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Days after the full on weapon balancing went live on PlayStation 4 and Xbox One, Treyarch has provided balancing for PC users.

Due to the very different nature of gaming when comparing console to PC, they require fine tuning that is not always in line with one another. Weapons that may not excel as much on console could be a must use when a mouse and keyboard is in hand.

The Saug 9mm, MOG-12, and Koshka received changes in the update which saw a nerf to the shotgun and a buff to the sniper. The Saug 9mm was adjusted to allow for a less accurate hip fire while lowering “the maximum damage falloff distance.”

You can find the full patch notes below:

Call of Duty: Black Ops 4 PC updates Nov 2

Hey–here are a few of the tweaks and updates that are live right now, courtesy of the ongoing work Beenox is doing to listen to feedback and ensure the best possible PC experience.

General Changes (PC)



  • Saug 9mm
    • Operator Mod : Further increased the hip fire spread. Lowered the maximum damage falloff distance.
      The dual Saug was extremely popular and efficient on PC and it needed additional attention from what had been done for console.
  • MOG-12
    • Choked Barrel : Reduced one-hit kill range.
      While we already had a different balancing for this weapon on PC, we felt that this attachment was still performing a bit too well outside of its intended range.
  • Koshka
    • Moved one-shot kill zone from “head only” to “head and upper chest”. Using High Caliber it will grant a one-shot kill from the chest up.
      The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance, so we are giving it a little edge to help it to compete against the Paladin and Outlaw. With this change, each bolt action sniper now has a different OSK zone.


  • Fixed an issue causing UI elements to overlap in the Zombies menu.
  • Fixed a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”.
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