Valve has officially addressed the sound bug issue that plagued the New Challengers Stage of the FACEIT Major, joining a list of technical issues.
Unfair to place the blame on FACEIT for many of the issues, however, as the internet outage on day one was beyond their control as they stated the venue had two separate lines and issues caused both to go down leaving even the backup plan out to dry. Moving on to the sound bug, this issue was due to a bug in the client that Valve elected to send the organizer for use during the Major.
The update added “mp_footsteps_serverside to the server settings which overrides the client side footsteps and therefore solves the problem.
This came on the back of quite a few professional players and personalities from the scene speaking out on the issue and its effect on the game. One that certainly shouldn’t be present at what is supposed to be the most prestigious event of the year.
Honestly the worst major I have attended. Bad fps whole tournament, bad headset first two rounds, cant hear footsteps of teammates and opponents, using 20 minutes in a deciding game to qualify on testing footsteps when u rely so much on sound and not sure Its working. 1/2
— Mathias Lauridsen (@MSLcsgo) September 9, 2018
There is an issue with the server or client valve have sent for the major where they can't hear some players footsteps. 🤦
— Chad Burchill (@SPUNJ) September 9, 2018
With this fix, hopefully the rest of the Major will play out technical difficulty and bug-free. One can hope.
Full patch notes can be found below.
[ SOUND ]
– Added a server setting “mp_footsteps_serverside” which is enabled by default and switches footsteps near the player from using a mix of client-simulated and server-authoritative to purely server-authoritative.