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Accidents happen, and when they do, sometimes they can give us a glimpse of what’s to come. Riot has apparently made a mistake and accidentally posted the patch notes for 9.1.

While the new update wasn’t and isn’t expected to go live until January when the new season starts, we now know what Riot’s been working on. It should be noted that the patch notes are still subject to change and nothing is official until the live servers are updated.

Champions Kalista, Ornn, and Sejuani all received changes in order to balance them across professional play and regular ranked queues which saw the usefulness of the characters vary greatly.

Much more is included however, and you can find the full list of leaked patch notes here or below:

Kalista, Ornn & Sejuani

Kalista

Base AD, AD growth, attack speed growth increased; W Oathsworn AD bonus removed. Q damage increased. E deals less damage to epic monsters.

When we say “Kalista”, League vets immediately think “nerfed because of pro play”. It’s been a minute since we’ve tried to shift her strength toward less team-coordination-dependent power, but we’re taking a fresh stab at it here. Kalista’s offensive strength is no longer tied to being near her Oathsworn and her ability to turn Rend into a better Smite is greatly diminished. In return, she’s gaining a bunch of personal power she can use in any situation.

Base Stats

BASE ATTACK DAMAGE62 ⇒ 67
ATTACK DAMAGE GROWTH3.6 ⇒ 4
ATTACK SPEED GROWTH3.5% ⇒ 4%

Q – Pierce

BASE DAMAGE10/70/130/190/250 ⇒ 20/85/150/215/280

W – Sentinel

REMOVEDOATHSWORN EMPOWERMENTKalista no longer gains 5/10/15/20/25 attack damage while her Oathsworn is nearby

E – Rend

NEWWEAK GRIPRend now deals 50% damage to epic monsters

Ornn

Base durability increased. Ornn’s items upgrade at lv13 (2 max); he can upgrade one ally’s item per lv at lv14+. More upgrades added. Q cost, damage, slow decreased. W doesn’t shield but makes Ornn unstoppable. R slow, knockup decreased.

While Ornn doesn’t have as lengthy a track record of competitive problems as Kalista, he’s similarly shown much stronger results in pro play. He wins basically every top lane matchup, making him a safe choice in any comp, and his ult locks enemies down from a distance so allies can clean up the kill without Ornn actually having to do his job as a tank. We’re reducing these strengths and investing that power into Ornn’s passive. Switching to a free upgrade system gives Ornn a unique ability to jump-start the item scaling of both himself and his team: rather than delaying progress toward full builds, upgrading an item is now pure upside.

Base Stats

HEALTH GROWTH90 ⇒ 95
BASE HEALTH REGEN1.4 ⇒ 1.8
HEALTH REGEN GROWTH0.14 ⇒ 0.18
ARMOR GROWTH3 ⇒ 4
BASE ATTACK DAMAGE67 ⇒ 69

Passive – Living Forge

NEWCALLOUSED HANDSOrnn now gains 10% additional armor and magic resist from items
NEWTRADE KNOWLEDGEAt level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free (Ornn can have up to two upgraded items)
NEWBENEFACTORAt each level from 14 onward, Ornn can upgrade one of his ally’s upgradable items by getting within 600 range of them and clicking on them (allies can only have one upgraded item)
REMOVEDPURCHASE ORDEROrnn and his allies can no longer pay to upgrade their items
NEWITEMSOrnn can upgrade new items! Bonuses listed below:

$Frozen Fist

ARMOR65 ⇒ 95
MANA500 ⇒ 700

$Youmuu’s Wraithblade

ATTACK DAMAGE55 ⇒ 75
LETHALITY18 ⇒ 25

$Might of the Ruined King

ATTACK DAMAGE40 ⇒ 55
ATTACK SPEED25% ⇒ 40%

$Luden’s Pulse

ABILITY POWER90 ⇒ 120
MANA600 ⇒ 850

Q – Volcanic Rupture

COST55 mana ⇒ 45 mana
BASE DAMAGE20/50/80/110/140 ⇒ 20/45/70/95/120
SLOW40/45/50/55/60% ⇒ 40% at all ranks

W – Bellows’ Breath

REMOVEDSHIELDNo longer shields Ornn for 80/125/170/215/260 (+0.4 bonus armor)(+0.4 bonus magic resist)
NEWUNSTOPPABLEOrnn is now unstoppable during W
COOLDOWN14 seconds ⇒ 12 seconds
DURATION1 second (ticks every 0.2 seconds ) ⇒ 0.75 seconds (ticks every 0.15 seconds)
SELF-SLOW50% ⇒ 35%
BRITTLE PROC DAMAGE7%-12% target’s maximum health (levels 1-18) ⇒ 12%-20.5% target’s maximum health (levels 1-18)

E – Searing Charge

COST50 mana at all ranks ⇒ 35/40/45/50/55 mana
NEWJUST A LITTLE LONGERIf a Q pillar is about to expire when Ornn casts E, it now lasts until Ornn’s dash completes

R – Call of the Forge God

FIRST CAST SLOW40/60/80% ⇒ 10% scaling up to 40/60/80% based on distance traveled
SECOND CAST KNOCKUP1.5 seconds on all enemies hit ⇒ 1 second on the first enemy hit, 0.5 seconds on enemies hit past the first

Sejuani

Base durability increased. Passive grants less stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased.

Third in our “powerful in pro, weak in regular” lineup is Sejuani. The broad angle of approach for these changes is ‘reduce crowd control and increase damage’ to make Sejuani’s success less dependent on ally follow-up (or set-up in the case of melee allies priming E). We’re also reducing Frost Armor’s massive spike of defenses to extend its duration and give Sejuani more baseline durability. This ties Sejuani’s responsibility of soaking damage less to perfectly-coordinated teamfight initiation, enabling her to better tank for her team throughout extended (and perhaps messier) combat.

Base Stats

HEALTH GROWTH88 ⇒ 105
BASE ARMOR31 ⇒ 34
ARMOR GROWTH3 ⇒ 4

.25

BASE MAGIC RESIST27.1 ⇒ 32.1
MAGIC RESIST GROWTH0.75 ⇒ 1.25
ATTACK DAMAGE GROWTH3 ⇒ 4

Passive – Frost

Armor

BONUS RESISTANCES20/70/120 armor and magic resist (+100% total armor and magic resist) ⇒ 20 armor and magic resist (+25% total armor and magic resist)
LINGER2 seconds ⇒ 3 seconds

Q – Arctic Assault

BASE DAMAGE60/90/120/150/180 ⇒ 80/120/160/200/240

W – Winter’s Wrath

SECOND HIT BASE DAMAGE30/65/100/135/170 ⇒ 30/70/110/150/190
SECOND HIT SLOW DURATIONIs now removed immediately after 0.25 seconds

E – Permafrost

STUN DURATION1/1.1/1.2/1.3/1.4 seconds ⇒ 1 second at all ranks
RANGE850 ⇒ 600
DAMAGE20/35/50/65/80 ⇒ 40/80/120/160/200 (Icebreaker damage upon shattering a stunned target unchanged)

Champions

Ashe

E grants assists if enemies were previously unseen.

We’re adding some personal reward for Hawkshots that enable Ashe’s team to lock down a kill. (The Q change is a quality of life improvement.)

Q – Ranger’s Focus

HEY!Ability icon border now flashes when Q is castable at max stacks

E – Hawkshot

I HELPEDAshe now gains assist credit if a previously-unseen enemy is killed within 10 seconds of being revealed by Hawkshot

Aurelion Sol

Q can be recast earlier.

When we made Aurelion squishier toward the end of last year, he was tearing up the top of the ladder while having little impact in regular levels of play. Now that the Starforger has room for a survivability buff, we want to flatten that skill discrepancy a bit. This change is powerful across the board, but it’ll disproportionately help new and average Aurelion players who haven’t yet mastered his ranges or matchups.

Q – Starsurge

RECAST LOCKOUT0.65 seconds ⇒ 0.25 seconds

Jinx

W cast time now scales with attack speed.

Helping Zap!’s cast time keep up with Jinx so casting it mid- or late-game doesn’t feel like as much of a standstill. (Even though it still definitionally is.)

W – Zap!

CAST TIME0.6 seconds ⇒ 0.6 – 0.4 seconds, based on attack speed (caps at 250% bonus attack speed, including bonus from Q – Switcheroo!)

Jayce

Q+E combo can now be buffered.

E – Acceleration Gate

BUFFERINGIf Jayce casts Acceleration Gate during Q – Shock Blast‘s cast time, he’ll now ignore movement commands until both abilities have been cast

Katarina

E teleports immediately; cast time now entirely post-teleport. Hextech Gunblade’s active can be buffered.

These changes make Katarina feel more responsive to play without stripping away her opponents’ ability to react to her decisions.

E – Shunpo

CAST TIME0.075 seconds before teleporting and 0.075 seconds after teleporting ⇒ 0.15 seconds after teleporting (Katarina now teleports immediately upon pressing E)
BUFFERINGKatarina can now buffer Hextech Gunblade’s active to fire after Shunpo’s cast time completes

Nasus

Q stacks from large kills increased.

We’re increasing the reward good Nasus players earn for prioritizing last-hits on big stuff. This doesn’t affect stacks from smaller units, so the big dog’s gotta land those cannons to make use of this buff.

Q – Siphoning Strike

LARGE KILL STACKS6 per champion, large minion, or large monster kill ⇒ 12 per champion, large minion, or large monster kill

Sivir

Champion hits don’t reduce Q’s damage.

Buffing the dream Q that hits all five enemy champions in a teamfight.

Q – Boomerang Blade

DAMAGE FALLOFFHitting an enemy champion no longer decreases Boomerang Blade’s damage against subsequent targets (tooltip will be updated in 9.2)

Vayne

Q cooldown reduced while R is active.

PLACEHOLDER

R – Final Hour

NEWKEEP ROLLINTumble’s cooldown is reduced by 50% while Final Hour is active (reminder: Tumble’s cooldown doesn’t start until Vayne fires the empowered attack)

Xayah

E root duration increased.

We’re upping Xayah’s ability to keep enemies where she wants them.

E – Bladecaller

ROOT DURATION1 second ⇒ 1.25 seconds

Zyra

Q+W and E+W combos can now be buffered.

W – Rampant Growth

BUFFERINGIf Zyra casts Rampant Growth during Q – Deadly Spines‘ or E – Grasping Roots‘ cast times, she’ll now ignore movement commands until both abilities have been cast

Jungle Items

Un-enchanted jungle items reduce gold from minions if their owner has too much minion gold.

When preseason shipped, we pulled out the Monster Hunter gold penalty to see if other changes would naturally discourage gold funneling (higher tradeoff via turret plating, higher risk via minion and monster bounties).

Monster Hunter returns to the jungle in a more refined way than last season’s check on who had the highest CS.

MONSTER HUNTERHunter’s Machete, Hunter’s Talisman, un-enchanted Stalker’s Blade, and un-enchanted Skirmisher’s Sabre now reduce minion gold earned by 10 per minion if their owner’s gold from minions is greater than half their gold from monsters

Runes

Hail of Blades

Attack speed bonus higher early; lower late. Attack resets no longer consume a stack.

Part of the reason Hail of Blades has struggled to find a niche is that champions who prefer Domination frequently have other means of obtaining the strengths Hail of Blades wants to offer (quick burst of attacks in a trade, late-game attack speed scaling).

ATTACK SPEED BONUS75-125% (levels 1-18) ⇒ 110% at all levels
NEWHAILSTORMAttacks that benefit from an attack reset (ex. Jax’s W – Empower) no longer consume a Hail of Blades stack

Rune Stats

Attack speed rune stat increased.

PLACEHOLDER even attack speed focused champs were going adaptive force for the offensive slot

ATTACK SPEED RUNE STAT9% ⇒ 10%

Celerity

Movement speed bonus multiplier increased.

PLACEHOLDER

MOVEMENT SPEED BONUS MULTIPLIER8% ⇒ 10%

Shield Bash

Damage increased.

PLACEHOLDER

DAMAGE4-21 (levels 1-18) ⇒ 5-30 (levels 1-18)

Turret Assists

Gold sharing proximity radius on turret takedown increased. Additional radius for assists added.

PLACEHOLDER Adding assist logic for good macro play and to discourage funneling

Expanding existing rule for qol feels (support zoning bot lane off the marksman taking the turret)

PROXIMITY RADIUSChampions within 1000 ⇒ 1200 range of a turret are counted toward turret gold distribution whether they assisted in the takedown or not
NEWASSIST RADIUSChampions within 2500 range who assisted in a turret takedown now also count toward turret gold distribution (including first turret bonus)

Ability Ping Improvements

Long-Range Abilities

PLACEHOLDER

  • Galio’s R – Hero’s Entrance
  • Nocturne’s R – Paranoia
  • Pantheon’s R – Grand Skyfall
  • Yasuo’s R – Last Breath
  • Caitlyn’s R – Ace in the Hole
  • Lux’s R – Final Spark
  • Twisted Fate’s R2 – Gate
  • Jhin’s W – Deadly Flourish and R – Curtain Call
  • Ziggs’ R – Mega Inferno Bomb
  • Xerath’s R – Rite of the Arcane

Abilities with Detailed Information

PLACEHOLDER

  • Draven’s Passive – Adoration: Current stacks
  • Heimerdinger’s Q – H-28G Evolution Turret: Number of turrets available or time until next turret if none are available
  • Kassadin’s R – Riftwalk: Time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks
  • Kayn’s Passive – The Darkin Scythe: Time until other form is available if Kayn’s already unlocked a form
  • Kog’Maw’s R – Living Artillery: Time until stacks expire if Kog’Maw is unable to cast Living Artillery due to having too many stacks
  • Mordekaiser’s R – Children of the Grave: Remaining ghost duration
  • Nasus’s Q – Siphoning Strike: Current stacks
  • Soraka’s W – Astral Infusion: Now indicates when Soraka is unable to cast Astral Infusion due to having too little health
  • Veigar’s Passive – Phenomenal Evil Power: Current stacks
  • Smite, Challenging Smite, & Chilling Smite: Amount of damage dealt to monsters

Ability Icon HUD

PLACEHOLDER


Remaining duration bar

  • Alistar’s E – Trample and R – Unbreakable Will
  • Braum’s E – Unbreakable
  • Corki’s E – Gatling Gun
  • Dr. Mundo’s R – Sadism
  • Illaoi’s R – Leap of Faith
  • Jax’s R – Grandmaster’s Might
  • Karthus’s Passive – Death Defied
  • Kayle’s E – Righteous Fury
  • Master Yi’s R – Highlander
  • Miss Fortune’s W – Strut
  • Mordekaiser’s R – Children of the Grave ghost duration
  • Nasus’ R – Fury of the Sands
  • Olaf’s W – Vicious Strikes and R – Ragnarok
  • Rammus’ Q – PowerballW – Defensive Ball Curl, and R – Tremors
  • Renekton’s R – Dominus
  • Rengar’s R – Thrill of the Hunt
  • Shyvana’s W – Burnout
  • Singed’s R – Insanity Potion
  • Sivir’s R – On the Hunt
  • Tristana’s Q – Rapid Fire
  • Tryndamere’s R – Undying Rage
  • Twitch’s Q – Ambush and R – Spray and Pray
  • Vayne’s Q – Tumble empowered attack window and R – Final Hour duration
  • Viktor’s R – Chaos Storm
  • Volibear’s R – Thunder Claws

Time to recast border

  • Garen’s Q – Decisive Strike empowered attack window and movement speed
  • Gragas’s Q – Barrel Roll
  • Kassadin’s W – Nether Blade empowered attack window
  • Kha’Zix’s R – Void Assault
  • LeBlanc’s W – Distortion and R – Mimic‘d Distortion return window
  • Lux’s E – Lucent Singularity
  • Nasus’ Q – Siphoning Strike empowered attack window
  • Renekton’s E2 – Dice
  • Riven’s R2 – Wind Slash
  • Twisted Fate’s W – Pick a Card and R2 – Destiny
  • Volibear’s Q – Rolling Thunder empowered attack window and movement speed
  • Yasuo’s Q2 – Steel Tempest
  • Zed’s W – Living Shadow and R – Death Mark return window

Bugfixes

  • Sterak’s Gage’s tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted
  • Jarvan IV’s Passive – Martial Cadence no longer deals damage through Pantheon’s Passive – Aegis Protection
  • WIP

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!

$$Blood Moon Pyke $$Blood Moon Sivir $$Blood Moon Aatrox $$Blood Moon Aatrox Prestige Edition

The following chromas will be released this patch:

$$Blood Moon Pyke $$Blood Moon Sivir
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