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The TI9 closed qualifiers have ended and just as they did, Valve released a new patch – Dota 2 patch 7.22e that brings in balances based on what was seen in the TI9 open and regional qualifiers. A lot of heroes have been nerfed and a few have been buffed. The entire set of changelogs can be found here. We will take a look at the big changes that patch 7.22e brings with it.

Item Changes

Stout Shield – No longer stacks (only one chance attempt)

Biggest change of the 7.22e patch. We often saw offlaners like Axe and Dark Seer take two Stout Shields and either back lane or pull the creep wave into the jungle leaving the opposition carry to deal with the pressure of the entire wave. That will still be possible, but the offlaner will be a lot more vulnerable with just one Stout Shield.

To get an idea, two Stout Shields had a 75% chance to block 20 damage (nearly as good as a Poor Man’s Shield, which had a 100% chance). With no more stacking, irrespective of how many Stout shields are bought, there will always just be a 50% chance to block 20 damage (20 for melee heroes, 9 for ranged).

Winners of patch 7.22e

(1) Bloodseeker
(2) Bounty Hunter
(3) Drow Ranger
(4) Luna
(5) Lycan
(6) Mirana
(7) Ogre Magi
(8) Underlord

The one to take note of is Drow Ranger –

  • Level 15 Talent changed from +550 Gust Distance/Knockback to +30% Gust Miss Chance
  • Level 15 Talent changed from +10 Agility to +14

The knockback distance talent has been removed from the game but the new talent, +30% Gust Miss Chance, is good to deal against right clickers. With the additional knockback distance, Drow would often banish an opponent out of vision. This now gives her a chance to turn around and fight. Also, with the other talent offering +14 Agility, it is something to consider instead of going with the Gust talent.

Losers of patch 7.22e

(1) Centaur Warrunner
(2) Chen
(3) Death Prophet
(4) Ember Spirit
(5) Grimstroke
(6) Io
(7) Morphling
(8) Omniknight
(9) Spiritbreaker
(10) Sven

Ember Spirit and Morphling are the two to take note of in the losers column.

Ember Spirit

Sleight of Fist can no longer be used while rooted


  • Base armor reduced by 1
  • Morph scepter no longer reduces cooldowns by 35%
  • Morph scepter now allows ally targeting
  • Level 20 Talent changed from Morph Targets Allies to +15% Cooldown Reduction

Ember Spirit using Sleight of Fist while being rooted not only allowed him to escape damage and projectiles coming towards him, it also allowed him to output damage. Considering that other motion spells like Blink and Leap are disable during Root, it only made sense to change Ember’s Sleight of Fist to bring it in line with the others.

Coming to Morph, this is a big nerf for the hero. Morph does not always want to go for an Aghanim’s Scepter and with the earlier level 20 talent that allowed him to Morph into allies, things like double Tombstone or double Fatal Bonds was easily possible with just the selection of a talent. Having to spend 4200 gold to do that will not be something teams and Morphling players in particular will like.

With no tournament except The Summit 10 before TI9, there is a possibility patch 7.22e might be the one on which The International 2019 will be played. Last year’s final patch was released after The Summit 9 (which had similar dates as this year’s competition), so there is a good chance that we can expect patch 7.23 right after the tournament ends, which will be on the 28th of July.

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