{"id":105718,"date":"2026-06-06T05:21:10","date_gmt":"2026-06-06T02:21:10","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/more-potion-effects\/"},"modified":"2026-06-06T05:21:10","modified_gmt":"2026-06-06T02:21:10","slug":"more-potion-effects","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/more-potion-effects\/","title":{"rendered":"More Potion Effects"},"content":{"rendered":"<p># The effects of the added potions are as follows:<br \/>\n![effect list](https:\/\/cdn.modrinth.com\/data\/cached_images\/f68c7d01104bbd61e88ab796eec605a1f225f977.png)<br \/>\n# Mod Overview<br \/>\nThis mod adds rich new status effects and related enchantments to Minecraft, expands potion brewing mechanics, and supports full custom configuration.<br \/>\n# Potion Effects<br \/>\n### Positive Effects<br \/>\n1. \u751f\u547d\u9759\u6b62\uff08Static Life\uff09: All damage and healing effects are delayed until the effect ends;<br \/>\n1. \u575a\u76fe\uff08Solid Shield\uff09: Reduces damage from other entities by level;<br \/>\n1. \u9650\u4f24\uff08Injury Limitation\uff09: Caps incoming damage at a percentage of maximum health (scales with level);<br \/>\n1. \u4e0d\u6b7b\uff08Immortal\uff09: Grants one revival per level upon fatal damage, restoring health and consuming one effect level;<br \/>\n1. \u514d\u75ab\uff08Immune\uff09: Grants resistance to negative effects per level; Level V negates all negative effects;<br \/>\n1. \u5438\u8840\uff08Leeching\uff09: Restores a percentage of health based on damage dealt;<br \/>\n1. \u8fd1\u6218\u9886\u57df\uff08Melee Domain\uff09: Expands an immunity zone around the player by level (configurable);<br \/>\n1. \u957f\u8ddd\uff08More Range\uff09: Increases attack range per level;<br \/>\n1. \u89e6\u53ca\uff08Touch\uff09: Increases mining reach per level;<br \/>\n1. \u771f\u4f24\uff08True Damage\uff09: Converts a portion of damage to armor-ignoring true damage per level;<br \/>\n1. \u81ea\u6108\uff08Self-Healing\uff09: Restores a percentage of current health based on level and health percentage;<br \/>\n1. \u98de\u884c\uff08Flight\uff09: Grants flight; speed increases with level;<br \/>\n1. \u4fee\u590d\uff08Repair\uff09: Periodically repairs equipped gear durability by level;<br \/>\n1. \u6d41\u8840\u62b5\u6297\uff08Bleeding Immunity\uff09: Counters or shortens bleeding effects; resists leeching;<br \/>\n1. \u7cbe\u51c6\uff08Accurate\uff09: Boosts ranged damage by a percentage per level;<br \/>\n1. \u5de8\u529b\uff08Huge Force\uff09: Increases melee damage by a percentage per level;<br \/>\n1. \u767e\u5206\u6bd4\u6062\u590d\uff08Percentage Recovery\uff09: Periodically restores a portion of maximum health by level;<br \/>\n1. \u9ad8\u8e0f\uff08Step Up\uff09: Increases automatic step height per level;<br \/>\n1. \u575a\u5b9a\uff08Firm\uff09: Boosts armor, armor toughness, and knockback resistance per level;<br \/>\n1. \u95ea\u907f\uff08Evasion\uff09: Increases dodge chance per level (configurable);<br \/>\n1. \u751f\u547d\u94fe\u63a5\uff08Injury Link\uff09: Reflects damage to nearby entities when injured;<br \/>\n1. \u5c60\u622e\uff08Slaughter\uff09: Deals increased damage to targets with lower remaining health;<br \/>\n1. \u76db\u5bb4\uff08Feast\uff09: Rapidly heals when hunger is high; consumes health to replenish hunger when low;<br \/>\n1. \u540c\u4f34\uff08Companion\uff09: Boosts attributes and restores health when nearby same-type entities die (limited uses);<br \/>\n1. \u4f4d\u683c\uff08Rank\uff09: Strengthens attributes against non-players and inflicts debuffs based on rank difference; grants buffs against players (spawn rules configurable);<br \/>\n1. \u9002\u5e94\u6027\uff08Adaptation\uff09: Extends post-damage invulnerability duration per level;<br \/>\n1. \u5e87\u62a4\uff08Asylum\uff09: Periodically grants Absorption Hearts; accumulates refresh time when hearts are full;<br \/>\n1. \u8fc7\u91cf\u6cbb\u7597\uff08Overdose Treatment\uff09: Converts excess healing into Absorption Hearts (capped);<br \/>\n1. \u9b54\u529b\u805a\u7126\uff08Magic Focus\uff09: Increases magic damage by a percentage per level;<br \/>\n1. \u9b54\u6cd5\u62a4\u76fe\uff08Magic Shield\uff09: Reduces magic damage by a percentage per level;<br \/>\n1. \u5f3a\u5fc3\uff08Strong Heart\uff09: Amplifies healing effects by a percentage per level;<br \/>\n1. \u56de\u54cd\u6253\u51fb\uff08Resonant Strike\uff09: Triggers a secondary attack of the same damage type on hit;<br \/>\n1. \u4e0d\u5c48\u610f\u5fd7\uff08Unyielding Willpower\uff09: Grants a chance to survive fatal damage and gain Absorption Hearts;<br \/>\n1. \u901f\u653b\uff08Fast Attack\uff09: Reduces the target\u2019s invulnerability ticks per level;<br \/>\n1. \u5ef6\u65f6\uff08Extension\uff09: Mode 1: Extends duration of newly applied effects; Mode 2: Prevents duration decay for specific effects per level (configurable);<br \/>\n1. \u4ea1\u547d\u4e4b\u503a\uff08Life Debt\uff09: Deals retaliation damage to the killer and inflicts a curse upon death;<br \/>\n1. \u8e0f\u7a7a\uff08Airstride\uff09: Generates invisible blocks beneath the player;<br \/>\n1. \u6548\u679c\u7a83\u53d6\uff08Effect Siphon\uff09: Steals a potion effect from the target on hit (max level = current effect level &#8211; 1);<br \/>\n1. \u590d\u7528\uff08Reuse\uff09: Stores active buffs as throwable potion bottles;<br \/>\n1. \u968f\u673a\u6b63\u9762\u6548\u679c\uff08Random Positive Effect\uff09: Grants a random positive effect;<br \/>\n1. \u533f\u8e2a\uff08Veiled Presence\uff09: Causes all entities to ignore the player unless attacked;<br \/>\n1. \u6e0a\u535a\uff08Erudite\uff09: Multiplies experience drops by effect level on kill;<br \/>\n1. \u66b4\u98df\uff08Gluttony\uff09: Accelerates eating and drinking speed;<br \/>\n1. \u5347\u7ea7\uff08Upgrade\uff09: Randomly upgrades lower-level effects when gaining new ones;<br \/>\n1. \u6316\u6398\u5f3a\u5316\uff08Enhanced Digging\uff09: Boosts mining speed and mining level simultaneously;<br \/>\n1. \u7206\u71c3\uff08Deflagration\uff09: Deals (remaining burn time (ticks)\/20) * level fire damage per tick; ends with explosion dealing remaining time (ticks) * level fire damage;<br \/>\n1. \u53cd\u5f39\uff08Recoil\uff09: Reflects the same damage type back to the attacker;<br \/>\n1. \u5feb\u901f\u62c9\u5f13\uff08Quick Draw\uff09: Increases bow-drawing speed.<br \/>\n2. \u8303\u56f4\u653b\u51fb (Attack AOE): Deals area-of-effect damage based on effect level and a specific percentage on attack;<br \/>\n3. \u6500\u722c ((Climbing)): Grants spider-like wall-climbing ability for the duration;<br \/>\n4. \u9547\u9759 (Calming): Prevents screen shaking when damaged and grants immunity to Fear effects of equal or lower level;<br \/>\n5. \u7a7f\u900f (Pierce): Allows fired arrows to pierce through additional entities based on the effect level;<br \/>\n6. \u751f\u547d\u8f6c\u5316 (Health Conversion): Restores health equal to (Damage * 20% * Level) after taking non-armor-piercing damage;<br \/>\n7. \u8ffd\u8e2a (Homing): Makes fired regular arrows track the nearest target;<br \/>\n8. \u52a8\u80fd (Kinetic): Adds damage based on the player\u2019s current movement speed when attacking; <\/p>\n<p>### Negative Effects<br \/>\n1. \u62a4\u7532\u7834\u88c2\uff08Armor Broken\uff09: Reduces armor value and toughness per level;<br \/>\n1. \u6d41\u8840\uff08Bleeding\uff09: Inflicts periodic physical damage per level;<br \/>\n1. \u6050\u60e7\uff08Fear\uff09: Cooldowns held items and drastically reduces damage dealt per level;<br \/>\n1. \u6e83\u529b\uff08Wane\uff09: Reduces attack damage;<br \/>\n1. \u8106\u5f31\uff08Fragile\uff09: Increases damage taken by a percentage per level;<br \/>\n1. \u7a92\u606f\uff08Suffocation\uff09: Drains oxygen per level;<br \/>\n1. \u5f31\u6548\u56de\u590d\uff08Weakening Recovery\uff09: Reduces healing effectiveness by a percentage per level; Level V blocks healing entirely;<br \/>\n1. \u8150\u8680\uff08Corrosion\uff09: Periodically degrades gear durability per level;<br \/>\n1. \u6c89\u91cd\uff08Heavy\uff09: Increases gravity and reduces movement speed per level;<br \/>\n1. \u5267\u6bd2\uff08Highly Toxic\uff09: Inflicts periodic armor-ignoring toxic damage per level;<br \/>\n1. \u4f24\u52bf\u7d2f\u79ef\uff08Injury Accumulation\uff09: Deals internal damage based on lost health and level (increases when injured);<br \/>\n1. \u4f24\u52bf\u7206\u53d1\uff08Injury Outburst\uff09: Explodes internal damage upon effect end (based on lost health and level);<br \/>\n1. \u5931\u51c6\uff08Misalignment\uff09: Reduces ranged damage by a percentage per level;<br \/>\n1. \u7981\u9522\uff08Imprison\uff09: Fully restricts movement and jumping;<br \/>\n1. \u75c5\u6bd2\uff08Virus\uff09: Inflicts damage and spreads infection; triggers same-level virus effects when infection maxes;<br \/>\n1. \u8bc5\u5492\uff08Curse\uff09: Applies multiple debuffs and prevents duration decay of other negative effects;<br \/>\n1. \u6df7\u4e71\uff08Confusion\uff09: Causes random teleportation per level;<br \/>\n1. \u8870\u53d8\uff08Decay\uff09: Reduces maximum health per second (restored after effect ends);<br \/>\n1. \u7834\u788e\u9b54\u6297\uff08Broken Magic Shield\uff09: Increases magic damage taken by a percentage per level;<br \/>\n1. \u9b54\u529b\u6291\u5236\uff08Magic Inhibition\uff09: Reduces magic damage dealt by a percentage per level;<br \/>\n1. \u9a71\u6563\uff08Dispel\uff09: Lowers the level of all positive effects on the target;<br \/>\n1. \u968f\u673a\u8d1f\u9762\u6548\u679c\uff08Random Negative Effect\uff09: Inflicts a random negative effect.<br \/>\n2. \u4f17\u77e2\u4e4b\u7684 (Aggro): Attracts aggro from nearby entities;<br \/>\n3. \u6b7b\u4ea1 (Death): Deals damage related to effect level and max health when the duration ends. If the entity survives, it receives a higher level of the Death effect;<br \/>\n4. \u7a7a\u95f4\u951a\u5b9a (Spatial Anchor): Higher levels block more methods of teleportation;<br \/>\n5. \u836f\u6c34\u62ee\u6297 (Potion Antagonism): Reduces the duration of newly acquired effects to (0.5^Level). If this effect\u2019s level is greater than 3, the level of newly acquired effects is reduced by (Current Level &#8211; 2);<br \/>\n6. \u526f\u4f5c\u7528 (Side Effect): While active, acquiring a new positive effect also inflicts several negative effects (configurable, disabled by default);<br \/>\n7. \u9c7c\u80ba (Gills): Drains oxygen when out of water and restores oxygen when in water.<\/p>\n<p>### Neutral Effects<br \/>\n1. \u71c3\u547d\uff08Health Sacrifice\uff09: Loses health per second while boosting damage (scaling with duration and level);<br \/>\n1. \u8f7b\u88c5\u4e0a\u9635\uff08Lightly Loaded\uff09: Increases movement speed but reduces armor and damage resistance per level;<br \/>\n1. \u91cd\u7532\uff08Heavy Armor\uff09: Decreases movement speed but boosts armor and damage resistance per level;<br \/>\n1. \u8d4c\u5f92\uff08Gambler\uff09: Randomly doubles damage dealt\/taken (multiplier range scales with level and Luck stat);<br \/>\n1. \u71c3\u70e7\uff08Combustion\uff09: Sets the target on fire; duration shortens in water;<br \/>\n1. \u501f\u52bf\uff08Leverage\uff09: Converts movement speed into damage (and recoil damage) per level;<br \/>\n1. \u9501\u5b9a\uff08Lock\uff09: Prevents effect removal (except by duration decay);<br \/>\n1. \u968f\u673a\u6548\u679c\uff08Random Effect\uff09: Grants random effects (positive\/negative\/neutral; quantity scales with level).<br \/>\n2. \u69fd\u4f4d\u9501 (Slot Lock): Prevents dropping items while the effect is active.<\/p>\n<p># Enchantments<br \/>\n1. \u6d88\u6cd5\u4e4b\u5203\uff08Elimination Effect\uff09: Randomly removes a potion effect on hit;<br \/>\n1. \u60e9\u6cd5\u4e4b\u5203\uff08Potion Punisher\uff09: Deals bonus damage to targets with potion effects;<br \/>\n1. \u4e0d\u5c48\uff08Unyielding\uff09: Grants temporary Static Life on fatal damage;<br \/>\n1. \u788e\u7532\u4e4b\u5203\uff08Sunder Armor\uff09: Applies Armor Broken on hit with a chance;<br \/>\n1. \u5267\u6bd2\u4e4b\u5203\uff08Highly Toxic Blade\uff09: Applies Highly Toxic on hit with a chance;<br \/>\n1. \u8150\u8d25\u65bd\u52a0\uff08Infliction Corrosion\uff09: Applies Corrosion on hit with a chance;<br \/>\n1. \u6291\u7597\uff08Inhibit Therapy\uff09: Applies Weakening Recovery on hit with a chance;<br \/>\n1. \u751f\u673a\u52c3\u52c3\uff08Vibrant\uff09: Grants Strong Heart while worn;<br \/>\n1. \u98de\u884c\uff08Flying\uff09: Grants Flight while worn (loot-only);<br \/>\n1. \u795d\u798f\u4e4b\u6e90\uff08Source of Blessing\uff09: Grants a random positive effect on hit with a chance;<br \/>\n1. \u8bc5\u5492\u4e4b\u6e90\uff08Source of Curseing\uff09: Inflicts a random negative effect on hit with a chance.  <\/p>\n<p># Custom Brewing System<br \/>\n&#8211; Supports adding custom brewing recipes via JSON configuration:<br \/>\n&#8211; Potions can have multiple status effects simultaneously;<br \/>\n&#8211; custom potion names and colors are configurable;<br \/>\n&#8211; auto-generates config folder and sample recipe to `\/config\/more_potion_effects\/example_recipe.json` on first launch;<br \/>\n&#8211; crafted potions auto-added to Creative Mode inventory; compatible with JEI for viewing custom recipes.  <\/p>\n<p># Commands<br \/>\n\/force_effect or \/fe: Force effect management command; supports forcibly adding\/removing effects (ignores immunity).  <\/p>\n<p># Configuration Options<br \/>\nProvides extensive configuration;<br \/>\nnumerical values adjustable in `more_potion_effects.toml`: Configure random effect exclusion lists; adjust specific effect parameters; set visual behaviors for specific effects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Added a variety of interesting potion effects as well as several enchantments related to potion 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