No matches

Valve has released it’s latest update for Counter-Strike: Global Offensive. The July 31 update adds “scrimmage maps” including Ruby, Breach, and Seaside while removing Workout from matchmaking.

In scrimmage maps, “there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match.” You will, however, still suffer a penalty if you abandon.

In terms of competitive play, Vertigo was once again the target of several changes. The map has now gained a new approach to the B bombsite along with the rafters being removed altogether at the site.

Other changes to Vertigo include the widening of several areas of the map and ability to throw utility from different positions thanks to adjustments including to the skybox.

These changes continue to pour in as Valve works to make Vertigo an appealing map which it has failed to be since its release. It’s seen very little play in competitive play since it hit the scene in place of Cache several months ago.

CS:GO Update 2019.07.31 –

[GAMEPLAY]
– Added Breach and Seaside to Defusal Group Sigma.
– Removed Workout from official matchmaking.
– Added “Scrimmage Maps” to official competitive matchmaking. Scrimmage maps include: Ruby, Breach, Seaside.
— When playing Scrimmage Maps in official competitive matchmaking: there are no restrictions on players in your party, your Skill Groups will not be adjusted after the match, your Competitive Wins counter will not be incremented upon winning the match. Abandoning the match after you ‘ACCEPT’ will result in a penalty.

[LINUX]
– Game server logs on Linux are now using a separate thread to write the data to filesystem which improves performance of the game server main thread.

[MISC]
– Fixed a regression which prevented cycling grenades with TAG grenade.
– Fixed a rare crash related to bump mines and breach charges.
– Mute spinner on in-game players can now be dragged all the way down to zero.

[MAPS]
– Fixed an unintended boost position on Overpass.

Vertigo:
– New approach to B site
– Removed “rafters” around B site entrance
– Offset HVAC units on B site, numbered them
– Added a way to throw utility into B site without being exposed
– Removed one-way drop down elevator shaft
– Added ladder-room near elevator shaft, connects up to mid chokepoint, allows utility towards A
– Moved bridge over elevator shaft
– Moved T spawns further back
– Widened utility hole in T corridor to mid
– Made jump up on scaffolding at back of A easier
– Widened door at back of A
– Various minor bug fixes

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