{"id":108508,"date":"2026-06-06T09:38:09","date_gmt":"2026-06-06T06:38:09","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/nadir\/"},"modified":"2026-06-06T09:38:09","modified_gmt":"2026-06-06T06:38:09","slug":"nadir","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/nadir\/","title":{"rendered":"Nadir"},"content":{"rendered":"<p>![Nadir](https:\/\/i.imgur.com\/U0yrgV2.png)<\/p>\n<p><\/p>\n<p>&#8212;&#8212;-<\/p>\n<p>![Discord](https:\/\/discord.gg\/kohara)<br \/>\n![Forks](https:\/\/github.com\/kohy-creates\/Nadir\/members)<br \/>\n![Stars](https:\/\/github.com\/kohy-creates\/Nadir\/stargazers)<br \/>\n![Code Size](https:\/\/github.com\/kohy-creates\/Nadir)<\/p>\n<p>### Current version for: ![List](https:\/\/img.shields.io\/modrinth\/game-versions\/Ifo6hVSZ?style=for-the-badge&#038;label=%20&#038;color=white)<\/p>\n<p>&#8212;&#8212;-<\/p>\n<p>![Bisect Hosting](https:\/\/bisecthosting.com\/kohara)<\/p>\n<p>&#8212;&#8212;-<\/p>\n<p><\/p>\n<p>Inspired by the Apotheosis mod, **Nadir** aims to **reinvent the enchanting system** by making it more immersive and customizable outside of just adding more Bookshelves.<\/p>\n<p>Nadir also **rebalances** most of Minecraft&#8217;s enchantments and adds some new ones as well.<\/p>\n<p>## Enchanting Table<\/p>\n<p>Enchanting has been replaced with a GUI-less system. Right clicking on a newly placed Enchanting Table will bring up a new menu where you can select whether to enchant items or dismantle the Table. Only the Table&#8217;s owner can dismantle the Table in order to improve compatibility with claim plugins on some Multiplayer servers.<\/p>\n<p>While in the enchanting mode, **4 new variables**, all of which affect the outcome, will be displayed at the top of the menu, those being **Eterna**, **Quanta**, **Arcana** and **Rectification** respectively.<\/p>\n<details>\n<summary>Variables<\/summary>\n<p>**\u26a1 Eterna** &#8211; raw enchanting power, increases enchanting level<br \/>\n> **Example:** 15 Eterna allows for enchanting at level 30, while 30 allows for enchanting at level 60<br \/>\n><br \/>\n> **Max value:** 30<\/p>\n<p>**\ud83d\udd25 Quanta** &#8211; chaos, amplifies the enchanting level by +- half of its value<br \/>\n> **Example:** 50 Quanta would mean that its amplification potential ranges from `-25% ~ +25%`<br \/>\n><br \/>\n> **Max value:** 100%<\/p>\n<p>**\ud83e\uddea Arcana** &#8211; secondary power, gives a chance to roll enchantments twice<br \/>\n> **Example:** 25 Arcana gives a 25% chance to roll enchantments twice<br \/>\n><br \/>\n> **Max value:** 100%<\/p>\n<p>**\u262f\ufe0f Rectification** &#8211; zen, decreases Quanta&#8217;s reduction potential<br \/>\n> **Example:** 100 Quanta and 50 Rectification would mean that Quanta&#8217;s amplification potential ranges from `-25% ~ +50%` *(`-(100 \/ 2 * 0.5) ~ +(100 \/2)`)*<br \/>\n><br \/>\n> **Max value:** 100%<\/p>\n<\/details>\n<p>Adding different blocks to an enchanting setup can increase either of those 4 values. Or sometimes multiple variables at the same time!<\/p>\n<details>\n<summary>Blocks that amplify enchanting variables<\/summary>\n<details>\n<summary>\u26a1 Eterna<\/summary>\n<p>&#8211; **Bookshelf**, **Chiseled Bookshelf**, **Lectern** &#8211; +1 *(max +15)*<br \/>\n&#8211; **Ender Dragon Head** &#8211; +5 *(doesn&#8217;t stack)*<br \/>\n&#8211; **Sculk** &#8211; +1 *(max +5)*<br \/>\n&#8211; **Conduit** &#8211; +5 *(doesn&#8217;t stack)*<\/p>\n<\/details>\n<details>\n<summary>\ud83d\udd25 Quanta<\/summary>\n<p>&#8211; **Dragon Head** &#8211; 12% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Wither Skeleton Skull** &#8211; 8%<br \/>\n&#8211; **Other Mob Heads** &#8211; 5%<br \/>\n&#8211; **Sculk Catalyst** &#8211; 4% *(stacks twice)*<br \/>\n&#8211; **Sculk Shrieker** &#8211; 10% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Soul Torch\/Lantern** &#8211; 2%<br \/>\n&#8211; **Potted Wither Rose** &#8211; 4%<br \/>\n&#8211; **Ancient Debris** &#8211; 7%<br \/>\n&#8211; **Soul Sand** &#8211; 5%<br \/>\n&#8211; **Potted Torchflower** &#8211; 3%<\/p>\n<\/details>\n<details>\n<summary>\ud83e\uddea Arcana<\/summary>\n<p>&#8211; **All Candles** &#8211; 1% per candle in a stack<br \/>\n&#8211; **Dragon Head** &#8211; 5% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Dragon Egg** &#8211; 25% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Brewing Stand** &#8211; 6%<br \/>\n&#8211; **Heavy Core** &#8211; 7%<br \/>\n&#8211; **Beacon** &#8211; 10% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Conduit** &#8211; 12% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Prismarine Blocks** &#8211; 1%<br \/>\n&#8211; **Ancient Debris** &#8211; 2%<\/p>\n<\/details>\n<details>\n<summary>\u262f\ufe0f Rectification<\/summary>\n<p>&#8211; **Amethyst Buds\/Clusters** &#8211; +1%, +2%, +3% and +4% respectively for each growth stage<br \/>\n&#8211; **Amethyst Block** &#8211; +4%<br \/>\n&#8211; **Honeycomb Block** &#8211; +8%<br \/>\n&#8211; **Dragon Egg** &#8211; +15% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Beacon** &#8211; +15% *(doesn&#8217;t stack)*<br \/>\n&#8211; **Heavy Core** &#8211; +10%<br \/>\n&#8211; **All Prismarine Blocks** &#8211; +5%<\/p>\n<\/details>\n<details>\n<summary>Other<\/summary>\n<p>&#8211; **Dragon Egg** &#8211; gives a chance to roll treasure enchantments, chance scales with Arcana at a 1:1 ratio *(e.g. 54 Arcana = 54% chance)*. Careful though, as curses are also classified as treasure enchantments!<br \/>\n&#8211; **Lectern** &#8211; put in a Written Book to set the Table&#8217;s name to whatever is in its title<\/p>\n<\/details>\n<\/details>\n<p>In order to enchant an item, drop it on top of the Enchanting Table while in the enchanting mode and then add 1 &#8211; 3 Lapis Lazuli. After everything is prepared, right-click the `Enchant` button to consume all Lapis and enchant the item. You can always withdraw your item from the Enchanting Table by right-clicking it. Same applies to the inserted Lapis, which is now also displayed orbiting around the Table.<\/p>\n<p>Enchanting Table block detection range has been extended upwards by 1 block to accommodate for requiring more blocks to work to its fullest potential.<\/p>\n<p>Whenever you place your first Enchanting Table, you will receive **Ars Arcana** &#8211; Nadir&#8217;s guide to the new and reworked enchanting. It can be used if you don&#8217;t want to come back to this page every 20 seconds to check what does what.<\/p>\n<p>New enchanting system can be disabled by doing<br \/>\n&#8220;`ts<br \/>\n\/scoreboard players set #nadir.config nadir.config.enable_new_enchanting 0<br \/>\n&#8220;`<br \/>\nand re-enabled by **setting the score back to 1**.<\/p>\n<p>## Enchantments<\/p>\n<p>Nadir adds a lot of new enchantments, but also changes or rebalances most of vanilla enchantments.<\/p>\n<p>Additionaly, some changes general changes have been made. All treasure enchantments now have golden names and Villagers will no longer sell cursed books. A lot of enchantments have also gained ambient particle effects to indicate that they are present and working.<\/p>\n<details>\n<summary>Changes to vanilla enchantments<\/summary>\n<p>&#8211; \u2694\ufe0f **Sharpness** &#8211; can be applied to Tridents and Maces.<br \/>\n&#8211; \u2694\ufe0f **Smite, Bane of Arthropods** &#8211; stack with Sharpness and each other, changed damage increase to `+10% * (level + 1)` *(total of +60% at level V)*. Both enchantments can be applied to Tridents and Maces.<br \/>\n&#8211; \u2694\ufe0f **Knockback** &#8211; reduced knockback by 33%.<br \/>\n&#8211; \u2694\ufe0f **Sweeping Edge** &#8211; reduced enchantment efficiency.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Protection** &#8211; reduced base damage reduction per level from +4% to +2.5% and increased max level from IV to V.<br \/>\n> This means that maximum damage reduction is now 50% with full Protection V armor, while in vanilla it is 64% with full Protection IV.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Blast Protection, Projectile Protection, Fire Protection** &#8211; now stack with all Protection enchantments, but provide a much smaller bonus to damage reduction *(+3% per piece compared to +8% in vanilla)*.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Fire Protection** &#8211; changed burn time decrease to `-10% + 5% * level`, stacking multiplicatively with other pieces instead of additively.<br \/>\n&#8211; \ud83d\udee1\ufe0f **Blast Protection** &#8211; reduced explosion knockback resistance to 5% per level.<br \/>\n> This means that each specialized Protection enchantment can provide an extra 48% damage reduction against a given damage type.<br \/>\n&#8211; \ud83c\udf43 **Feather Falling** &#8211; reworked to reduce taken fall damage by `5% * (level + 1)` and increase safe fall distance by `1 + level * 2` blocks.<br \/>\n&#8211; \ud83d\udd28 **Unbreaking** &#8211; slighlty nerfed Ubreaking on tools and buffed the effect on armor. Unbreaking now also scales to level V.<\/p>\n<details>\n<summary>New Unbreaking values<\/summary>\n<p>Chance to not damage the enchanted item:<br \/>\n&#8211; Tools:<br \/>\n  &#8211; Old: `level \/ level + 1`<br \/>\n  &#8211; New: `level \/ level + 2`<br \/>\n&#8211; Armor:<br \/>\n  &#8211; Old: `level * 2 \/ level * 5 + 5`<br \/>\n  &#8211; New: `level * 2 \/ level * 4 + 4`<\/p>\n<\/details>\n<p>&#8211; \ud83d\udd28 **Mending** &#8211; no longer a treasure enchantment, can be found in Enchanting Table. Has IV max levels, with level IV being the same as Mending in Vanilla. It&#8217;s also a lot easier to get in the Enchanting Table than other enchantments, only requiring a minimum level of 5. However, it&#8217;s rarity is rather low when there are a lot of enchantments to pick from and higher levels of Mending are far less common compared to other enchantments.<br \/>\n&#8211; \ud83c\udff9 **Power** &#8211; can be applied to Crossbows. Reduced extra damage<br \/>\n> I can&#8217;t say the exact values due to how Arrow damage is calculated, but during my test, Power V arrow damage was reduced from 20 in vanilla to ~13.<br \/>\n&#8211; \ud83c\udff9 **Multishot** &#8211; now a treasure enchantment and can be applied to Bows. Arrows are shot in a little bit of a spread rather than at strictly pre-defined angles.<br \/>\n&#8211; \ud83c\udff9 **Piercing** &#8211; can be applied to Bows.<br \/>\n&#8211; \ud83c\udff9 **Flame** &#8211; can be applied to Crossbows.<br \/>\n&#8211; \ud83c\udff9 **Punch** &#8211; can be applied to Crossbows. Reduced knockback by 33%.<br \/>\n&#8211; \ud83c\udff9 **Infinity** &#8211; now stacks with Mending, has III levels in total and conserves all types of Arrows. Now has a `12% * (level + 1)` chance to save ammunition rather than always doing so.<br \/>\n&#8211; \ud83c\udff9 **Quick Charge** &#8211; reduced efficiency from `25% * level` to `10% * (level + 1)`<br \/>\n&#8211; \ud83d\udd25 **Fire Aspect** &#8211; now has IV levels in total, each level increases burn duration by 2 seconds.<br \/>\n&#8211; \ud83c\udfa3 **Lure, Luck of The Sea** &#8211; both enchaments have an extra level *(new max is IV)* and are easier to get from a lower-level Enchanting Table, but at the same time it is harder to get them in their higher levels.<br \/>\n&#8211; \ud83d\udd31 **Impaling** &#8211; reworked to apply against any mob that is wet *(AKA standing in water or rain)*, reduced damage increase from `2.5 * level` to `+10% * (lvl + 1)`.<br \/>\n&#8211; \ud83d\udd31 **Loyalty** &#8211; Tridents return 25% faster.<br \/>\n&#8211; \ud83d\udd31 **Riptide** &#8211; higher levels of Riptide are less common in the Enchanting Table.<br \/>\n&#8211; \u26cf\ufe0f **Silk Touch** &#8211; reduced minimum level requried for it to appear in the Enchanting Table.<br \/>\n&#8211; \ud83c\udf39 **Thorns** &#8211; reworked to scale better with levels.<\/p>\n<details>\n<summary>Thorns rework<\/summary>\n<p>&#8211; \ud83d\udd34 Now exclusively a Chestplate enchantment *(since it doesn&#8217;t stack well with other armor pieces)*.<br \/>\n&#8211; \ud83d\udfe1 Changed damage from `1 ~ 5` to `(level) ~ (level + 2)`.<br \/>\n&#8211; \ud83d\udfe2 Increased trigger chance from `level * 15%` to `20% + level * 15%`.<br \/>\n&#8211; \ud83d\udfe2 No longer decreases armor durability when reflecting damage.<br \/>\n&#8212;&#8212;<br \/>\n&#8211; **Vanilla Thorns trigger chance:**<br \/>\n  &#8211; **I:** 15% *(individual chance per each enchanted piece)*<br \/>\n  &#8211; **II:** 30%<br \/>\n  &#8211; **III:** 45%<br \/>\n&#8211; **Vanilla Thorns damage:**<br \/>\n  &#8211; 1 ~ 5 *(all levels)*<br \/>\n&#8211; **Nadir Thorns trigger chance:**<br \/>\n  &#8211; **I:** 35% *(+20%)*<br \/>\n  &#8211; **II:** 50% *(+20%)*<br \/>\n  &#8211; **III:** 65% *(+20%)*<br \/>\n&#8211; **Nadir Thorns damage:**<br \/>\n  &#8211; **I:** 1 ~ 3 *(-2 max damage)*<br \/>\n  &#8211; **II:** 2 ~ 4 *(+1 min damage, -1 max damage)*<br \/>\n  &#8211; **III:** 3 ~ 5 *(+2 min damage)*<\/p>\n<\/details>\n<p>&#8211; \ud83d\udca6 **Depth Strider** &#8211; reduced efficiency from `33.4% * level` to `20% * level` and now has IV total levels instead of III.<br \/>\n&#8211; \ud83c\udf40 **Looting** &#8211; now works on Tridents, Axes and Maces.<br \/>\n&#8211; \u26a1 **Channeling** &#8211; can be applied to Maces, creating lightning bolts on smash attacks during a thunder. Also provides immunity to electric damage while held.<br \/>\n&#8211; \ud83d\udca8 **Breach** &#8211; can be applied to Axes. Reduced efficiency, from `15% * level` armor penetration to `7.5% * (level + 1)` Keep in mind that it is still mutually exclusive with ANY damage-increasing enchantments.<br \/>\n&#8211; \ud83d\udca8 **Density** &#8211; reduced max level from V to III.<br \/>\n&#8211; \ud83d\udca8 **Wind Burst** &#8211; reduced efficiency on all levels and level scaling.<\/p>\n<\/details>\n<details>\n<summary>New enchantments<\/summary>\n<p>**General:**<br \/>\n&#8211; \ud83c\udf40 **Lucky** [TREASURE] &#8211; increases player&#8217;s luck while held. Only appliable to tools, ranged and melee weapons.<br \/>\n&#8211; \ud83d\udc36 **Familiarity** &#8211; prevents hurting tamed animals *(Cats, Dogs, etc.)*. Only appliable to ranged and melee weapons.<br \/>\n&#8211; \u26d3 **Soulbind** &#8211; saves the item on death and returns it to player after respawning. Can be applied to pretty much anything. Incompatible with Curse of Vanishing.<\/p>\n<p>**Curses:**<br \/>\n&#8211; \ud83d\udd25 **Curse of Anti-Entropy** [Armor] &#8211; sets the attacker on fire, but applies strong slowness to the wearer.<br \/>\n&#8211; \ud83e\udd4c **Curse of Bulk** [Armor] &#8211; increases the amount of provided armor points by 1, but decreases movement speed by 15%.<br \/>\n&#8211; \ud83e\udd4c **Curse of Enlargement** [Tools &#038; Melee weapons] &#8211; increases reach by 1.5, but reduces attack speed and mining speed by 40%.<br \/>\n&#8211; \ud83e\udd71 **Curse of Exhaustion** [Tools] &#8211; reduces mining speed by 25%.<br \/>\n&#8211; \ud83e\udd5b **Curse of Fragility** &#8211; 33% chance for an item to take double durability damage on use.<br \/>\n&#8211; \ud83d\udca5 **Curse of Recklessness** [Boots] &#8211; increases fall damage by 40%.<\/p>\n<p>**Weapon enchantments:**<br \/>\n&#8211; \u2694\ufe0f **Illager&#8217;s Bane** [IV] &#8211; increases damage against all Illagers by `+10% * (level + 1)`. Stacks with Sharpness and other specialized damage enchantments.<br \/>\n&#8211; \u2694\ufe0f **Swift Strike** [III] &#8211; increases attack speed by `5% + 4% * (level &#8211; 1)`. Incompatible with Sharpness.<br \/>\n&#8211; \ud83d\udd31 **Flow** [III] [Trident] &#8211; increases movement speed in water while held by `10% + 20% * level`.<br \/>\n&#8211; \ud83d\udd31 **Warp** [Trident] [TREASURE] &#8211; teleports its owner to hit blocks. Incompatible with Loyalty as it has built-in Loyalty III.<br \/>\n&#8211; \ud83d\udca8 **Zephyr** [III] [Mace] &#8211; killing a mob with a smash attack has a `33.4% * level` chance to give 1 Wind Charge.<br \/>\n&#8211; \ud83d\udca8 **Failsafe** [Mace] &#8211; reduces fall damage by 33% while held.<br \/>\n&#8211; \ud83c\udff9 **Sharpshooter** [Bows &#038; Crossbows] [TREASURE] &#8211; shot Arrows ignore gravity and travel in a straight line.<br \/>\n&#8211; \ud83c\udff9 **Endless Quiver** [Bows &#038; Crossbows] [TREASURE] &#8211; stronger variant of Infinity which ALWAYS saves shot arrows. Incompatible with Infinity itself.<br \/>\n&#8211; \ud83c\udf44 **Venomous** [IV] [Melee Weapons] &#8211; inflicts Poison on hit, increasing in potency with levels. Incompatible with Fire Aspect and Life Steal.<br \/>\n&#8211; \ud83d\udc97 **Life Steal** [II] [Melee Weapons] &#8211; slowly steals life from hit mobs *(4:5 heal to damage ratio)*. Incompatible with Fire Aspect and Venomous.<\/p>\n<p>**Tool enchantments:**<br \/>\n&#8211; \u26cf\ufe0f **Reach** [III] &#8211; increases tool reach by 1 block and then by 0.5 for every consecutive level.<\/p>\n<p>**Armor enchantments:**<br \/>\n&#8211; \ud83d\udee1\ufe0f **Magic Protection** [IV] &#8211; adds 3% damage reduction per level against magic-type damage. Stacks with all Protection variants.<br \/>\n&#8211; \ud83d\udca8 **Swiftfooted** [IV] [Boots] &#8211; increases movement speed by `5% + 2% * (level &#8211; 1)`<br \/>\n&#8211; \ud83d\udd25 **Magma Walker** [Boots] [TREASURE] &#8211; temporarily turns Lava beneath your feet into Obsidian.<br \/>\n&#8211; \ud83c\udf43 **Scholar** [IV] &#8211; increases dropped EXP by `10% + 5% * (level &#8211; 1)`. Stacks additively.<br \/>\n&#8211; \ud83e\uddd7\u200d\u2642\ufe0f **Grip** [III] [Boots] &#8211; increases knockback resistance by `15% + 10% * (level &#8211; 1)`.<br \/>\n&#8211; \ud83e\udd98 **Spring** [IV] [Boots] &#8211; increases jump height and safe fall distance. Incompatible with Feather Falling.<br \/>\n&#8211; \ud83d\udeb6\u200d\u2640\ufe0f **Step** [Boots] [TREASURE] &#8211; increases step height by 1, allowing for auto-stepping blocks without having to jump.<\/p>\n<\/details>\n<p>## Repair Cost<\/p>\n<p>By default, **Nadir keeps repair costs of all items at 0**. This means that while fusing enchantments, repairing items and performing other EXP-draining activities will still take just as many levels as it would normally do, **the item&#8217;s repair cost won&#8217;t increment**, meaning that it won&#8217;t snowball into values too high for players to handle *(AKA `Too Expensive!`)*.<\/p>\n<p>This can be disabled by doing<br \/>\n&#8220;`ts<br \/>\n\/scoreboard players set #nadir.config nadir.config.remove_repair_cost 0<br \/>\n&#8220;`<br \/>\nand re-enabled by **setting the score back to 1**.<\/p>\n<p>## Other<\/p>\n<p>A lot of mobility and damage-reducing enchantments can be applied to Horse and Wolf armor. The list is as follows:<br \/>\n&#8211; All Protection variants *(Horse)*<br \/>\n> They are also 4x as efficient on a Horse Armor than they are normally to accommodate for there being only 1 piece.<br \/>\n&#8211; Mending, Unbreaking *(Wolf)*<br \/>\n&#8211; Depth Strider<br \/>\n&#8211; Frost Walker<br \/>\n&#8211; Respiration<br \/>\n&#8211; Grip<br \/>\n&#8211; Swiftfooted<br \/>\n&#8211; Step<br \/>\n&#8211; Spring<br \/>\n&#8211; Thorns<br \/>\n&#8211; Feather Falling<br \/>\n&#8211; Soul Speed<\/p>\n<p>## Compatibility<\/p>\n<p>Nadir **should be compatible with most enchantment datapacks**. Just make sure that **Nadir loads first** in order for everything to work properly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Complete rework and overhaul of both enchantments and enchanting.<\/p>\n","protected":false},"featured_media":108509,"template":"","meta":{"_minecraft_slug":"nadir","_minecraft_project_id":"Ifo6hVSZ","_minecraft_author":"kohara","_minecraft_license":"LicenseRef-All-Rights-Reserved","_minecraft_downloads":3051,"_minecraft_follows":54,"_minecraft_client_side":"unsupported","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"nadir.zip","_minecraft_size_bytes":448286,"_minecraft_version_count":6,"_minecraft_updated_at":"2026-05-16T02:33:45.784476Z","_minecraft_date_created":"2024-06-19T22:46:53.985085Z","_minecraft_date_modified":"2024-07-15T13:07:56.545954Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/nadir","_minecraft_icon_attachment_id":108509,"_minecraft_imported_at":"2026-06-06T06:38:10+00:00","_minecraft_import_hash":"75ddbeb41886bd6aa82018b0d5be318b","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[84,88,97,104,89,122,98,92],"mod_loader":[86,99,106,100],"minecraft_version":[62],"class_list":["post-108508","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-datapack","mod_category-equipment","mod_category-fabric","mod_category-forge","mod_category-game-mechanics","mod_category-magic","mod_category-quilt","mod_category-utility","mod_loader-datapack","mod_loader-fabric","mod_loader-forge","mod_loader-quilt","minecraft_version-1-21"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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