{"id":102280,"date":"2026-06-06T00:01:34","date_gmt":"2026-06-05T21:01:34","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/minegames\/"},"modified":"2026-06-06T00:01:34","modified_gmt":"2026-06-05T21:01:34","slug":"minegames","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/minegames\/","title":{"rendered":"MineGames"},"content":{"rendered":"<p># MineGames<\/p>\n<p>![Logo!](https:\/\/i.imgur.com\/7tGKKau.png)<\/p>\n<p>![0](https:\/\/i.imgur.com\/NO1MpCA.png)<\/p>\n<p>MineGames is a Paper `1.21+` casino plugin with three game types:<\/p>\n<p>1. **MineGame**: reveal safe blocks, avoid mines, cash out at your chosen point.<\/p>\n<p>![1](https:\/\/i.imgur.com\/DTNVhJG.png)<br \/>\n![2](https:\/\/i.imgur.com\/NGqeNLs.png)<\/p>\n<p>2. **Roulette**: perpetual rounds where players bet on red\/black\/green.<\/p>\n<p>![3](https:\/\/i.imgur.com\/0mcRZ5v.png)<br \/>\n![4](https:\/\/i.imgur.com\/1oyUPr8.png)<\/p>\n<p>3. **Slots**: lever-driven reels with configurable widths, rows, frames, and payouts.<\/p>\n<p>![5](https:\/\/i.imgur.com\/cj5fCTH.png)<\/p>\n<p>All games use Vault economy, support per-station cosmetics, holograms, and casino frame animations.<\/p>\n<p>## Requirements<\/p>\n<p>&#8211; Java 21<br \/>\n&#8211; Paper 1.21+<br \/>\n&#8211; Vault<br \/>\n&#8211; A Vault-compatible economy plugin (for example EssentialsX Economy)<\/p>\n<p>## Install<\/p>\n<p>1. Place `minegames-1.x.x.jar` in `plugins\/`.<br \/>\n2. Ensure Vault + economy plugin are installed.<br \/>\n3. Start\/restart server.<br \/>\n4. Edit `plugins\/MineGames\/config.yml` as needed.<br \/>\n5. Create stations:<br \/>\n1. MineGame station: stand on your station block and run `\/minegameadmin create`<br \/>\n2. Roulette station: stand at board center and run `\/rouletteadmin create`<br \/>\n3. Slots station: stand where you want the machine and run `\/slotsadmin create [3-8] [1|2]`<\/p>\n<p>Join gifts are also supported. New players can receive a configurable welcome payout once, with the message and amount controlled in `config.yml` and via `\/minegamesjoin`.<\/p>\n<p>## Gameplay<\/p>\n<p>### Mines<\/p>\n<p>1. Stand on a MineGame station block.<br \/>\n2. Start a game: `\/minegame <mines> <wager>`<br \/>\n3. Break\/click tiles to reveal safe blocks.<br \/>\n4. Cash out with `\/minegame cashout` or by breaking a frame block.<br \/>\n5. Lose by hitting a mine or timeout, win by clearing all safe tiles.<\/p>\n<p>### Roulette<\/p>\n<p>1. Stand near a Roulette station.<br \/>\n2. Place bet: `\/roulette <red|black|green> <amount>`<br \/>\n3. Bets close when countdown ends, then spin\/result phase resolves.<br \/>\n4. Payouts apply automatically for winning color bets.<br \/>\n5. Round resets and repeats continuously.<\/p>\n<p>### Slots<\/p>\n<p>1. Stand near a Slots station.<br \/>\n2. Pull the lever to spin and pay the configured wager.<br \/>\n3. Reels animate for a few seconds and then stop from left to right.<br \/>\n4. Matching the winning block pays out based on how many appear or which payline lands.<br \/>\n5. The station can be customized with outer frame, inner frame, winning block, row count, and lever-side frame animation.<\/p>\n<p>## Commands<\/p>\n<p>### Player Commands<\/p>\n<p>&#8211; Mines:<br \/>\n1. `\/minegame <mines 1-24> <wager>`<br \/>\n2. `\/minegame cashout`<br \/>\n&#8211; MineGame aliases: `\/mine`, `\/mines`<br \/>\n&#8211; Roulette:<br \/>\n1. `\/roulette <red|black|green> <amount>`<\/p>\n<p>### MineGame Admin (`mine.admin`)<\/p>\n<p>Primary command: `\/minegameadmin` (legacy alias: `\/mineadmin`)<\/p>\n<p>&#8211; Station lifecycle:<br \/>\n1. `\/minegameadmin create`<br \/>\n2. `\/minegameadmin remove`<br \/>\n3. `\/minegameadmin regen`<br \/>\n4. `\/minegameadmin list`<br \/>\n5. `\/minegameadmin reload`<br \/>\n&#8211; House accounting:<br \/>\n1. `\/minegameadmin housebalance`<br \/>\n2. `\/minegameadmin housewithdraw <amount|all>`<br \/>\n&#8211; Toggles:<br \/>\n1. `\/minegameadmin holo <on|off>`<br \/>\n2. `\/minegameadmin debug <on|off>`<br \/>\n&#8211; Global config:<br \/>\n1. `\/minegameadmin set [global] <path> <value>`<br \/>\n2. `\/minegameadmin set [global] <path>` (shows current value)<br \/>\n&#8211; Per-station cosmetics (or all stations):<br \/>\n1. `\/minegameadmin setframe [all] <BLOCK|reset>`<br \/>\n2. `\/minegameadmin sethidden [all] <BLOCK|reset>`<br \/>\n3. `\/minegameadmin setsafe [all] <BLOCK|reset>`<br \/>\n4. `\/minegameadmin setmine [all] <BLOCK|reset>`<br \/>\n&#8211; Per-station casino frame (or all stations):<br \/>\n1. `\/minegameadmin casinoframe [all] <BLOCK> <pattern 1-10>`<br \/>\n2. `\/minegameadmin casinoframe [all] mode <idle_only|always>`<br \/>\n3. `\/minegameadmin casinoframe [all] <off|reset>`<\/p>\n<p>### Roulette Admin (`roulette.admin`)<\/p>\n<p>&#8211; Station lifecycle:<br \/>\n1. `\/rouletteadmin create`<br \/>\n2. `\/rouletteadmin remove`<br \/>\n3. `\/rouletteadmin regen`<br \/>\n4. `\/rouletteadmin list`<br \/>\n5. `\/rouletteadmin reload`<br \/>\n&#8211; House accounting:<br \/>\n1. `\/rouletteadmin housebalance`<br \/>\n2. `\/rouletteadmin housewithdraw <amount|all>`<br \/>\n&#8211; Global config:<br \/>\n1. `\/rouletteadmin set [global] <path> <value>`<br \/>\n2. `\/rouletteadmin set [global] <path>` (shows current value)<br \/>\n3. `\/rouletteadmin set global <path> <value>` forces a global change even when standing near a station<br \/>\n&#8211; Per-station board cosmetics (or all stations):<br \/>\n1. `\/rouletteadmin setframe [all] <BLOCK|reset>`<br \/>\n2. `\/rouletteadmin setred [all] <BLOCK|reset>`<br \/>\n3. `\/rouletteadmin setblack [all] <BLOCK|reset>`<br \/>\n4. `\/rouletteadmin setgreen [all] <BLOCK|reset>`<br \/>\n5. `\/rouletteadmin setselector [all] <BLOCK|reset>`<br \/>\n&#8211; Per-station board size:<br \/>\n1. `\/rouletteadmin set board-size <value>` while standing near a station changes that station only<br \/>\n&#8211; Per-station casino frame (or all stations):<br \/>\n1. `\/rouletteadmin casinoframe [all] <BLOCK> <pattern 1-10>`<br \/>\n2. `\/rouletteadmin casinoframe [all] mode <always|betting_only>`<br \/>\n3. `\/rouletteadmin casinoframe [all] <off|reset>`<\/p>\n<p>### Slots Admin (`slots.admin`)<\/p>\n<p>&#8211; Station lifecycle:<br \/>\n1. `\/slotsadmin create [3-8] [1|2]`<br \/>\n2. `\/slotsadmin remove`<br \/>\n3. `\/slotsadmin regen`<br \/>\n4. `\/slotsadmin list`<br \/>\n5. `\/slotsadmin reload`<br \/>\n&#8211; House accounting:<br \/>\n1. `\/slotsadmin housebalance`<br \/>\n2. `\/slotsadmin housewithdraw <amount|all>`<br \/>\n&#8211; Global config:<br \/>\n1. `\/slotsadmin set [global] <path> <value>`<br \/>\n2. `\/slotsadmin set [global] <path>` (shows current value)<br \/>\n3. `\/slotsadmin set global <path> <value>` forces a global change even when standing near a station<br \/>\n&#8211; Per-station cosmetics (or all stations):<br \/>\n1. `\/slotsadmin setouterframe [all] <BLOCK|reset>`<br \/>\n2. `\/slotsadmin setinnerframe [all] <BLOCK|reset>`<br \/>\n3. `\/slotsadmin setwinning [all] <BLOCK|reset>`<br \/>\n&#8211; Per-station price:<br \/>\n1. `\/slotsadmin set cost-per-spin <value>` while standing near a station changes that station only<br \/>\n&#8211; Per-station casino frame (or all stations):<br \/>\n1. `\/slotsadmin casinoframe [all] <BLOCK> <pattern 1-10>`<br \/>\n2. `\/slotsadmin casinoframe [all] mode <idle_only|always>`<br \/>\n3. `\/slotsadmin casinoframe [all] <off|reset>`<\/p>\n<p>### Join Gift<\/p>\n<p>&#8211; `\/minegamesjoin true|false` enables or disables the first-join gift.<br \/>\n&#8211; `\/minegamesjoin set <amount>` changes the welcome payout.<br \/>\n&#8211; Seen players are stored in `join_rewards.yml`, so each player only receives the gift once.<br \/>\n&#8211; The welcome message is editable under `messages.join-gift.welcome` in `config.yml`.<\/p>\n<p>## Permissions<\/p>\n<p>&#8211; `mine.admin` (default: op)<br \/>\n&#8211; `roulette.admin` (default: op)<\/p>\n<p>## Config Layout<\/p>\n<p>&#8211; Mines:<br \/>\n1. `board.*`<br \/>\n2. `game.*`<br \/>\n3. `announcements.*`<br \/>\n4. `effects.*`<br \/>\n5. `hologram.*`<br \/>\n6. `messages.*`<br \/>\n7. `frame-animation.*`<br \/>\n&#8211; MineGame frame height toggle:<br \/>\n1. `board.frame-one-higher`<br \/>\n2. `true` = frame\/grid one block above beacon<br \/>\n3. `false` = frame\/grid at beacon level<br \/>\n&#8211; Roulette:<br \/>\n1. `roulette.*`<br \/>\n2. `roulette-frame-animation.*`<\/p>\n<p>## Distance \/ Activation \/ Hologram Settings<\/p>\n<p>&#8211; Global casino frame activation distance (used by both game types):<br \/>\n1. `casino-frame-activation-distance` (default `20.0`)<br \/>\n2. `frame-animation.interval-ticks` (MineGame frame animation speed)<br \/>\n3. `roulette-frame-animation.interval-ticks` (Roulette frame animation speed)<\/p>\n<p>&#8211; MineGame hologram visibility:<br \/>\n1. `hologram.view-range`<br \/>\n2. `hologram.behind-beacon-distance`<br \/>\n3. `hologram.base-height`<br \/>\n4. `hologram.line-spacing`<\/p>\n<p>&#8211; Roulette station activation + hologram visibility:<br \/>\n1. `roulette.activation-distance-from-frame` (players must be near frame for active spinning)<br \/>\n2. `roulette.max-bet-distance` (max distance to place bets when not standing directly on board)<br \/>\n3. `roulette.hologram-view-range`<br \/>\n4. `roulette.hologram-height`<br \/>\n5. `roulette.hologram-line-spacing`<br \/>\n6. `roulette.hologram-title-gap`<br \/>\n7. `roulette.hologram-section-gap`<\/p>\n<p>## Notes<\/p>\n<p>&#8211; `set &#8230;` commands edit the nearest station when the setting is station-local, unless you use `set global &#8230;` to force a global default.<br \/>\n&#8211; `setframe\/setred\/&#8230;` and `casinoframe` commands edit station overrides.<br \/>\n&#8211; Adding `all` applies cosmetic override commands to every station of that game type.<br \/>\n&#8211; Mines, roulette, and slots rebaseline their saved footprints when a size change would otherwise leave old blocks behind.<br \/>\n&#8211; `housebalance`\/`housewithdraw` are admin-only (`mine.admin` \/ `roulette.admin`).<br \/>\n&#8211; `housewithdraw` pays the withdrawn amount directly to the admin executing the command.<br \/>\n&#8211; MineGame board height is controlled by `board.frame-one-higher` (settable via `\/minegameadmin set board.frame-one-higher <true|false>`).<br \/>\n&#8211; Roulette color defaults are percent-based (`48.61 \/ 48.61 \/ 2.78`) and auto-scale with board size.<br \/>\n&#8211; Changing Roulette selector block clears old selector blocks from the selector layer before placing new ones.<br \/>\n&#8211; Removing MineGame\/Roulette\/Slots stations restores original world blocks for stations created on current versions (snapshot-based restore).<br \/>\n&#8211; Roulette station creation anchors the board directly under the admin&#8217;s feet (replaces floor blocks there).<br \/>\n&#8211; Holograms are configured with no-wrap text display behavior for more consistent spacing.<\/p>\n<p>## Storage<\/p>\n<p>&#8211; `plugins\/MineGames\/config.yml` (global settings)<br \/>\n&#8211; `plugins\/MineGames\/stations.yml` (MineGame stations + overrides)<br \/>\n&#8211; `plugins\/MineGames\/roulette_stations.yml` (Roulette stations + overrides)<br \/>\n&#8211; `plugins\/MineGames\/mines_restore.yml` (MineGame original-block snapshots for restore on station removal)<br \/>\n&#8211; `plugins\/MineGames\/roulette_restore.yml` (Roulette original-block snapshots for restore on station removal)<br \/>\n&#8211; `plugins\/MineGames\/house_balances.yml` (separate MineGame\/Roulette house balance + wager\/payout totals)<\/p>\n<p>## License<\/p>\n<p>GPLv3. See [LICENSE](LICENSE).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MineGames is a Paper 1.21+ casino plugin with three game types: MineGame, Slots and Roulette. It uses Vault economy, supports per-station cosmetics, holograms, and casino frame animations. 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