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Apex Legends has received the latest update to bring in the Iron Crown event which kicks off today August 13.

The event is live on PlayStation 4, Xbox One, and PC and brings the addition of the Solo game mode, a highly anticipated feature.

Solos aren’t the only change though as several weapons saw adjustments as well Legends.

Weapons targeted by nerfs include the Alternator, and the R-301. The former was “shredding shields a bit too quickly and still proving to be stronger than intended” with the addition of the Disruptor rounds. The R-301 which is known for its accuracy even at long ranges has seen its recoil increased.

In terms of Legends, adjustments were made to Pathfinder’s hitbox, Bloodhounds abilities, along with several fixes with Wraith, Mirage, and Octane.

Apex Legends Season 2 – Patch Notes:

WEAPON BALANCE

Disruptor Rounds with Alternator:

  • Reduced Shielded damage multiplier 1.7 -> 1.55.
    • Designer Notes: Disruptor rounds on the alternator are shredding shields a bit too quickly and still proving to be stronger than intended, so we’re reducing the disruptor rounds multiplier on shield damage.

RE-45:

  • Increased Magazine Size for all tiers to the following:
    • Base: 16
    • Common: 19
    • Rare: 22
    • Epic: 25
    • Designer Notes: We’re giving the RE-45 a small boost in power by giving it one more round for every mag size. Downing a non-fortified enemy with the RE-45 with 0, 50, 75, and 100 shields requires 10, 14, 16, and 19 shots respectively, so this extra round gives the gun the ability to one-mag more armored enemies instead of leaving them barely alive.

R-301:

  • Increased vertical and horizontal recoil. Slightly increased recoil pattern randomness.
    • Designer Notes: We’ve made these changes as we’ve seen that the R301 is a bit stronger than intended at long range. We’ve adjusted recoil to balance keeping it effective at medium to close range–which is the original intent–but it should be more difficult for players to auto fire and still laser enemies at long distances.

LEGENDS

General

  • Made adjustments to Pathfinder’s and Low-Profile Legends hitboxes.
    • Taking shots to the hip now does torso damage instead of leg damage. This should more closely match the behavior of the other Legends.
  • Fixed a bug where activating a healing item would cancel the Ultimate for Legends that need to prime it [Bangalore / Pathfinder / Caustic / Gibraltar / Bloodhound]
  • Fixed an exploit where players would sometimes be able to still shoot while downed.

Bloodhound

  • Increased the distance that Bloodhound can see traversal clues left by other players [but not other kinds of clues] to 25 meters.
  • Adjusted the area of effect for Bloodhound’s Tactical to 110 fov.

Wraith

  • Based on player feedback, we’ve reduced the “hum” audio that’s playing while using Wraith’s Kunai.
  • Fixed issue where actions for Wrath would have a slight delay when her weapon is holstered and crouching or sliding while the kunai is equipped.
  • Fixed an exploit that allowed players to remove the cooldown for Wraith’s Tactical Ability.

Mirage

  • Fixed a bug where Bloodhound’s Ultimate Ability could be activated with no charge up time while riding a zipline.
  • Fixed bug where Mirage was able to stay invisible and still be able to shoot and melee when using his Ultimate on a zipline.

Octane

  • Fixed bug where sometimes Octane’s Jump Pad would not launch the player.

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