &#8211; 4-12 Tipped arrows (slowness 2)<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Golden apple<br \/><span style=\"color: #e67e23;\">13%<\/span> &#8211; Common enchant book (sharpness, protection, efficiency, power, piercing, unbreaking)<br \/><span style=\"color: #e67e23;\">8%<\/span> &#8211; 6-8 Diamonds<br \/><span style=\"color: #e67e23;\">8%<\/span> &#8211; 1-3 Ender pearls<\/p>\n<p><span style=\"color: #2dc26b;\">One of (if player has luck effect):<br \/><\/span><span style=\"color: #2dc26b;\"><span style=\"color: #e67e23;\">25%<\/span><\/span> &#8211; Special trial chambers enchantment book (daredevil, storm front, equity or razor tip)<\/p>\n<\/div>\n<p>Pots can hold wind charges or less valuable ores, such as lapis, copper and redstone. You&#8217;d likely find this structure while mining, so this is meant to synergize with that.&nbsp;<\/p>\n<p>Tridents and heavy cores are reserved for bosses. Once defeated, the main boss spawner will dispense a trident on normal difficulty or a heavy core on ominous. This gives you a 100% chance of getting these items per trial chamber (unlike the very low chances per vault from vanilla) in exchange of the added difficulty from the bosses.<\/p>\n<p>Food will be dropped by tough mobs instead of them filling up vault loot tables.&nbsp;<\/p>\n<p>This is something I particularly want to balance well, so feedback would be appreciated!<\/p>\n<\/div>\n<\/details>\n<p>***<\/p>\n<p># <span style=\"color: #c2e0f4;\"><strong><span style=\"color: #12ffad;\">Enchantments<\/span><br \/><\/strong><\/span><\/p>\n<details>\n<summary>Spoiler<\/summary>\n<div class=\"spoiler\">\n<p>Trial chambers contain 4 exclusive enchantments to act as another incentive for grinding vaults. All are single level, situationally powerful, and changes the behavior of the weapon sort of in the same vein as channeling or silk touch. Ominous vaults have a 25% chance of ejecting a book containing one of these but only if the player has the luck effect.<\/p>\n<p><span style=\"color: #e67e23;\">Daredevil:&nbsp;<\/span>Creates an explosion on the opponent if hit with a mace&#8217;s smash attack and deals massive damage, but also damages you depending on how close you are.<\/p>\n<p><span style=\"color: #e67e23;\">Storm Front:&nbsp;<\/span>Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide.<\/p>\n<p><span style=\"color: #e67e23;\">Equity:&nbsp;<\/span>Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.<\/p>\n<p><span style=\"color: #e67e23;\">Razor Tip (1.21.11+):<\/span> Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player&#8217;s attack reach also increases (including creative mode).&nbsp;<\/p>\n<\/div>\n<\/details>\n<p>***<\/p>\n<p># <span style=\"color: #12ffad;\"><strong>Bosses<\/strong><\/span><\/p>\n<details>\n<summary>Spoiler<\/summary>\n<div class=\"spoiler\">\n<p>There are 5 different boss chambers at the end of every trial chambers, each with unique mechanics and difficult mobs. I want most of these to stay a surprise so there won&#8217;t be much detail here. Defeating a boss on normal difficulty will reward each player a trident. Ominous difficulty will reward a heavy core instead. While you always can run straight to the boss to get a trident\/heavy core if you really wanted to, you&#8217;ll be missing out on all the other loot the structure has.<\/p>\n<p>Unlike normal chambers, you typically only need to complete the main boss spawner. Usually the other spawners are supporting the boss and sometimes spawn mobs forever.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.forgecdn.net\/attachments\/description\/1126706\/description_319227e9-d29d-4d94-8257-929017b786e5.png\" alt=\"boss\" width=\"845\" height=\"454\"><\/p>\n<\/div>\n<\/details>\n<p>***<\/p>\n<p># <span style=\"color: #12ffad;\"><strong>Secrets<\/strong><\/span><\/p>\n<details>\n<summary>Spoiler<\/summary>\n<div class=\"spoiler\">\n<p>Without spoiling anything, here are some tips if you find yourself confused in a secret chamber:<\/p>\n<ul>\n<li>The keys found in secret chambers can only be used on the vaults found within the same room<\/li>\n<li>A sign with a number next to a vault means you need that many keys to open it<\/li>\n<li>Figuring out what your goal is is part of the puzzle, but the main mechanic of the chamber is typically right in front of you as you enter the room.<\/li>\n<\/ul>\n<\/div>\n<\/details>\n<p>&#8220;the ultimate adventure&#8221; -some guy from Hungary<\/p>\n<div>\n<p>use this in a modpack idc<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A completely overhauled trial chambers<\/p>\n","protected":false},"featured_media":113790,"template":"","meta":{"_minecraft_slug":"not-enough-trials","_minecraft_project_id":"1W5PhsYU","_minecraft_author":"Danmatisk","_minecraft_license":"MIT","_minecraft_downloads":60215,"_minecraft_follows":134,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"not-enough-trials.zip","_minecraft_size_bytes":177298920,"_minecraft_version_count":58,"_minecraft_updated_at":"2026-05-15T19:12:07.113453Z","_minecraft_date_created":"2024-11-01T00:07:00.055170Z","_minecraft_date_modified":"2026-03-24T18:47:01.273086Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/not-enough-trials","_minecraft_icon_attachment_id":113790,"_minecraft_imported_at":"2026-06-06T16:53:42+00:00","_minecraft_import_hash":"4f90cdf1c82e977706bc52486c80236a","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,84,97,104,137,158,159],"mod_loader":[86,99,106,160],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82,83],"class_list":["post-113789","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-datapack","mod_category-fabric","mod_category-forge","mod_category-mobs","mod_category-neoforge","mod_category-worldgen","mod_loader-datapack","mod_loader-fabric","mod_loader-forge","mod_loader-neoforge","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9","minecraft_version-26-1"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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