In case you wonder what happened with Patch 1.9, don’t worry, you are not crazy. Riot Games took a week off this summer that forced them to postpone Patch 1.8 and make it one week longer, so they had to avoid the 1.9 updates and jump straight to Patch 1.10.
Three weeks after the Call of the Mountain expansion arrival, Riot Games confess that they still didn’t have enough room to gather data on al the new stuff, so they will be following up with more balance changes in just two weeks as part of Patch 1.11, where they will focus specifically on Targon.
As a preview of the next Patch 1.11, RubinZoo, Live Design Lead for Legends of Runeterra, gives us the next hints:
- Adjustments to the difficulty of Aurelion Sol’s level up requirement.
- Adding escalation to Hush’s repeatable cost.
- Grandfather Rumul giving more hugs.
But let’s focus on the latest Patch!!
Card Updates: Champions
Ezreal (Level 1): to level up, instead of targeting 8+ enemies, we will need to target enemies 10+ times.
Lee Sin (Level 1): its cost is reduced from 6 to 4, and also his health, from 6 to 4. To level up, instead of casting 7+ spells, we will have to cast 8+ spells.
Lee Sin (Level 2): its cost is reduced from 6 to 4, and its health is reduced from 7 to 5.
Lee Sin’s Sonic Wave: the new burst spell that substitutes Lee Sin’s Dragon’s Rage
Card Updates: Followers & Spells
War Chefs: power reduced from 2 to 1.
Flash of Brilliance: cost reduced from 4 to 3.
Overgrown Snapvine: power increased from 4 to 5.
Crackshot corsair: health increased from 1 to 2.
Jagged Taskmaster: cost reduced from 3 to 2; power reduced from 4 to 3; health reduced from 3 to 2.
Yordle Grifter: its old text “Create a [Warning Shot] in hand. Allegiance: Nab 1” changes to “Allegiance: Nab 1 and create a [Warning Shot] in hand”.
Cygnus the Moonstalker: power increased from 4 to 5; health increased from 2 to 3.
Standard Gauntlet update: Multi-deck pick & ban
After the tri-region decks that allowed the last Singleton Gauntlet, the Standard Gauntlet gets its own update with the introduction of a pre-match multi-deck pick & ban lobby.
With this mode, we will start the games by picking thee different decks with these conditions:
- No champions duplicated between decks.
- Different region combinations for each deck
- Maximum one champion-less deck.
New Lab: Welcome to the Jungle
As we said with the Patch 1.8 micro-update, the “Inventor” Lab would only last one week. That means that a new Lab is coming to the game! And Riot Games is proud to show their first-ever constructed Lab, with which we will be able to brew our own decks instead of receiving random cards or choosing from preconstructed options.
We will also have the option to choose quickplay and queue up with one of Heimerdinger’s own concoctions. The game is inspired in the juggling gameplay of League of Legends, whose goal is to clear our opponent’s jungle camps so we can be rewarded.
- Both players have Vulnerable, Immobile jungle monsters on their board.
- Killing your opponent’s jungle monster grants you a powerful buff spell with your choice of potent effects.
- Killing a jungle monster also spawns another in its place next round. Watch out—the new ones may be even stronger as the game goes on!
With Patch 1.10, many expeditions archetypes have been adjusted, while many bugfixes have been done. You can check all the details by clicking here.