{"id":109868,"date":"2026-06-06T13:58:56","date_gmt":"2026-06-06T10:58:56","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/netherexile\/"},"modified":"2026-06-06T13:58:56","modified_gmt":"2026-06-06T10:58:56","slug":"netherexile","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/netherexile\/","title":{"rendered":"NetherExile"},"content":{"rendered":"<p># NetherExile (Paper 1.21.x)<\/p>\n<p>![NE](https:\/\/i.imgur.com\/eZPg9yD.png)<\/p>\n<p>NetherExile is a Paper plugin that turns death into a temporary &#8220;Nether exile&#8221;.<\/p>\n<p>By default, exile starts when a player dies in the Overworld: a lodestone + their head is placed at\/near the death location, they respawn in the Nether, and cannot leave until revived (by breaking the lodestone\/head marker, by auto-break timeout, or by lava flowing onto the marker).<\/p>\n<p>Optionally, if `nethernetherdeath_enabled=true`, exile can also start from a player&#8217;s first death in the Nether.<\/p>\n<p>![Status](https:\/\/i.imgur.com\/zw9GYCy.png)<\/p>\n<p>## Features<\/p>\n<p>&#8211; **Death marker**<br \/>\n  &#8211; Places a **lodestone** and **player head** at the death location.<br \/>\n  &#8211; If the player dies in the air, the marker is placed on the **ground below**.<br \/>\n  &#8211; If the player dies in lava, the marker is placed **on top of the lava surface**.<br \/>\n&#8211; **Nether exile**<br \/>\n  &#8211; On respawn, the player is teleported to the Nether at the **Overworld-equivalent** location (`x\/8`, `z\/8`), searching for a safe position and avoiding the Nether roof.<br \/>\n  &#8211; Exiled players cannot leave the Nether (portals are extinguished; teleporting to other dimensions is blocked).<br \/>\n  &#8211; If an exiled player dies in the Nether, they are sent back to their original Nether entry location and shown a &#8220;no escape&#8221; message (if enabled).<br \/>\n&#8211; **Nether -> Nether exile (optional)**<br \/>\n  &#8211; If `nethernetherdeath_enabled=true`, a player&#8217;s first death in the Nether also starts the exile.<br \/>\n  &#8211; Their lodestone\/head marker is placed at\/near the Nether death location (same air\/lava placement rules).<br \/>\n  &#8211; On respawn, they are sent back to where they last entered the Nether via portal (Overworld -> Nether).<br \/>\n&#8211; **Revival**<br \/>\n  &#8211; Breaking the lodestone or head revives the player.<br \/>\n  &#8211; The breaker receives the dead player&#8217;s head item.<br \/>\n  &#8211; Lightning strikes the lodestone, and the revived player is struck with lightning on return to the Overworld.<br \/>\n  &#8211; Revived players get **30s Regeneration**.<br \/>\n  &#8211; Anti-grief: if the dead player stayed near their Nether entry point, they are revived ~**100 blocks away** from the original death spot (random direction).<br \/>\n&#8211; **Marker rules**<br \/>\n  &#8211; Dead players cannot break their own lodestone\/head marker to revive themselves.<br \/>\n&#8211; **Break Lodestone With Arrow (optional)**<br \/>\n  &#8211; If `breakwitharrow_enabled=true`, shooting the lodestone with an arrow can trigger revival.<br \/>\n&#8211; **World border safety**<br \/>\n  &#8211; Revive teleports are clamped inside the world border and moved to a safe standing spot.<br \/>\n&#8211; **Auto-break (optional)**<br \/>\n  &#8211; If nobody breaks the marker after a timeout, the plugin auto-breaks it and revives the player.<br \/>\n  &#8211; Timers are based on **in-game time while the player is online** (so logging out does not advance the timer).<br \/>\n  &#8211; Optional **progressive** mode: each new exile can **double** that player&#8217;s timeout.<br \/>\n&#8211; **Skeleton mode (optional)**<br \/>\n  &#8211; Dead players spawning in the Nether are equipped with a skeleton skull named with death coords and time.<\/p>\n<p>## Commands<\/p>\n<p>All commands are under `\/netherexile`.<\/p>\n<p>&#8211; `\/netherexile help`<br \/>\n&#8211; `\/netherexile status`<br \/>\n&#8211; `\/netherexile enable`<br \/>\n&#8211; `\/netherexile disable`<br \/>\n  &#8211; Disabling clears current &#8220;dead&#8221; state (markers are not removed).<br \/>\n&#8211; `\/netherexile revive <player>`<br \/>\n  &#8211; Revives a currently-dead player (same effect as breaking their marker).<br \/>\n&#8211; `\/netherexile autobreak <status|on|off|set> [duration]`<br \/>\n  &#8211; Duration supports: `s`, `m`, `h`, `d` (examples: `60s`, `30m`, `1h`, `1d`)<br \/>\n&#8211; `\/netherexile progressive <status|on|off|cap> [value]`<br \/>\n  &#8211; Progressive (doubling) controls, including optional max cap (via `cap`). Only meaningful when auto-break is enabled.<br \/>\n&#8211; `\/netherexile netherpenalty <status|on|off|set|cap> [value]`<br \/>\n  &#8211; Optional: add time to the remaining auto-break timer when a dead player dies in the Nether.<br \/>\n&#8211; `\/netherexile messages <on|off>`<br \/>\n  &#8211; Toggle player-facing messages (trap\/revive\/etc).<br \/>\n&#8211; `\/netherexile bedreturn <on|off>`<br \/>\n  &#8211; If enabled, revived players return to their bed\/respawn point when available.<br \/>\n&#8211; `\/netherexile skeleton <on|off>`<br \/>\n  &#8211; Toggle skeleton helmet feature.<br \/>\n&#8211; `\/netherexile nethernetherdeath <on|off>`<br \/>\n  &#8211; If enabled, a player&#8217;s first death in the Nether can start the exile too.<br \/>\n&#8211; `\/netherexile breakwitharrow <on|off>`<br \/>\n  &#8211; If enabled, shooting a lodestone with an arrow can trigger revival.<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `netherexile.toggle` (default: op)<br \/>\n&#8211; `netherexile.revive` (default: op)<br \/>\n&#8211; `netherexile.autobreak` (default: op)<\/p>\n<p>## Configuration<\/p>\n<p>`plugins\/NetherExile\/config.yml` (defaults are in `src\/main\/resources\/config.yml`):<\/p>\n<p>&#8211; `netherexile_enabled`: master enable\/disable<br \/>\n&#8211; `messages_enabled`: player-facing messages<br \/>\n&#8211; `revive_to_bed_enabled`: revive to bed\/respawn location if available<br \/>\n&#8211; `autobreak_enabled`: enable auto-break timeout<br \/>\n&#8211; `autobreak_after`: base timeout (e.g. `1h`)<br \/>\n&#8211; `autobreak_progressive_enabled`: double timeout each new exile<br \/>\n&#8211; `autobreak_progressive_max`: optional max cap for progressive doubling (e.g. `12h`, or `off`)<br \/>\n&#8211; `nether_death_penalty_enabled`: add time when a dead player dies in the Nether (optional)<br \/>\n&#8211; `nether_death_penalty`: how much time to add per Nether death (e.g. `5m`)<br \/>\n&#8211; `nether_death_max_remaining`: cap on remaining time after penalties (e.g. `6h`, or `off`)<br \/>\n&#8211; `skeleton_enabled`: equip skeleton skull in Nether for dead players<br \/>\n&#8211; `nethernetherdeath_enabled`: start exile on first Nether death too<br \/>\n&#8211; `breakwitharrow_enabled`: allow breaking lodestone by shooting it with an arrow<br \/>\n&#8211; `near_entry_threshold_blocks`: controls anti-grief &#8220;revive 100 blocks away&#8221; behavior<br \/>\n&#8211; `revive_offset_blocks`: the revive offset distance when near-entry<br \/>\n&#8211; `regen_seconds`, `regen_amplifier`: revival buff<br \/>\n&#8211; `portal_extinguish_radius`: how far to search around a dead player for a portal block to extinguish<br \/>\n&#8211; `portal_extinguish_max_blocks`: max connected portal blocks to remove (safety cap)<\/p>\n<p>## Data files<\/p>\n<p>In `plugins\/NetherExile\/`:<\/p>\n<p>&#8211; `dead.yml`: current exiled player state (marker locations, nether entry, etc.)<br \/>\n&#8211; `history.yml`: per-player progressive timeout history (used when `autobreak_progressive_enabled=true`)<br \/>\n&#8211; `entries.yml`: last known Nether portal entry locations (used by `nethernetherdeath_enabled`)<\/p>\n<p>## Install<\/p>\n<p>1. Put the jar into your server&#8217;s `plugins\/` folder.<br \/>\n2. Start the server once to generate `plugins\/NetherExile\/config.yml`.<br \/>\n3. Configure as desired and restart\/reload.<\/p>\n<p>## Notes \/ Known behavior<\/p>\n<p>&#8211; Marker placement replaces blocks where it is placed (for lava deaths it places above lava rather than replacing lava).<br \/>\n&#8211; Auto-break countdown only progresses while the dead player is online (in-game time).<br \/>\n&#8211; If your server runs in offline mode, player skin rendering for heads may be inconsistent depending on client\/cache behavior.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Exile players to the Nether on death by creating a lodestone\/head marker at their death spot and blocking Nether escape until they\u2019re revived. It includes configurable revival rules, timed auto-revive options, anti-grief\/safe-teleport protections etc.<\/p>\n","protected":false},"featured_media":109869,"template":"","meta":{"_minecraft_slug":"netherexile","_minecraft_project_id":"tB9kGJOT","_minecraft_author":"cev-api","_minecraft_license":"GPL-3.0-only","_minecraft_downloads":31,"_minecraft_follows":0,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"netherexile.zip","_minecraft_size_bytes":50543,"_minecraft_version_count":1,"_minecraft_updated_at":"2026-05-15T22:01:08.018485Z","_minecraft_date_created":"2026-02-12T01:24:10.230958Z","_minecraft_date_modified":"2026-04-17T09:29:47.824388Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/netherexile","_minecraft_icon_attachment_id":109869,"_minecraft_imported_at":"2026-06-06T10:58:58+00:00","_minecraft_import_hash":"7cc35f923c37bc14229687cf6966854a","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[89,127],"mod_loader":[132],"minecraft_version":[62,37,40,41,73,74,38,78,79,80,81,82],"class_list":["post-109868","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-game-mechanics","mod_category-paper","mod_loader-paper","minecraft_version-1-21","minecraft_version-1-21-1","minecraft_version-1-21-10","minecraft_version-1-21-11","minecraft_version-1-21-2","minecraft_version-1-21-3","minecraft_version-1-21-4","minecraft_version-1-21-5","minecraft_version-1-21-6","minecraft_version-1-21-7","minecraft_version-1-21-8","minecraft_version-1-21-9"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>NetherExile - Minecraft<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vpesports.com\/minecraft\/mods\/netherexile\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"NetherExile - Minecraft\" \/>\n<meta property=\"og:description\" content=\"Exile players to the Nether on death by creating a lodestone\/head marker at their death spot and blocking Nether escape until they\u2019re revived. 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