{"id":101113,"date":"2026-06-05T22:28:09","date_gmt":"2026-06-05T19:28:09","guid":{"rendered":"https:\/\/vpesports.com\/minecraft\/mods\/miguelcrates\/"},"modified":"2026-06-05T22:28:09","modified_gmt":"2026-06-05T19:28:09","slug":"miguelcrates","status":"publish","type":"mod","link":"https:\/\/vpesports.com\/minecraft\/mods\/miguelcrates\/","title":{"rendered":"MiguelCrates"},"content":{"rendered":"<p># MiguelCrates<\/p>\n<p>MiguelCrates turns simple item giving into an event. It adds fully animated, exciting lootboxes to your world that hook into your economy and keep players coming back for &#8220;just one more spin.&#8221;<\/p>\n<p>&#8212;<\/p>\n<p>## How to Create Your Own Custom Crate<\/p>\n<p>User the online Crate Builder : https:\/\/miguel-economy-builder.vercel.app\/crate-builder<\/p>\n<p>OR<\/p>\n<p>1.  **Find the Folder:** Go to your server\u2019s config folder (`config\/migueleconomy\/crates`).<br \/>\n2.  **Copy &#038; Paste:** Take an existing file (like `common.json`) and copy it. Rename it to something like `vip_crate.json`.<br \/>\n3.  **Edit the Details:** Open it with any text editor (like Notepad).<br \/>\n    * Change the **Name** to &#8220;VIP Crate&#8221;.<br \/>\n    * Pick a **Texture** (color) for how it looks.<br \/>\n    * **List your Rewards:** Simply type in the items you want (e.g., `&#8221;minecraft:diamond&#8221;`), how many to give, and how rare they should be.<br \/>\n    * *Tip: You can even make it run commands (with custom icons!) or give money.*<br \/>\n4.  **Restart:** Restart your server, and your new crate is ready to be placed!<\/p>\n<details>\n<summary>Comple Crate Guide<\/summary>\n<p># Creating and Editing Crates<\/p>\n<p>MiguelCrates uses JSON configuration files to define crates. This allows you to easily create new crates or modify existing ones without changing the mod code.<\/p>\n<p>## Location<\/p>\n<p>Crate configuration files are located in the `config\/migueleconomy\/crates\/` directory of your Minecraft instance.<\/p>\n<p>&#8211; **Server\/Client**: `config\/migueleconomy\/crates\/`<\/p>\n<p>Each crate is a separate `.json` file. The file name determines the unique ID of the crate (e.g., `common.json` -> `common`).<\/p>\n<p>## Crate Structure<\/p>\n<p>The basic structure of a crate JSON file is as follows:<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;display_name&#8221;: &#8220;My Custom Crate&#8221;,<br \/>\n  &#8220;description&#8221;: &#8220;A description of what&#8217;s inside.&#8221;,<br \/>\n  &#8220;icon&#8221;: &#8220;minecraft:chest&#8221;,<br \/>\n  &#8220;texture&#8221;: &#8220;miguelcrates:block\/common_crate&#8221;,<br \/>\n  &#8220;rewards&#8221;: [<br \/>\n    &#8230;<br \/>\n  ],<br \/>\n  &#8220;obtain&#8221;: {<br \/>\n    &#8220;sources&#8221;: [<br \/>\n      &#8230;<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>### Fields<\/p>\n<p>| Field | Type | Description |<br \/>\n| :&#8212; | :&#8212; | :&#8212; |<br \/>\n| `display_name` | String | The name shown in GUIs and items. |<br \/>\n| `description` | String | Description text shown in tooltips. |<br \/>\n| `icon` | String | The Item ID used to represent the crate (e.g., `minecraft:chest`). |<br \/>\n| `texture` | String | Path to the texture for the custom renderer (usually `miguelcrates:block\/<name>`). |<br \/>\n| `rewards` | List | A list of possible rewards (see below). |<br \/>\n| `obtain` | Object | (Optional) Defines how players can get this crate (see below). |<\/p>\n<p>### Simplified Enchantments (Recommended)<br \/>\nInstead of using complex NBT strings, you can use the `enchantments` block to add enchantments to an item. This works for both books and tools.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n    &#8220;item&#8221;: &#8220;minecraft:enchanted_book&#8221;,<br \/>\n    &#8220;quantity&#8221;: 1,<br \/>\n    &#8220;enchantments&#8221;: {<br \/>\n        &#8220;minecraft:sharpness&#8221;: 5,<br \/>\n        &#8220;minecraft:unbreaking&#8221;: 3<br \/>\n    },<br \/>\n    &#8220;weight&#8221;: 10<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>### Advanced NBT<br \/>\nFor more complex data (attributes, names, etc.), you can still use the `nbt` field.<br \/>\n&#8220;`json<br \/>\n{<br \/>\n    &#8220;item&#8221;: &#8220;minecraft:diamond_sword&#8221;,<br \/>\n    &#8220;nbt&#8221;: &#8220;{display:{Name:'{&#8220;text&#8221;:&#8221;Excalibur&#8221;}&#8217;}}&#8221;,<br \/>\n    &#8220;weight&#8221;: 5<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>## Rewards<\/p>\n<p>The `rewards` list contains objects defining what players can win.<\/p>\n<p>&#8220;`json<br \/>\n&#8220;rewards&#8221;: [<br \/>\n  {<br \/>\n    &#8220;item&#8221;: &#8220;minecraft:diamond&#8221;,<br \/>\n    &#8220;quantity&#8221;: 2,<br \/>\n    &#8220;weight&#8221;: 10<br \/>\n  },<br \/>\n  {<br \/>\n    &#8220;command&#8221;: &#8220;give @p minecraft:stone 64&#8221;,<br \/>\n    &#8220;weight&#8221;: 50<br \/>\n  },<br \/>\n  {<br \/>\n    &#8220;item&#8221;: &#8220;minecraft:experience_bottle&#8221;,<br \/>\n    &#8220;command&#8221;: &#8220;xp add @p 5 levels&#8221;,<br \/>\n    &#8220;weight&#8221;: 10<br \/>\n  },<br \/>\n  {<br \/>\n    &#8220;item&#8221;: &#8220;migueleconomy:money&#8221;,<br \/>\n    &#8220;nbt&#8221;: &#8220;{MoneyValue:100L}&#8221;,<br \/>\n    &#8220;weight&#8221;: 20<br \/>\n  }<br \/>\n]<br \/>\n&#8220;`<\/p>\n<p>&#8211; **`item`**: Resource location of the item (e.g., `minecraft:iron_sword`). If used with `command`, it acts as the icon.<br \/>\n&#8211; **`command`**: Command to execute. Use `@p` for the player opening the crate.<br \/>\n&#8211; **`name`**: (Optional) Custom display name for the reward (e.g. &#8220;5 Levels of XP&#8221;).<br \/>\n&#8211; **`quantity`**: (Optional, default 1) Number of items to give.<br \/>\n&#8211; **`nbt`**: (Optional) NBT data string for the item.<br \/>\n&#8211; **`weight`**: The chance weight. Higher weight = higher chance.<br \/>\n  &#8211; Probability = `weight \/ total_weight_of_all_rewards`<\/p>\n<p>## Obtain Methods<\/p>\n<p>The `obtain` section defines how crates are generated in the world. It contains a list of `sources`.<\/p>\n<p>### 1. Crafting (`craft`)<\/p>\n<p>Allows players to craft the crate in a crafting table.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;craft&#8221;,<br \/>\n  &#8220;recipe&#8221;: {<br \/>\n    &#8220;type&#8221;: &#8220;minecraft:crafting_shaped&#8221;,<br \/>\n    &#8220;category&#8221;: &#8220;misc&#8221;,<br \/>\n    &#8220;pattern&#8221;: [<br \/>\n      &#8220;AAA&#8221;,<br \/>\n      &#8220;ABA&#8221;,<br \/>\n      &#8220;AAA&#8221;<br \/>\n    ],<br \/>\n    &#8220;key&#8221;: {<br \/>\n      &#8220;A&#8221;: { &#8220;item&#8221;: &#8220;minecraft:planks&#8221; },<br \/>\n      &#8220;B&#8221;: { &#8220;item&#8221;: &#8220;minecraft:chest&#8221; }<br \/>\n    },<br \/>\n    &#8220;result&#8221;: {<br \/>\n      &#8220;id&#8221;: &#8220;miguelcrates:crate&#8221;,<br \/>\n      &#8220;count&#8221;: 1,<br \/>\n      &#8220;components&#8221;: {<br \/>\n        &#8220;minecraft:custom_data&#8221;: { &#8220;CrateId&#8221;: &#8220;your_crate_id&#8221; }<br \/>\n      }<br \/>\n    }<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>### 2. Mob Drops (`kill`)<\/p>\n<p>Drops when a specific entity is killed.<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;kill&#8221;,<br \/>\n  &#8220;entity&#8221;: &#8220;minecraft:zombie&#8221;,<br \/>\n  &#8220;chance&#8221;: 0.05<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8211; **`entity`**: Entity ID (e.g., `minecraft:creeper`, `minecraft:ender_dragon`).<br \/>\n&#8211; **`chance`**: Probability from 0.0 to 1.0 (0.05 = 5%).<\/p>\n<p>### 3. Loot Tables (`loot_table`)<\/p>\n<p>Injects the crate into vanilla loot tables (chests).<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;type&#8221;: &#8220;loot_table&#8221;,<br \/>\n  &#8220;id&#8221;: &#8220;minecraft:chests\/simple_dungeon&#8221;,<br \/>\n  &#8220;chance&#8221;: 0.1<br \/>\n}<br \/>\n&#8220;`<\/p>\n<p>&#8211; **`id`**: The Loot Table ID to inject into.<br \/>\n&#8211; **`chance`**: Probability the crate will appear in the chest.<\/p>\n<p>## Example File (`example.json`)<\/p>\n<p>&#8220;`json<br \/>\n{<br \/>\n  &#8220;display_name&#8221;: &#8220;Example Crate&#8221;,<br \/>\n  &#8220;description&#8221;: &#8220;An example configuration.&#8221;,<br \/>\n  &#8220;icon&#8221;: &#8220;minecraft:barrel&#8221;,<br \/>\n  &#8220;texture&#8221;: &#8220;miguelcrates:block\/common_crate&#8221;,<br \/>\n  &#8220;rewards&#8221;: [<br \/>\n    {<br \/>\n      &#8220;item&#8221;: &#8220;minecraft:apple&#8221;,<br \/>\n      &#8220;quantity&#8221;: 5,<br \/>\n      &#8220;weight&#8221;: 50<br \/>\n    },<br \/>\n    {<br \/>\n      &#8220;item&#8221;: &#8220;minecraft:golden_apple&#8221;,<br \/>\n      &#8220;weight&#8221;: 10<br \/>\n    }<br \/>\n  ],<br \/>\n  &#8220;obtain&#8221;: {<br \/>\n    &#8220;sources&#8221;: [<br \/>\n      {<br \/>\n        &#8220;type&#8221;: &#8220;kill&#8221;,<br \/>\n        &#8220;entity&#8221;: &#8220;minecraft:skeleton&#8221;,<br \/>\n        &#8220;chance&#8221;: 0.02<br \/>\n      }<br \/>\n    ]<br \/>\n  }<br \/>\n}<br \/>\n&#8220;`<\/p>\n<\/details>\n<p>&#8212;<\/p>\n<p>## In-Game Commands (Admin)<\/p>\n<p>Use these commands to manage crates.<\/p>\n<p>### Give a Crate<br \/>\n` \/miguelcrates give <player> <crate_id> [amount]`<\/p>\n<p>* **Example 1 (Give yourself a Rare Crate):**<br \/>\n    `\/miguelcrates give @p rare`<br \/>\n* **Example 2 (Give a player 5 Common Crates):**<br \/>\n    `\/miguelcrates give PlayerName common 5`<\/p>\n<p>### Restore Default Crates<br \/>\n`\/miguelcrates default <name|all>`<br \/>\n* **Restores missing or deleted default crates.**<br \/>\n* Example: `\/miguelcrates default all` (Restores all 20+ themed crates)<br \/>\n* Example: `\/miguelcrates default miner` (Restores just the Miner crate)<\/p>\n<p>### Reload Config<br \/>\n`\/miguelcrates reload`<br \/>\n* Refreshes the mod if you edited the JSON files while the server was running.<\/p>\n<p>### Open Menu (Shortcuts)<br \/>\n`\/crates`, `\/crate`, or `\/box`<\/p>\n<p>![ROADMAP](https:\/\/cdn.modrinth.com\/data\/cached_images\/609942d2b545a3d286d0b0fc63027a22e9b6010a.png)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Inject excitement into MiguelEconomy with fully customizable, animated loot crates! 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