‘Chiu on This’ is a short and regular opinion blast
Yesterday, TACO tweeted an opinion about how he wanted a radar bind to be removed from competition:
Hey my lovely @ESLCS, I know it must be late but I have 2 requests:
1- Make hats allowed again
2- Ban this RADAR bind that make it possible to see our opponents on the radar before the smoke fades.
The #2 is really important. I want real CS. #FairPlay
— Epitácio (@TACOCS) February 11, 2019
The discussion around the radar blew up as it’s a point of Counter-Strike that has never been particularly discussed. As far as we know, it’s completely legal within the rules of the tournament and even if you removed it, you can do a work around as ethan points out in his reply to TACO:
If they ban the radar bind you can just play with your radar zoomed in all the time, no fix for it right now really :/
— Ethan (@The_nahtE) February 12, 2019
ChrisJ points out that the bind doesn’t give that much of a competitive advantage regardless:
A smoke just fades earlier for a person standing in it and you can see dots on the radar even before that. Don’t need a bind for that, zoomed radar obviously helps to aim more precisely if you only look at the radar. https://t.co/1fBwXWnH3X
— Chris de Jong (@chrisJcsgo) February 12, 2019
YNk points out that the problem with the overall discussion is that it’s a game thing more than a tournament thing:
I don't see how ESL can do this, it's a game thing, it would have to be a fix from the devs and seeing how it has been in the game for forever, doesn't look like that's gonna happen anytime soon.
I suggest you keep practicing it guerreiro, just like the AUG 😀
— Janko Paunovic (@YNk) February 12, 2019
The most interesting proposals I saw were from SPUNJ and Golden. SPUNJ proposed removing enemies from the radar altogether:
Here is the fix to all of your radar qualms and one I have never understood it's addition in a game like CSGO. Remove enemies from the radar. The importance of clear & concise communication is something that has always been a huge part of CS.
— Chad Burchill (@SPUNJ) February 12, 2019
Golden pointed out that this is bad for the casual player and opted for a delay instead:
Thinking about the coding in cs, its maybe hard for @csgo_dev to fix radar thing or they might need alot of time. You cant remove seeing the enemy in the radar because that would just ruin the experience for the causal players. Best thing is to delay the radar with 1-3 seconds
— Maikil Selim (@goldenmajk) February 12, 2019
This is one of those areas where I’d need first hand experience watching top CS:GO pros play. As we all know, smokes can appear differently for spectators and players. While some have pointed to Astralis benefitting from this the most, they are also the team that has players who have deliberately practiced shooting into smokes, learning the angles, and the likely spots that other players hold. It’s too much to say that the radar bind is the primary reason they’re winning when as far as I can tell, it’s their rotational CS and ability to control team reactions that has put them leaps and bounds ahead of the rest.
While this is a topic worth discussing, right now it’s too late. Every player has practiced on these settings and for the Major at least, they should keep the rules the same. After that, if the players and teams still feel strongly about it, they should do a sit-down where they talk about the smoke, radar, and its implications for CS:GO.