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(Photo: Blizzard)

Blizzard has released an update for Overwatch and it includes the newest map, Paris.

The new map is an Assault (2CP) game mode and has been tested and adjusted on the PTR over the last several weeks and now it’s live for all to play on the official client.

It isn’t the only change though as an adjustment to heroes health pull has been made. Damage will now have an adjusted order in which is it recovered depending on whether it hit health, armor, and shields. Support mains should not have an easier time and hopefully allow them to fully focus on their entire kit.

As usual, the update also includes a lengthy list of bug fixes across heroes, the UI, and more.

You can read the full patch notes here or below:

FEBRUARY 19, 2019



Paris, an elegant city of art and romance, is the home of our newest Assault map.

Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.



Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before it subtracts from their recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regeneration, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.

  • Non-recoverable health, shields, and armor are now consumed before recoverable health, shields, and armor
    • Previous priority order: non-recoverable shields, recoverable shields, non-recoverable armor, recoverable armor, non-recoverable health, and recoverable health
    • New priority order: non-recoverable shields, non-recoverable armor, non-recoverable health, recoverable shields, recoverable armor, and recoverable health



  • Players can appoint lobby ownership to other players in custom games
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