{"id":109152,"date":"2026-06-06T13:04:43","date_gmt":"2026-06-06T10:04:43","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/nbtrecipes\/"},"modified":"2026-06-06T13:04:43","modified_gmt":"2026-06-06T10:04:43","slug":"nbtrecipes","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/nbtrecipes\/","title":{"rendered":"NBTRecipes"},"content":{"rendered":"<p># NBTRecipes<\/p>\n<p>#### A very simple plugin to add recipes that use NBT data.<\/p>\n<p>## Description<\/p>\n<p>Plugin designed to simplify creation of custom recipes, without the need writing any code or touching datapacks.<br \/>\nYou can attach common data (amount, name, lore) as well as NBT tags to items processed by the recipes.<br \/>\nFormat is very similar to the one used by datapacks.<\/p>\n<p>## Usage<br \/>\nYou can place your recipes inside the `recipes` folder in the plugin folder.<br \/>\nIf you want to organize your recipes in subfolders you can do it, the plugin will search for recipes in every subfolder of the `recipes` folder.<br \/>\nThe plugin will automatically load all the recipes in the subfolders and add their relative path to the recipe namespaced key.<\/p>\n<p>To create a recipe just create a text file with the `.json` extension and put it in the `recipes` folder.<br \/>\nEdit the file with your favorite text editor and put the recipe in it as shown in the examples below.<\/p>\n<p>### Config<br \/>\nIn the config you can change the namespace of your recipes and all the messages of the plugin.<br \/>\nThe namespace can only contain the following characters: `a-z`, `0-9`, `_`, `-`, `\/`.<\/p>\n<p><\/p>\n<p>### Commands<br \/>\n* `\/nbtrecipes reload` &#8211; Reloads the recipes and the config file.<br \/>\n  * `nbtr.command` Permission needed to use the command.<br \/>\n* `\/nbtrecipes list` &#8211; Lists all the recipes added by this plugin.<br \/>\n  * `nbtr.command` Permission needed to use the command.<\/p>\n<p><\/p>\n<p>## Examples<br \/>\nExamples and more detailed description of plugin components.<\/p>\n<p><\/p>\n<p>### Item<br \/>\nThis is an object that represents an item in the recipes, it can be used as an ingredient or as a result. Majority of fields are optional, in fact, the only one needed is the `material`.<\/p>\n<p>When only `material` field is defined, and no other items within the choice requires any metadata (name, lore, nbt), items in the recipe are matched by material.<\/p>\n<p>*See below examples for more details.*<\/p>\n<p><\/p>\n<p>### Discover Trigger<br \/>\nRecipe trigger can make any recipe to be discoverable by players, by picking up an item.<br \/>\nField `discover` is optional and if not specified, recipe will be discovered and visible by default.<\/p>\n<p>*See below examples for more details.*<\/p>\n<p><\/p>\n<p>### Shaped Recipe<br \/>\nShaped recipe applies to crafting table and inventory crafting.<\/p>\n<details>\n<summary><b>Click here to expand\/collapse JSON example.<\/b><\/summary>\n<p>&#8220;`json5<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;crafting_shaped&#8221;,<br \/>\n  \/\/ Crafting pattern. Array must consist of either:<br \/>\n  \/\/ &#8211; two, two-character elements reflecting an inventory crafting grid.<br \/>\n  \/\/ &#8211; three, three-character elements reflecting a crafting table grid.<br \/>\n  &#8220;pattern&#8221;: [<br \/>\n    &#8221;  D&#8221;,<br \/>\n    &#8221; D &#8220;,<br \/>\n    &#8220;S  &#8221;<br \/>\n  ],<br \/>\n  \/\/ Key to the pattern.<br \/>\n  &#8220;key&#8221;: {<br \/>\n    &#8220;S&#8221;: [<br \/>\n      \/\/ Multiple item choices can be specified for one ingredient.<br \/>\n      \/\/ In case metadata (name\/lore\/nbt) is attached to an item, all choices are matched as EXACT.<br \/>\n      { &#8220;material&#8221;: &#8220;stick&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;blaze_rod&#8221; }<br \/>\n    ],<br \/>\n    \/\/<br \/>\n    &#8220;D&#8221;: { &#8220;material&#8221;: &#8220;diamond&#8221; }<br \/>\n  },<br \/>\n  \/\/ Recipe result.<br \/>\n  &#8220;result&#8221;: {<br \/>\n    &#8220;material&#8221;: &#8220;diamond_sword&#8221;,<br \/>\n    &#8220;amount&#8221;: 1,<br \/>\n    &#8220;name&#8221;: &#8220;Diagonally Crafted Diamond Sword&#8221;,<br \/>\n    &#8220;lore&#8221;: [<br \/>\n      &#8220;As the name suggests&#8230;&#8221;<br \/>\n    ],<br \/>\n    &#8220;nbt&#8221;: &#8220;{CustomModelData: 2}&#8221;<br \/>\n  },<br \/>\n  \/\/ Recipe discover trigger. Optional.<br \/>\n  &#8220;discover&#8221;: {<br \/>\n    \/\/ Items to be picked-up before this recipe is &#8220;discovered&#8221; by the player.<br \/>\n    &#8220;items&#8221;: [<br \/>\n      { &#8220;material&#8221;: &#8220;diamond&#8221; }<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Field `discover` is optional.<\/p>\n<\/details>\n<p><\/p>\n<p>### Shapeless Recipe<br \/>\nShapeless recipe applies to crafting table and inventory crafting.<\/p>\n<details>\n<summary><b>Click here to expand\/collapse JSON example.<\/b><\/summary>\n<p>&#8220;`json5<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;crafting_shapeless&#8221;,<br \/>\n  \/\/ Crafting ingredients.<br \/>\n  &#8220;ingredients&#8221;: [<br \/>\n    \/\/ Multiple item choices can be specified for one ingredient.<br \/>\n    \/\/ In case metadata (name\/lore\/nbt) is attached to an item, all choices are matched as EXACT.<br \/>\n    [<br \/>\n      { &#8220;material&#8221;: &#8220;oak_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;spruce_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;birch_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;jungle_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;acacia_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;dark_oak_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;mangrove_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;cherry_log&#8221; }<br \/>\n    ],<br \/>\n    { &#8220;material&#8221;: &#8220;flint_and_steel&#8221; }<br \/>\n  ],<br \/>\n  \/\/ Recipe result.<br \/>\n  &#8220;result&#8221;: { &#8220;material&#8221;: &#8220;charcoal&#8221; },<br \/>\n  \/\/ Recipe discover trigger. Optional.<br \/>\n  &#8220;discover&#8221;: {<br \/>\n    \/\/ Items to be picked-up before this recipe is &#8220;discovered&#8221; by the player.<br \/>\n    &#8220;items&#8221;: [<br \/>\n      { &#8220;material&#8221;: &#8220;oak_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;spruce_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;birch_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;jungle_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;acacia_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;dark_oak_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;mangrove_log&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;cherry_log&#8221; }<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>Field `discover` is optional.<\/p>\n<\/details>\n<p><\/p>\n<p>### Smelting Recipes<br \/>\nSmelting recipes can be applied to regular furnace, blast furnace, smoker or campfire.<\/p>\n<details>\n<summary><b>Click here to expand\/collapse JSON example.<\/b><\/summary>\n<p>&#8220;`json5<br \/>\n{<br \/>\n  \/\/ Recipe type. For furnace recipes you can use one of: [SMELTING, BLASTING, SMOKING, CAMPFIRE_COOKING]<br \/>\n  &#8220;type&#8221;: &#8220;smelting&#8221;,<br \/>\n  \/\/ Furnace input.<br \/>\n  &#8220;input&#8221;: [<br \/>\n    \/\/ Multiple item choices can be specified for one ingredient.<br \/>\n    \/\/ In case metadata (name\/lore\/nbt) is attached to an item, all choices are matched as EXACT.<br \/>\n    { &#8220;material&#8221;: &#8220;diamond_helmet&#8221; },<br \/>\n    { &#8220;material&#8221;: &#8220;diamond_chestplate&#8221; },<br \/>\n    { &#8220;material&#8221;: &#8220;diamond_leggings&#8221; },<br \/>\n    { &#8220;material&#8221;: &#8220;diamond_boots&#8221; }<br \/>\n  ],<br \/>\n  \/\/ Recipe result.<br \/>\n  &#8220;result&#8221;: { &#8220;material&#8221;: &#8220;diamond&#8221; },<br \/>\n  \/\/ Experience to award player after taking smelting result. Optional.<br \/>\n  &#8220;experience&#8221;: 0.7,<br \/>\n  \/\/ Time it takes to cook this recipe. Measured in ticks. Optional.<br \/>\n  &#8220;cooking_time&#8221;: 200,<br \/>\n  \/\/ Recipe discover trigger. Optional.<br \/>\n  &#8220;discover&#8221;: {<br \/>\n    \/\/ Items to be picked-up before this recipe is &#8220;discovered&#8221; by the player.<br \/>\n    &#8220;items&#8221;: [<br \/>\n      { &#8220;material&#8221;: &#8220;diamond_helmet&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;diamond_chestplate&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;diamond_leggings&#8221; },<br \/>\n      { &#8220;material&#8221;: &#8220;diamond_boots&#8221; }<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<br \/>\nAll furnace recipe types follow the same schema.<br \/>\n&#8211; `smelting` &#8211; recipe for regular furnace.<br \/>\n&#8211; `blasting` &#8211; recipe for blast furnace.<br \/>\n&#8211; `smoking` &#8211; recipe for smoker.<br \/>\n&#8211; `campfire_cooking` &#8211; recipe for campfire.<\/p>\n<p>Fields `experience`, `cooking_time` and `discover` are optional.<\/p>\n<\/details>\n<p><\/p>\n<p>### Smithing Recipe<br \/>\nSmithing recipe applies to smithing table.<\/p>\n<details>\n<summary><b>Click here to expand\/collapse JSON example.<\/b><\/summary>\n<p>&#8220;`json5<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;smithing&#8221;,<br \/>\n  \/\/ Base item, you can think of it as an item which upgrades (could) be applied to. More than one item choice can be specified.<br \/>\n  &#8220;base&#8221;: { &#8220;material&#8221;: &#8220;iron_pickaxe&#8221; },<br \/>\n  \/\/ Template item, you can think of it as an upgrade which is applied to the base item. More than one item choice can be specified.<br \/>\n  \/\/ This field works only when running 1.20 or higher.<br \/>\n  &#8220;template&#8221;: { &#8220;material&#8221;: &#8220;air&#8221; },<br \/>\n  \/\/ Addition item. For vanilla recipes, it&#8217;s usually a trim material. More than one item choice can be specified.<br \/>\n  &#8220;addition&#8221;: { &#8220;material&#8221;: &#8220;diamond&#8221; },<br \/>\n  \/\/ Recipe result. Metadata is not supported as it&#8217;s copied directly from the base item.<br \/>\n  &#8220;result&#8221;: { &#8220;material&#8221;: &#8220;diamond_pickaxe&#8221; },<br \/>\n  \/\/ Recipe discover trigger. Optional.<br \/>\n  &#8220;discover&#8221;: {<br \/>\n    \/\/ Items to be picked-up before this recipe is &#8220;discovered&#8221; by the player.<br \/>\n    &#8220;items&#8221;: [<br \/>\n      { &#8220;material&#8221;: &#8220;iron_pickaxe&#8221; }<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;` <\/p>\n<p>Metadata (name, lore, nbt) is not supported for result items, as it&#8217;s copied directly from the base item.<\/p>\n<p>Field `discover` is optional.<\/p>\n<\/details>\n<p><\/p>\n<p>## Contributing<\/p>\n<p>To contribute to this repository just fork this repository make your changes or add your code and make a pull request.<br \/>\nIf you find an error or a bug you can open an issue here.<\/p>\n<p><\/p>\n<p>## License<\/p>\n<p>NBTRecipes is released under &#8220;The 3-Clause BSD License&#8221;. You can find a copy here.es\/blob\/master\/LICENSE).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A very simple plugin to add recipes that use NBT data<\/p>\n","protected":false},"featured_media":109153,"template":"","meta":{"_minecraft_slug":"nbtrecipes","_minecraft_project_id":"X5ARGXUx","_minecraft_author":"LoreSchaeffer","_minecraft_license":"BSD-3-Clause","_minecraft_downloads":1280,"_minecraft_follows":10,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"nbtrecipes.zip","_minecraft_size_bytes":28913245,"_minecraft_version_count":8,"_minecraft_updated_at":"2026-05-16T07:43:52.174048Z","_minecraft_date_created":"2023-01-05T22:20:32.836279Z","_minecraft_date_modified":"2023-11-01T15:17:26.960307Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/nbtrecipes","_minecraft_icon_attachment_id":109153,"_minecraft_imported_at":"2026-06-06T10:04:44+00:00","_minecraft_import_hash":"228aefcb37af321d93228d66b6149297","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[124,125,89,127,128,129,92],"mod_loader":[130,131,132,133,134],"minecraft_version":[49,50,51,52,53,54,55,56,57,58,845,846,847,848,849,59,36,60],"class_list":["post-109152","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-bukkit","mod_category-folia","mod_category-game-mechanics","mod_category-paper","mod_category-purpur","mod_category-spigot","mod_category-utility","mod_loader-bukkit","mod_loader-folia","mod_loader-paper","mod_loader-purpur","mod_loader-spigot","minecraft_version-1-17","minecraft_version-1-17-1","minecraft_version-1-18","minecraft_version-1-18-1","minecraft_version-1-18-2","minecraft_version-1-19","minecraft_version-1-19-1","minecraft_version-1-19-2","minecraft_version-1-19-3","minecraft_version-1-19-4","minecraft_version-1-2-1","minecraft_version-1-2-2","minecraft_version-1-2-3","minecraft_version-1-2-4","minecraft_version-1-2-5","minecraft_version-1-20","minecraft_version-1-20-1","minecraft_version-1-20-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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