{"id":105131,"date":"2026-06-06T04:32:48","date_gmt":"2026-06-06T01:32:48","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/moonmare\/"},"modified":"2026-06-06T04:32:48","modified_gmt":"2026-06-06T01:32:48","slug":"moonmare","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/moonmare\/","title":{"rendered":"Origins: Moonmare"},"content":{"rendered":"<p># \u23fe Moonmare<br \/>\n**IMPACT: \u2462**<\/p>\n<p>_&#8221;With their tantalizing forms, Moonmares are often likened to both a mare and a siren for their nocturnal dependency, alluring voices, and deceitful nature.&#8221;_<\/p>\n<p>![Moonmare using Illusion Break at night](https:\/\/cdn.modrinth.com\/data\/cached_images\/abbd13a52569043308e9e5f2d523bdda394a5a77.gif)<\/p>\n<p>## \u27e1 Powerlist \u27e1<\/p>\n<p>> _NOTE: The specifics of each power can be found under &#8220;spoiler info&#8221; within each power dropdown tab. If you just want to go in blind and learn how the Origin&#8217;s mechanics works by playing the game, I&#8217;d recommend **NOT** reading that, or any of the hidden abilites!_<\/p>\n<details>\n<summary>Fey Figure<\/summary>\n<p>You are smaller than the average being, slightly see-through, and purply in hue.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; You are around 1.7 blocks tall, the same height as an armor stand.<br \/>\n&#8211; Your transparency level is based on which state you are in. (See the description for Umbral Shift for more details)<br \/>\n    &#8211; Sunscorched: Transparancy Level 32%<br \/>\n    &#8211; Moonstruck: Transparancy Level 64%<br \/>\n    &#8211; Tempered: Transparancy Level 48%<br \/>\n    &#8211; Waterfizzled: Transparancy Level 16%<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Graceful Descent<\/summary>\n<p>You naturally descend at a slower speed, greatly reducing damage taken from falling.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; You have a fall velocity of 0.022<br \/>\n&#8211; 90% fall damage reduction.<br \/>\n&#8211; You take no damage from falls less than 16 blocks.<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Intangible<\/summary>\n<p>Your form allows you to phase through other entities, but makes you weaker overall.<\/p>\n<details>\n<summary>Info<\/summary>\n<p>You only have 6 hearts of health, slightly reduced defense, and deal less melee damage.<br \/>\n<\/details>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; You have no entity collision.<br \/>\n&#8211; Your defense is reduced by 15%.<br \/>\n&#8211; Your melee damage is reduced, with the amount depending on which state you are in.<br \/>\n  &#8211; Sunscorched: 70% damage reduction.<br \/>\n  &#8211; Moonstruck: 40% damage reduction.<br \/>\n  &#8211; Tempered: 55% damage reduction.<br \/>\n  &#8211; Waterfizzled: 85% damage reduction.<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Umbral Shift<\/summary>\n<p>Your abilities are entirely dependent on which state you are in. These being: Moon Struck, Sun Scorched, Water Fizzled, and Tempered.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; Most other powers utilize this system to determine how they should function.<br \/>\n&#8211; Each state has visual indicators to help dicern between them.<br \/>\n  &#8211; Sunscorched: You shake, and emit a low frequency of `end_rod` particles.<br \/>\n  &#8211; Moonstruck: You emit both `enchant`, and a high frequency of `end_rod` particles.<br \/>\n  &#8211; Tempered: You emit a moderate amount of `end_rod` particles.<br \/>\n  &#8211; Waterfizzled: You shake, and emit both `bubble_column_up` and `dust` particles.<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Phases of the Moon<\/summary>\n<p>Each phase of the moon grants a unique effect.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; Full Moon: `luck` with an amplifier of 2.<br \/>\n&#8211; Waning Gibbous: `resistance` with an amplifier of 1.<br \/>\n&#8211; Third Quarter: `jump_boost` with an amplifier of 1.<br \/>\n&#8211; Waning Crescent: `absorption` which is only active when you are full health.<br \/>\n&#8211; New Moon: `invisibility`<br \/>\n&#8211; Waxing Crescent `strength`<br \/>\n&#8211; First Quarter: `haste` with an amplifier of 1.<br \/>\n&#8211; Waxing Gibbous: `speed`<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Lunar Wail (Primary)<\/summary>\n<p>At night, call upon the power of the moon to unleash a debilitating attack.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; Has a 7 second cooldown.<br \/>\n&#8211; Upon hitting an entity, it will launch it back, deal 2.5 hearts of `indirect_magic` damage and apply the following effects for 10 seconds:<br \/>\n  &#8211; `weakness`<br \/>\n  &#8211; `slowness` with an amplifier of 3.<br \/>\n  &#8211; `mining_fatigue`<br \/>\n  &#8211; `glowing`<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Illusion Break (Secondary)<\/summary>\n<p>Regress to nothing but a cloud of mist for a short period of time. While in this state you are more evasive and less visible to mobs, but cannot wear armor or alter the world around you in any way.<\/p>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; Lasts for 6 seconds.<br \/>\n&#8211; Launches you forward.<br \/>\n&#8211; 50% less mob agro range.<br \/>\n&#8211; Fall damage immunity.<br \/>\n&#8211; You have a fall velocity of 0.004.<br \/>\n&#8211; You cannot interact with any block, item, or entity, and will drop any armor equipped.<br \/>\n&#8211; You gain the following effects:<br \/>\n    &#8211; `speed`<br \/>\n    &#8211; `invisibility`<br \/>\n    &#8211; `weakness` with an amplifier of 10.<br \/>\n&#8211; Exhaustion rate and how it functions is depentant on what state you are in.<br \/>\n    &#8211; Sunscorched: Every `tick` you exhaust by 0.2.<br \/>\n    &#8211; Moonstruck: You do not exhaust and can swim through the air by spriting.<br \/>\n    &#8211; Tempered: Every `tick` you exhaust by 0.1.<br \/>\n    &#8211; Waterfizzled: Every `tick` you exhaust by 0.4 and will rise to the surface as if you were in a bubble column.<br \/>\n&#8211; **KNOWN BUG**\ud83e\udeb2 When spawning into a world and selecting your origin for the very first time (not through using an `orb_of_origin` or commands), you start the world in this state. To compensate for this you spawn in with additional saturation.<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>Restorative Blight<\/summary>\n<p>You are incapable of digesting any foods and thus unable to naturally regenerate health.<br \/>\n<\/details>\n<details>\n<summary>Alternative Energy<\/summary>\n<p>You slowly replenish hunger and health when exposed to the moon, and can absorb the energy stored within crystals and shards.<\/p>\n<details>\n<summary>Info<\/summary>\n<p>Each crystal\/shard varies with the amount of health, hunger, and saturation it will give (with some even providing effects).<br \/>\n<\/details>\n<details>\n<summary>\ud83d\udc40Spoiler Info<\/summary>\n<p>&#8211; You replenish health and hunger every 2 seconds.<br \/>\n&#8211; List of consumable items and the effects they have:<br \/>\n  &#8211; `amethyst_shard`: Replenishes 0.5 hearts and 0.5 hunger<br \/>\n  &#8211; `prismarine_shard`: Replenishes 0.5 hearts and 1 hunger<br \/>\n  &#8211; `echo_shard`: Replenishes 4.5 hunger and grants `regeneration` with an amplifier of 1 for 10 seconds, `absorption` with an amplifier of 1 for 2 minutes, `resistance` with an amplifier of 1 for 2.5 minutes, and `fire_resistance` for 2.5 minutes.<br \/>\n  &#8211; `quartz`: Replenishes 0.5 hearts and 0.5 hunger<br \/>\n  &#8211; `end_crystal`: Replenishes 2 hunger and grants `regeneration` for 5 seconds, and `absorption` for 1 minutes.<br \/>\n  &#8211; `prismarine_crystals`: Replenishes 1.5 hearts and 1.5 hunger<br \/>\n<\/details>\n<\/details>\n<details>\n<summary>\ud83d\udc41\ufe0f\u200d\ud83d\udde8\ufe0f Hidden Abilites<\/summary>\n<p>Alongside all of the other abilites listed above, there are also some hidden ones that can be found under `moonmare\/powers\/hidden`<\/p>\n<p>`on_damage_taken`: On being damaged you emit `dust` particles and make a vex hurt noise.<\/p>\n<p>`subtle_night_vision`: You have night vision with a strength of 0.001 when not in water.<\/p>\n<p>`more_saturation`: You start and respawn with extra saturation.<\/p>\n<p>`drown_fast`: You lose air much quicker, but only take 0.5 `drown` damage.<\/p>\n<p>`time_check`: Checks the time and indicates on screen if it has turned to day, night, dawn, or dusk.<\/p>\n<p>`body_state`: Keeps track of the current state you are in.<br \/>\n<\/details>\n<p>## \u2726 Requirements \u2726<br \/>\n&#8211; Origins (for the entire thing to function)<br \/>\n&#8211; Apugli **1.20.1 ONLY!!** (for the edible items to work)<br \/>\n&#8211; Pehkui (for player scale and mob visibility)<\/p>\n<p>## \u27e1 Inspo \u27e1<br \/>\nI got the idea for having the Moonmare be somwhat purple and sparkly after seeing excusememai&#8217;s Glimmerkin on the Origins discord server so go check that out if you haven&#8217;t already!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>An origin that is reliant on the power of the moon to give it strength.<\/p>\n","protected":false},"featured_media":105132,"template":"","meta":{"_minecraft_slug":"moonmare","_minecraft_project_id":"2mo9OHRJ","_minecraft_author":"smittenmoon","_minecraft_license":"MIT","_minecraft_downloads":925,"_minecraft_follows":5,"_minecraft_client_side":"optional","_minecraft_server_side":"required","_minecraft_storage_type":"zip","_minecraft_archive_name":"moonmare.zip","_minecraft_size_bytes":49031,"_minecraft_version_count":4,"_minecraft_updated_at":"2026-05-16T05:50:33.367603Z","_minecraft_date_created":"2025-09-21T08:03:34.321509Z","_minecraft_date_modified":"2025-09-22T19:11:50.853955Z","_minecraft_project_url":"https:\/\/modrinth.com\/mod\/moonmare","_minecraft_icon_attachment_id":105132,"_minecraft_imported_at":"2026-06-06T01:32:48+00:00","_minecraft_import_hash":"76c1315fd05367eb2df021a4d071f723","_minecraft_versions":"","_minecraft_links":"","_minecraft_gallery":"","_minecraft_api_metadata":""},"mod_category":[87,84,97,122],"mod_loader":[86,99],"minecraft_version":[36,60],"class_list":["post-105131","mod","type-mod","status-publish","has-post-thumbnail","hentry","mod_category-adventure","mod_category-datapack","mod_category-fabric","mod_category-magic","mod_loader-datapack","mod_loader-fabric","minecraft_version-1-20-1","minecraft_version-1-20-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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