Accidents happen, and when they do, sometimes they can give us a glimpse of what’s to come. Riot has apparently made a mistake and accidentally posted the patch notes for 9.1.
While the new update wasn’t and isn’t expected to go live until January when the new season starts, we now know what Riot’s been working on. It should be noted that the patch notes are still subject to change and nothing is official until the live servers are updated.
Champions Kalista, Ornn, and Sejuani all received changes in order to balance them across professional play and regular ranked queues which saw the usefulness of the characters vary greatly.
Much more is included however, and you can find the full list of leaked patch notes here or below:
Base AD, AD growth, attack speed growth increased; W Oathsworn AD bonus removed. Q damage increased. E deals less damage to epic monsters.
When we say “Kalista”, League vets immediately think “nerfed because of pro play”. It’s been a minute since we’ve tried to shift her strength toward less team-coordination-dependent power, but we’re taking a fresh stab at it here. Kalista’s offensive strength is no longer tied to being near her Oathsworn and her ability to turn Rend into a better Smite is greatly diminished. In return, she’s gaining a bunch of personal power she can use in any situation.
Q – Pierce
W – Sentinel
E – Rend
Base durability increased. Ornn’s items upgrade at lv13 (2 max); he can upgrade one ally’s item per lv at lv14+. More upgrades added. Q cost, damage, slow decreased. W doesn’t shield but makes Ornn unstoppable. R slow, knockup decreased.
While Ornn doesn’t have as lengthy a track record of competitive problems as Kalista, he’s similarly shown much stronger results in pro play. He wins basically every top lane matchup, making him a safe choice in any comp, and his ult locks enemies down from a distance so allies can clean up the kill without Ornn actually having to do his job as a tank. We’re reducing these strengths and investing that power into Ornn’s passive. Switching to a free upgrade system gives Ornn a unique ability to jump-start the item scaling of both himself and his team: rather than delaying progress toward full builds, upgrading an item is now pure upside.
Passive – Living Forge
$Might of the Ruined King
Q – Volcanic Rupture
W – Bellows’ Breath
E – Searing Charge
R – Call of the Forge God
Base durability increased. Passive grants less stats but lasts longer. Q damage increased. W2 damage increased but slow falls off immediately. E deals more damage but range and stun decreased.
Third in our “powerful in pro, weak in regular” lineup is Sejuani. The broad angle of approach for these changes is ‘reduce crowd control and increase damage’ to make Sejuani’s success less dependent on ally follow-up (or set-up in the case of melee allies priming E). We’re also reducing Frost Armor’s massive spike of defenses to extend its duration and give Sejuani more baseline durability. This ties Sejuani’s responsibility of soaking damage less to perfectly-coordinated teamfight initiation, enabling her to better tank for her team throughout extended (and perhaps messier) combat.
Passive – Frost
Q – Arctic Assault
W – Winter’s Wrath
E – Permafrost
E grants assists if enemies were previously unseen.
We’re adding some personal reward for Hawkshots that enable Ashe’s team to lock down a kill. (The Q change is a quality of life improvement.)
Q – Ranger’s Focus
E – Hawkshot
Q can be recast earlier.
When we made Aurelion squishier toward the end of last year, he was tearing up the top of the ladder while having little impact in regular levels of play. Now that the Starforger has room for a survivability buff, we want to flatten that skill discrepancy a bit. This change is powerful across the board, but it’ll disproportionately help new and average Aurelion players who haven’t yet mastered his ranges or matchups.
Q – Starsurge
W cast time now scales with attack speed.
Helping Zap!’s cast time keep up with Jinx so casting it mid- or late-game doesn’t feel like as much of a standstill. (Even though it still definitionally is.)
W – Zap!
Q+E combo can now be buffered.
E – Acceleration Gate
E teleports immediately; cast time now entirely post-teleport. Hextech Gunblade’s active can be buffered.
These changes make Katarina feel more responsive to play without stripping away her opponents’ ability to react to her decisions.
E – Shunpo
Q stacks from large kills increased.
We’re increasing the reward good Nasus players earn for prioritizing last-hits on big stuff. This doesn’t affect stacks from smaller units, so the big dog’s gotta land those cannons to make use of this buff.
Q – Siphoning Strike
Champion hits don’t reduce Q’s damage.
Buffing the dream Q that hits all five enemy champions in a teamfight.
Q – Boomerang Blade
Q cooldown reduced while R is active.
R – Final Hour
E root duration increased.
We’re upping Xayah’s ability to keep enemies where she wants them.
E – Bladecaller
Q+W and E+W combos can now be buffered.
W – Rampant Growth
Un-enchanted jungle items reduce gold from minions if their owner has too much minion gold.
When preseason shipped, we pulled out the Monster Hunter gold penalty to see if other changes would naturally discourage gold funneling (higher tradeoff via turret plating, higher risk via minion and monster bounties).
Monster Hunter returns to the jungle in a more refined way than last season’s check on who had the highest CS.
Hail of Blades
Attack speed bonus higher early; lower late. Attack resets no longer consume a stack.
Part of the reason Hail of Blades has struggled to find a niche is that champions who prefer Domination frequently have other means of obtaining the strengths Hail of Blades wants to offer (quick burst of attacks in a trade, late-game attack speed scaling).
Attack speed rune stat increased.
PLACEHOLDER even attack speed focused champs were going adaptive force for the offensive slot
Movement speed bonus multiplier increased.
Gold sharing proximity radius on turret takedown increased. Additional radius for assists added.
PLACEHOLDER Adding assist logic for good macro play and to discourage funneling
Expanding existing rule for qol feels (support zoning bot lane off the marksman taking the turret)
- Galio’s R – Hero’s Entrance
- Nocturne’s R – Paranoia
- Pantheon’s R – Grand Skyfall
- Yasuo’s R – Last Breath
- Caitlyn’s R – Ace in the Hole
- Lux’s R – Final Spark
- Twisted Fate’s R2 – Gate
- Jhin’s W – Deadly Flourish and R – Curtain Call
- Ziggs’ R – Mega Inferno Bomb
- Xerath’s R – Rite of the Arcane
Abilities with Detailed Information
- Draven’s Passive – Adoration: Current stacks
- Heimerdinger’s Q – H-28G Evolution Turret: Number of turrets available or time until next turret if none are available
- Kassadin’s R – Riftwalk: Time until stacks expire if Kassadin is unable to cast Riftwalk due to having too many stacks
- Kayn’s Passive – The Darkin Scythe: Time until other form is available if Kayn’s already unlocked a form
- Kog’Maw’s R – Living Artillery: Time until stacks expire if Kog’Maw is unable to cast Living Artillery due to having too many stacks
- Mordekaiser’s R – Children of the Grave: Remaining ghost duration
- Nasus’s Q – Siphoning Strike: Current stacks
- Soraka’s W – Astral Infusion: Now indicates when Soraka is unable to cast Astral Infusion due to having too little health
- Veigar’s Passive – Phenomenal Evil Power: Current stacks
- Smite, Challenging Smite, & Chilling Smite: Amount of damage dealt to monsters
Remaining duration bar
- Alistar’s E – Trample and R – Unbreakable Will
- Braum’s E – Unbreakable
- Corki’s E – Gatling Gun
- Dr. Mundo’s R – Sadism
- Illaoi’s R – Leap of Faith
- Jax’s R – Grandmaster’s Might
- Karthus’s Passive – Death Defied
- Kayle’s E – Righteous Fury
- Master Yi’s R – Highlander
- Miss Fortune’s W – Strut
- Mordekaiser’s R – Children of the Grave ghost duration
- Nasus’ R – Fury of the Sands
- Olaf’s W – Vicious Strikes and R – Ragnarok
- Rammus’ Q – Powerball, W – Defensive Ball Curl, and R – Tremors
- Renekton’s R – Dominus
- Rengar’s R – Thrill of the Hunt
- Shyvana’s W – Burnout
- Singed’s R – Insanity Potion
- Sivir’s R – On the Hunt
- Tristana’s Q – Rapid Fire
- Tryndamere’s R – Undying Rage
- Twitch’s Q – Ambush and R – Spray and Pray
- Vayne’s Q – Tumble empowered attack window and R – Final Hour duration
- Viktor’s R – Chaos Storm
- Volibear’s R – Thunder Claws
Time to recast border
- Garen’s Q – Decisive Strike empowered attack window and movement speed
- Gragas’s Q – Barrel Roll
- Kassadin’s W – Nether Blade empowered attack window
- Kha’Zix’s R – Void Assault
- LeBlanc’s W – Distortion and R – Mimic‘d Distortion return window
- Lux’s E – Lucent Singularity
- Nasus’ Q – Siphoning Strike empowered attack window
- Renekton’s E2 – Dice
- Riven’s R2 – Wind Slash
- Twisted Fate’s W – Pick a Card and R2 – Destiny
- Volibear’s Q – Rolling Thunder empowered attack window and movement speed
- Yasuo’s Q2 – Steel Tempest
- Zed’s W – Living Shadow and R – Death Mark return window
- Sterak’s Gage’s tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted
- Jarvan IV’s Passive – Martial Cadence no longer deals damage through Pantheon’s Passive – Aegis Protection
The following skins will be released this patch. Grab the League Displays app for full-res splash!
The following chromas will be released this patch: